Each tanker has 3,440 damage points (DP) in the simulator.
(#339 - Commercial Tanker - Large Range 1 [75,000t DWT])
The Mk48 Mod 4 torpedo deals approximately 270 DP per direct hit.
(#1618 - Mk48 Mod 4)
This means that, according to the simulator’s damage model, it would take about 13 direct hits to sink a single tanker.
Is this realistic?
From a purely simulated perspective, yes, but in practical and real-world terms, this number seems excessively high. In reality:
The Mk48 Mod 4 has a powerful warhead (~295 kg of explosive) designed to sink large ships with one or two well-placed hits.
Tankers, although large and robust, are not armored or designed to withstand internal explosions, so a critical hit can cause fires, secondary explosions, and rapid loss of buoyancy.
Therefore, in real life, one or two Mk48 torpedoes are usually sufficient to sink a large tanker.
The CMO damage points system is a simplified model that tries to balance gameplay and realism, but it doesn’t fully reflect the complexity of real-world naval combat damage. This can lead to requiring a much higher number of hits to sink large targets, which adds tactical challenge and “realism” to the simulation. In fact, I’ve needed about eight hits just to inflict significant, non-repairable damage to a tanker.
Do you think these 3,440 DP are set correctly?
Thanks for your opinions!
