Day and night

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Knightpawn
Posts: 263
Joined: Mon Dec 02, 2024 12:28 pm

Day and night

Post by Knightpawn »

Elementary question warning:

When does daytime begins and ends in the game? This is relevant for some aircrafts that they cannot operated during night time, but I did not find anything specific in the manual
tylerblakebrandon
Posts: 463
Joined: Mon May 11, 2020 5:16 pm

Re: Day and night

Post by tylerblakebrandon »

Knightpawn wrote: Wed Aug 20, 2025 2:39 pm Elementary question warning:

When does daytime begins and ends in the game? This is relevant for some aircrafts that they cannot operated during night time, but I did not find anything specific in the manual
My experience in historical scenarios is that the sim is generally in line with historical data I can look up. So if I'm planning to, let's say strike Lagos on August 20, 1985 at dawn, I just google sunrise time in Lagos on that date.
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: Day and night

Post by Nikel »

Just noticed there is a bug in B1706 in the day/night text of the data block, is there not?
Knightpawn
Posts: 263
Joined: Mon Dec 02, 2024 12:28 pm

Re: Day and night

Post by Knightpawn »

Nikel wrote: Wed Aug 20, 2025 3:38 pm Just noticed there is a bug in B1706 in the day/night text of the data block, is there not?
I don't even know what the text you are referring to is :-)

I am just playing Baltic Fury 2 and I have some Russian bombers that are not night capable. And I just want to set the take off time correctly.
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: Day and night

Post by Nikel »

The text of the data block with latitude/longitude, elevation/depth, terrain and weather.

Also has an indication of the local time with day/night and dusk/dawn.

Do you see this bug in the last build?


DN.gif
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Knightpawn
Posts: 263
Joined: Mon Dec 02, 2024 12:28 pm

Re: Day and night

Post by Knightpawn »

Thanks for helping noticing this on the data block. 1706 seems to work just fine.
Nikel
Posts: 2228
Joined: Tue Mar 24, 2009 10:51 am

Re: Day and night

Post by Nikel »

The video is using B1706.

Notice the difference in B1662. Night all the way as you move eastward, local time is 01:xx. While in B1706 you may see night and day changing several times as the cursor is moved.

DN1662.gif
DN1662.gif (347.85 KiB) Viewed 506 times
thewood1
Posts: 10087
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Day and night

Post by thewood1 »

I wonder if you overlay time zones across the map, you might find a correlation. It doesn't change night/day, but might screw up CMO's interpretation of it as time zone exceptions are not considered.
Nikel
Posts: 2228
Joined: Tue Mar 24, 2009 10:51 am

Re: Day and night

Post by Nikel »

I do not know, will create a bug report.

Edit: it is already in the tech support subforum, no bug report needed?
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Correcaminos
Posts: 23
Joined: Sun Jun 01, 2025 7:25 am

Re: Day and night

Post by Correcaminos »

I think this is the solution :

Place the cursor on your base or CAP point near Baghdad and check the data block: local time and Day/Dusk/Night.

Move the cursor to a nearby area that is already Night and note the local time.

Subtract the time at your point from the time in the night zone → approximate remaining daylight.


Example 1 – Base: 16:00 Day in Baghdad, nearby zone Night 20:00 → ~4 h of daylight.
Example 2 – CAP: arrival at CAP at 18:00 Day, nearby zone Night 22:00 → ~4 h of daylight to patrol before nightfall.

Useful for planning takeoffs, landings, or daytime CAPs without advancing the time..
"Si vis pacem, para bellum."
Knightpawn
Posts: 263
Joined: Mon Dec 02, 2024 12:28 pm

Re: Day and night

Post by Knightpawn »

Nikel wrote: Wed Aug 20, 2025 7:42 pm The video is using B1706.

Notice the difference in B1662. Night all the way as you move eastward, local time is 01:xx. While in B1706 you may see night and day changing several times as the cursor is moved.
You are right after all. In B1706 it is indeed inconsistent
DWReese
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Location: Miami, Florida

Re: Day and night

Post by DWReese »

While in B1706 you may see night and day changing several times as the cursor is moved.

I noticed this today. It goes from day at 1am to night, and back to day, in Al's "Vengeance" scenario. I believe that it does it in all/most of the scenarios.
Uzabit
Posts: 120
Joined: Fri Jul 13, 2018 6:03 pm

Re: Day and night

Post by Uzabit »

For me, the day/night text of the data block updates correctly on Build 1706 as long as the simulation is running. The strange errors occur when the simulation is paused.
thewood1
Posts: 10087
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Day and night

Post by thewood1 »

I just started the Aegean Live DLC and after an hour, the datablock was still toggling periodically between night/day as I scrolled across the map. Zooming in seems to reduce the toggling slightly.
DWReese
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Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

Re: Day and night

Post by DWReese »

For me, the day/night text of the data block updates correctly on Build 1706 as long as the simulation is running.

I just tested it again, and the "day/night/day/night" thing occurs every time I swipe the mouse across the screen, even at short distances.
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