About the possibility of open Source code

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Curtis Lemay
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Re: About the possibility of open Source code

Post by Curtis Lemay »

Curtis Lemay wrote: Tue Sep 17, 2024 6:59 pm
Curtis Lemay wrote: Thu Aug 01, 2024 12:48 am
Curtis Lemay wrote: Thu Jun 16, 2022 2:35 am

Time to update this again, since I just completed another 17,100 lines:

"Note that 17,253 + 1,518 + 38,200 = 56,971 lines of code I’ve written since starting. Since the entire code of TOAW is about 226,764 lines, I’ve written about 25% of TOAW’s code."
Time to update this again, since I just completed another 12,410 lines:

"Note that 17,253 + 1,518 + 38,200 + 12,410 = 69,381 lines of code I’ve written since starting. Since the entire code of TOAW is about 239,074 lines, I’ve written about 29% of TOAW’s code."
Time to update this again, since I just completed another 3757 lines:

"Note that 17,253 + 1,518 + 38,200 + 12,410 + 3,757 = 73,138 lines of code I’ve written since starting. Since the entire code of TOAW is about 242,831 lines, I’ve written about 30% of TOAW’s code."
Time to update this again, since I just completed another 3316 lines:

"Note that 17,253 + 1,518 + 38,200 + 12,410 + 3,757 + 3316 = 76,454 lines of code I’ve written since starting. Since the entire code of TOAW is about 246,147 lines, I’ve written about 31% of TOAW’s code."
My TOAW web site:

Bob Cross's TOAW Site
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Cannon_Jackal
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Re: About the possibility of open Source code

Post by Cannon_Jackal »

Curtis Lemay wrote: Thu Jul 03, 2025 6:57 pm Time to update this again, since I just completed another 3316 lines:

"Note that 17,253 + 1,518 + 38,200 + 12,410 + 3,757 + 3316 = 76,454 lines of code I’ve written since starting. Since the entire code of TOAW is about 246,147 lines, I’ve written about 31% of TOAW’s code."
So as I understand we can expect the TOAW update at some point?

And if I might to your list of user wishes, it would be the complex logistics functionality :)
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Curtis Lemay
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Re: About the possibility of open Source code

Post by Curtis Lemay »

Cannon_Jackal wrote: Wed Aug 13, 2025 10:50 am So as I understand we can expect the TOAW update at some point?
Here's the thread about that:

https://forums.matrixgames.com/viewtopic.php?t=407610
And if I might to your list of user wishes, it would be the complex logistics functionality :)
The Supply Module will be the next update (after the one in development now).
My TOAW web site:

Bob Cross's TOAW Site
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Cannon_Jackal
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Re: About the possibility of open Source code

Post by Cannon_Jackal »

Curtis Lemay wrote: Wed Aug 13, 2025 3:44 pm
Cannon_Jackal wrote: Wed Aug 13, 2025 10:50 am So as I understand we can expect the TOAW update at some point?
Here's the thread about that:

https://forums.matrixgames.com/viewtopic.php?t=407610
And if I might to your list of user wishes, it would be the complex logistics functionality :)
The Supply Module will be the next update (after the one in development now).
The Hierarchy Modules is so huge and complex! Kudos on your determination! Any idea on its ETA?

You made me really excited about the supply module! The supply is quite underrepresented even in wargames focusing on it (with one exception being Shadow Empire)

I will share these news with "warfriends" on other social networks!

Good luck! Can't wait for the updates!
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Lobster
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Re: About the possibility of open Source code

Post by Lobster »

Cannon_Jackal wrote: Thu Aug 14, 2025 5:07 am You made me really excited about the supply module! The supply is quite underrepresented even in wargames focusing on it (with one exception being Shadow Empire)
Then you have never played The Campaign for North Africa: The Desert War 1940-43 (1979). :lol:
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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Re: About the possibility of open Source code

Post by Curtis Lemay »

Lobster wrote: Fri Aug 15, 2025 2:30 am
Cannon_Jackal wrote: Thu Aug 14, 2025 5:07 am You made me really excited about the supply module! The supply is quite underrepresented even in wargames focusing on it (with one exception being Shadow Empire)
Then you have never played The Campaign for North Africa: The Desert War 1940-43 (1979). :lol:
Has anybody ever played it? I own it but balked at playing it. :roll:
My TOAW web site:

Bob Cross's TOAW Site
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Cpl GAC
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Re: About the possibility of open Source code

Post by Cpl GAC »

Wait, you can get The Campaign for North Africa: The Desert War 1940-43 (1979) for a mere $1,595 USD; https://boardgamegeek.com/boardgame/481 ... 0#buyacopy

I should pick up a copy or two...

...nostalgia is expensive.
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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Lobster
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Re: About the possibility of open Source code

Post by Lobster »

Played 20 turns before the migranes set in.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Cannon_Jackal
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Re: About the possibility of open Source code

Post by Cannon_Jackal »

Lobster wrote: Fri Aug 15, 2025 2:30 am Then you have never played The Campaign for North Africa: The Desert War 1940-43 (1979). :lol:
"A meticulously detailed war simulation that takes more than 41 days of play time" with the complexity rating of 4.69 / 5 for $1100? Not yet, but if I ever get into jail, I might LOL

That said, I would definitely buy the digital version
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