Feature Request

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Feature Request

Post by rmmwilg »

ORIGINAL: Zovs

John I agree with the loads of fun, and while we all can hope for a patch, it just seems that the developer is just not interested in updating, patching or working on this anymore. And for good reason, he had a major health scare, and with the craziness of the world lately I think a lot of realize that what really counts in life is not our beloved hobbies, but those around us and close to us.


Great answer sir. Yes, if there's any silver lining to the last year or so, it's been that realigning of perspective.
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Peter Fisla
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Location: Canada

RE: Feature Request

Post by Peter Fisla »

I'm getting better all the time, I think mentally I have pretty much recovered. Physically I'm almost there, I would say 95%. For the most part, what I wanted to accomplish with the project since the beginning I think I have achieved that. It took me around 12 years of passion and dedication to get where the game is today. Sure, it's not perfect but what is? I can't be adding new features forever. At this point, the source code is very complex. Remember, my game is not ASL. It is like ASL but it is not ASL. If I change something in one area, I could break something somewhere else - it's not easy. My life priorities have changed - I don't know what the future holds, that's the truth.
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Big Ivan
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Location: Mansfield, Ohio USA

RE: Feature Request

Post by Big Ivan »

I hear ya Peter!!

IMHO what you have delivered so far is incredible! If I keep my scenarios small to medium, watch the visibility and the victory conditions and the game turns, I still get immersion playing your game.

There are also a lot of other great scenarios out there by other designers that in their context play well.

I thank you for that sir!! I still have fun with your game every time I get into it.

John[;)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
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Zovs
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Location: United States

RE: Feature Request

Post by Zovs »

You too John!
ORIGINAL: Big Ivan

Can't argue with you there Don. Life, family and health take precedence over any past time.

Take care and stay safe!

John[;)]
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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
kschindl
Posts: 8
Joined: Fri Dec 13, 2019 6:05 am

Re: Feature Request

Post by kschindl »

Krasny wrote: Fri Feb 26, 2016 9:54 am Can we have it so clicking on a hex selects all the units in that hex?

Thanks.
I second that. while i like the game itself, the UI is terrible. selection of a unit should be in the hex not in a list. right click shows already the units in the hex. maybe keep it as as pop up and then u can select the unit.
toojin
Posts: 1
Joined: Tue Aug 12, 2025 8:10 pm

Re: Feature Request

Post by toojin »

kschindl wrote: Thu Aug 14, 2025 8:48 am
Krasny wrote: Fri Feb 26, 2016 9:54 am Can we have it so clicking on a hex selects all the units in that hex?

Thanks.
I second that. while i like the game itself, the UI is terrible. selection of a unit should be in the hex not in a list. right click shows already the units in the hex. maybe keep it as as pop up and then u can select the unit.
I agree. I bought the game a few days ago and sunk many hours into it already. It's instant classic for me tbh. However, it’s hard to deny that the game is simply unfinished… It has very solid foundations, but it’s sorely lacking the polish it needs to fulfill its full potential. What stands out the most is the clunky interface (lacking fundamental information such as total/used MP, selecting all units, random stacking arrangement), which falls short even of low standards, as well as the performance.

To be honest, I hope that (although I’m currently skeptical) the last expansion will focus more on polishing the game or supplementing it with additional (even small) features, such as introducing fire groups across adjacent hexes(top prio along with used MP and selecting all units in the hex - would instantly make game much more playable), new terrain types or enriching infantry combat with new mechanics (to make it even more akin to SL/ASLSK). The game no longer needs new scenarios (like current expansions) — we have a wonderful community for that — but it does need someone with access to the source code, who is both able and willing to continuously improve and refine its core (I know that’s impossible, but I believe making the project open source or having someone from community involved into back-end would be its greatest chance).

Don’t get me wrong — I’m grateful to Peter and Jorgen for creating it and bringing me so much fun and when the expansion comes out, I will definitely buy it. What frustrates me is simply that the game has so much potential, which will probably never be fully realized (though I hope that someday ToTH2 will be made).
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Firebri
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Location: Bristol

Re: Feature Request

Post by Firebri »

Well said, I think some terrain enhancements would be good.
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