Release notes so far:
This was in development over the past month as Hotfix #5 for v1.27.01 but there is enough new material here to post it as a new version. There have been several bug fixes but mostly AI improvements or AI bug fixes. Notably, we continue to see issues with sieges, blockades, and naval battles - mainly because the interactions between AI and human attacker/defender, questions of who is attacker vs defender for major, minor and loaned units, etc. are complicated. As our playtesting gets into areas we haven't wrestled with before, we find new issues or variations on the old issues.- Comprehensive AI improvements – resolved.
-- Numerous naval AI improvements and adjustments
-- Land AI improvements for moving corps out of enemy cities and placing a garrison at end of AI combats, corps remain in enemy city if enemy fleet in port
-- Added new grand strategy reactions for aggressive human players to national objectives modifier
-- Fixed AI defender not always withdrawing and causing extra rounds of combat
-- Adjusted AI economic manipulations
- Documented Ctrl-click land stack move and restricted depot/garrison moves – resolved.
- PBEM Admin menu for solitaire games to allow changing AI players to Human and vice versa without error messages – resolved. (Still cannot change Type selections. To change AI to Human, just select Email Host or Email Client.)
-- Disabled all PBEM error checks for solitaire games
-- Disabled all game log messages for PBEM Admin changes for solitaire games
- Revised AI France 1805 setups for depots at Brest to support possible invasion of Great Britain – resolved.
- Human Major Powers sometimes receiving AI bonuses – resolved.
- Conquered kingdom minors showing up as cedeable provinces in surrender conditions – resolved.
- Kingdom of Poland not being conquered correctly or being ceded as a unit – resolved, and rule 12.8.2 revised.
- PBEM Admin menu and Admin Moves not moving fleets to ports – resolved.
- Talk to AI allies too restrictive for AI and humans – resolved.
- Combat die rolls 0-5 instead of 0-7 – resolved.
- Logic error with deny separate peace selections – resolved (also, separate Unconditional Surrender will not break alliances).
- Simultaneous peace with multiple enemies not choosing peace terms on an alternating basis per rules – resolved.
- Transfer of forces from flank for both sides not always working when combat ends – resolved.
- Reset of minor nation builds money and manpower was being reset to MP money and manpower – resolved.
- Some load_units_to_battle issues with fleets lifting blockade and verifying sides at war – resolved.
- Premature port evacuation issue – resolved.
- Some combat_setup_naval_battle issues for intercepting nation not being assigned as attacker – resolved.
- Fleet could be removed if depot onboard – resolved.
A couple of detours got me into fixing some PBEM Admin menu issues for solitaire games and re-discovering Ctrl-click for moving land stacks. Players should try these.
I am fortunate to have a couple of playtesters who play aggressively and break the game every chance they get. My job is to plug the gaps they find. To that end, the AI Grand Strategy model has new national objectives modifiers for reacting to aggressive human players. Over time during a game, these should hopefully kick in to better resist human players and provide a better challenge for solitaire games. The goal for the next month or so is to see how this works and to make adjustments as needed before going final with the next official update. Please check out v1.27.02 and report any issues you may find or make any suggestions for improvements. Enjoy!
UPDATE - Hotfix #1 posted 8/2/2025
UPDATE - Hotfix #2 posted 8/15/2025
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