CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

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ChrisGb
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CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by ChrisGb »

CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign)
NEED ALL DLC INSTALLED

This has become far bigger than I every had in mind - and it took way more guts and will than I expected!

Conquest:Terran Frontier Wars - Return to Terra is a custom build Human campaign that adds a real proper Sol-System to the Galaxy, 120+ Research Projects split among all races, 30+ new events, 1 custom Government, 36+ new components, 10+ new ship types, 6+ Planetary Facilities, 6+ new Stations, 1 new creature type, 9 new Orb Types, a new ressource and 13 troops and almost all race specific components have additional levels to them.

AI races a considerably stronger this time around and the player is provided with a fair amount of tools and roleplay elements to help create a sense of achievement and a memorable game experience.

It is also the only Distant Worlds 2 mod as of today to actively change something important in the static Galaxy after its creation during regular gameplay.
Its also the only Mod (as of time of release) to add proper story events to the game! Events that lead to the Return to Terra with extended lore and some discoveries!


CORE FEATURES INCLUDE:
  • Return To Terra Event Arc With Extended Lore: Epic finale of coming back to ancient Terran home-world.
  • Proper Sol System: All Planets properly aligned
  • Exclusive Terran Gov. Type: Terran Republic
  • Improved Galaxy Creation: No more Yellow stars with no planets
  • Fleet Star-bases: 4 diff Fleet Star-bases that can be build on fuel sources with mining engine.
  • Flagship: Designate a Flagship
  • Corporate Navy: Private sector builds Escorts, Frigates & Destroyers
  • More Terran Stations & Ships & Tech
  • Tough Merchant Navy: Terran freighters have no weapons but +1 defence slot
  • Terran Up-gradable Heavy Ship Classes: +armor,+range,+firepower but -speed,-manoeuvrability,-countermeasures
  • New Terran Tech to be be found at Sol System
  • More Shields, Reactors & Engines for all
  • Fully Completed Race Specific Tech Branches
  • No Tech Stealing
  • No Independents from main races
  • AI Better Planet Defences
  • More Powerful AI Races
  • Shakturi With Their Own Exclusive Weapons, Shields & Reactors
  • Better Garrisons: Races maintain more troops on their planets
  • Toned down FTL speed bringing back strategic aspect of earlier game versions
  • Limited repeatable techs following preservation of energy law and ever increase in cost with every iteration
  • Too Much To List All

ALL INGAME FACTIONS ARE ACCESSIBLE THRU THE GAME EDITOR - INCLUDING THE SHAKTURI - PLEASE USE ONLY FOR DEBUGGING OR BALANCE REASONS AND TO GIVE FEEDBACK ABOUT FACTION EVOLUTION DURING THE GAME - DO NOT TOUCH OR MANIPULATE OBJETCS WITH EVENTS ATTACHED IN THE EDITOR AS THEY MAY NOT FIRE ANYMORE ![/color][/b][/u]

THERE IS NO WAY I COULD POST ALL THE NEW MECHANICS AND FEATURE HERE SO PLEASE DOWLOAD THE MANUAL AND READ THRU IT

READ THE MANUAL BEFORE PLAYING - SERIOUS !
Download proper 28 page PDF manual here:
https://drive.google.com/file/d/12My02X ... sp=sharing
Image

Download, unzip, drop in mods folder and activate.
Image
Attachments
ConquestFrontierWars.7z
Unzip then drop in mods folder - activate thru ingame modloader
(663.23 KiB) Downloaded 25 times
Last edited by ChrisGb on Wed Jul 30, 2025 1:17 pm, edited 2 times in total.
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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ChrisGb
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by ChrisGb »

Reserved for whatever may be needed.
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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LordMM
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by LordMM »

This looks interesting, I will give it a shot on the weekend.
It is better to live your own destiny imperfectly, than to live somebody else's life with perfection.
dorianrandall93
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by dorianrandall93 »

ChrisGb wrote: Mon Jul 28, 2025 5:32 pm CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign)
NEED ALL DLC INSTALLED

This has become far bigger than I every had in mind - and it took way more guts and will than I expected!

