Dear Hubert, what we definitivly need for modding + MODDING TOOL

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welk
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Dear Hubert, what we definitivly need for modding + MODDING TOOL

Post by welk »

To be able to change "type" of units in editor (soft, hard, etc)

To be able to give the exact sound we want to each unit (i.e : If I want to give rocket move sound to a infantry unit, etc)

The editor is a perfect tool for modding, and I noticed that the AI is very good in tactical aspects, the engine offers very interessant possibilities. But these two things are cruelly missing : it makes heavy limitations in creativity and it's too bad :roll:

EDIT : In addition => in editor, we should be able to choice what base we want for new maps (sea or ground). In the actual system, all new maps are in sea, and it needs lot of time to remplace sea by ground if we build map with no sea. It's a little details, but with heavy practical effects in modding.

And in the same spirit : we should be able to choice the size of the "cursor" when we place or erase grounds, ressources, etc : it would save lot of time (in the actual system, we have to work hex by hex, to work by multiples hex would be great) :we need for that the same tool game provides for national control of hex (ctrle, shift and alt keys to cover large surfaces)
Last edited by welk on Mon Sep 01, 2025 3:46 pm, edited 1 time in total.
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welk
Posts: 1124
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Re: Dear Hubert, what we definitivly need for modding + MODDING TOOL

Post by welk »

Working in my ancient battle mod, I have to say that restrictions of sounds cause inredible difficulties in modding for this game

Would have been better to place in editor a little "sound box choice", to allow modders to attribute each sound to each unit as they want

At this tie, we have to juggle between target type, sound move and sound attack, and it's not easy to work with

Attached is an attempt to build a synthetic tool doc (pdf format) about correspondances between class names, graphs, target types, sound move and sound attack for each unit (it's provisary, I use it at this moment but I will explore more)

In case of error, please rectify

UPDATED 6/09/2025 EDIT : Updated 6/09/2025 the doc, to rectify some errors
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