Conquest:Terran Frontier Wars - Return to Terra is a custom build Human campaign that adds a real proper Sol-System to the Galaxy, 120+ Research Projects split among all races, 30+ new events, 1 custom Government, 36+ new components, 10+ new ship types, 6+ Planetary Facilities, 6+ new Stations, 1 new creature type, 9 new Orb Types, a new ressource and 13 troops and almost all race specific components have additional levels to them.

AI races a considerably stronger this time around and the player is provided with a fair amount of tools and roleplay elements to help create a sense of achievement and a memorable game experience.

It is also the only Distant Worlds 2 mod as of today to actively change something important in the static Galaxy after its creation during regular gameplay.
Its also the only Mod (as of time of release) to add proper story events to the game! Events that lead to the Return to Terra with extended lore and some discoveries!


CORE FEATURES INCLUDE:
  • Return To Terra Event Arc With Extended Lore: Epic finale of coming back to ancient Terran home-world.
  • Proper Sol System: All Planets properly aligned
  • Exclusive Terran Gov. Type: Terran Republic
  • Improved Galaxy Creation: No more Yellow stars with no planets
  • Fleet Star-bases: 4 diff Fleet Star-bases that can be build on fuel sources with mining engine.
  • Flagship: Designate a Flagship
  • Corporate Navy: Private sector builds Escorts, Frigates & Destroyers
  • More Terran Stations & Ships & Tech
  • Tough Merchant Navy: Terran freighters have no weapons but +1 defence slot
  • Terran Up-gradable Heavy Ship Classes: +armor,+range,+firepower but -speed,-manoeuvrability,-countermeasures
  • New Terran Tech to be be found at Sol System
  • More Shields, Reactors & Engines for all
  • Fully Completed Race Specific Tech Branches
  • No Tech Stealing
  • No Independents from main races
  • AI Better Planet Defences
  • More Powerful AI Races
  • Shakturi With Their Own Exclusive Weapons, Shields & Reactors
  • Better Garrisons: Races maintain more troops on their planets
  • Toned down FTL speed bringing back strategic aspect of earlier game versions
  • Limited repeatable techs following preservation of energy law and ever increase in cost with every iteration
  • Too Much To List All

ALL INGAME FACTIONS ARE ACCESSIBLE THRU THE GAME EDITOR - INCLUDING THE SHAKTURI - PLEASE USE ONLY FOR DEBUGGING OR BALANCE REASONS AND TO GIVE FEEDBACK ABOUT FACTION EVOLUTION DURING THE GAME - DO NOT TOUCH OR MANIPULATE OBJETCS WITH EVENTS ATTACHED IN THE EDITOR AS THEY MAY NOT FIRE ANYMORE ![/color][/b][/u]

THERE IS NO WAY I COULD POST ALL THE NEW MECHANICS AND FEATURE HERE SO PLEASE DOWLOAD THE MANUAL AND READ THRU IT

READ THE MANUAL BEFORE PLAYING - SERIOUS !
Download proper 28 page PDF manual here:
https://drive.google.com/file/d/12My02X ... sp=sharing
Image

Download, unzip, drop in mods folder and activate.
Image
Thank you for putting in the effort to make this and share it, especially the PDF. I appreciate your effort!
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zumzoom
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by zumzoom »

Will be interesting to look at, next time I play. Though I'm not sure I'll be a fan of warp speed nerf.
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Airbourne
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by Airbourne »

I have downloaded Return to Terra and played a little. Enjoying it so far. I am particularly delighted to be able to control mining ships.
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ChrisGb
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by ChrisGb »

Airbourne wrote: Fri Aug 08, 2025 9:07 am I have downloaded Return to Terra and played a little. Enjoying it so far. I am particularly delighted to be able to control mining ships.
glad to hear that...always nice to get some feedback of approval
...just remember to deactivate automatic hull upgrade or it will be a mess :lol:
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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ChrisGb
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by ChrisGb »

dorianrandall93 wrote: Fri Aug 01, 2025 4:41 am Thank you for putting in the effort to make this and share it, especially the PDF. I appreciate your effort!
thank you for approval
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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DonH58
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by DonH58 »

Nice work! Early into the mod and no issues.
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fruitgnome
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by fruitgnome »

And if you find an issue you have to start a new game.
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ChrisGb
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by ChrisGb »

fruitgnome wrote: Fri Aug 08, 2025 5:44 pm And if you find an issue you have to start a new game.
There should be no relevant issues.
I reloaded the game endless times and spent endless hours testing functionalities before uploading.
Game crashed on me 100+ times, its hard work 8-) :lol: and sometimes frustrating but it can be done.
Any issus coming up might be vanilla related but for that I flagged all races playable so you can access them in the game editor.
fruitgnome wrote: Fri Aug 08, 2025 5:44 pm And if you find an issue you have to start a new game.
the 2 things holding you back making a great mod is your negativity and unwillingness to put in real effort.

Bethesda updates breaking Sykrim & Fallout mods for 15 years now, yet...they are still there 8-)
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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ChrisGb
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by ChrisGb »

DonH58 wrote: Fri Aug 08, 2025 2:59 pm Nice work! Early into the mod and no issues.
Thank you, good to know no issues. :!:
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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Airbourne
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by Airbourne »

I am fascinated by controlling mining ships and would like to use it in the vanilla game too. I have changed governments.xml to permit this for some governments but that does not seem to do the trick. Can you tell me what I am missing?
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ChrisGb
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by ChrisGb »

Airbourne wrote: Fri Aug 15, 2025 5:02 pm I am fascinated by controlling mining ships and would like to use it in the vanilla game too. I have changed governments.xml to permit this for some governments but that does not seem to do the trick. Can you tell me what I am missing?
The game uses static data and everything is hardwired into the savegame.
This has advantages - like being able to play really old savegames - and disadvantages - like for any change to take effect you need start a new game ! :!:
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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Airbourne
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by Airbourne »

Yes I know that and have started a new game several times but it makes no difference: mining ships remain stubbornly independent. If making that change to one xml file is all that is needed then I must have made a mistake somewhere else, somehow.
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ChrisGb
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by ChrisGb »

Airbourne wrote: Sat Aug 16, 2025 2:27 pm Yes I know that and have started a new game several times but it makes no difference: mining ships remain stubbornly independent. If making that change to one xml file is all that is needed then I must have made a mistake somewhere else, somehow.
Its a simple edit.
Go here for instructions to setup your mod properly so it actually gets loaded
https://steamcommunity.com/sharedfiles/ ... 2948375467
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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Airbourne
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by Airbourne »

Thanks for the help. I will get onto it as soon as I can. RL intervenes at the moment.
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by Airbourne »

I think I have got the hang of it now. Here is a simple mod to give control of mining ships. It applies to democracy, republic, monarchy, technocracy, feudalism, mercantile guild and military dictatorship. I believe it will work for all the original races but not the ones in the DLCs. Here is the link: https://www.mediafire.com/file/zi6dodm7 ... s.zip/file.

I usually play as humans and I become frustrated with the lack of names for the characters who appear in the game. There is very little variation and exactly the same name crops up quite often for two different characters. All right you can name them yourself but you have to do a lot of re-naming in the average game and I find it monotonous. The game only lists 26 possible surnames but I have expanded it to 123 so duplication is now very rare. I have left forenames alone as many cultures have a limited number of them it seems to me. I have tried to make the new names keep the general tone of the existing ones but whether I have succeeded is really a matter of opinion. Here is the link: https://www.mediafire.com/file/0vx546il ... s.zip/file
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ChrisGb
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Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Post by ChrisGb »

Gj, may release on steam. I personally not need them though :D
but you reminded me of the name pool issue so added 100 names to both pools, thnx ;)
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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