Sneak Peeks, Coming Attractions, Works-In-Progress Redux

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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Crossroads
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Re: Sneak Peeks, Coming Attractions, Works-In-Progress Redux

Post by Crossroads »

It's been a while, sorry about that. Just to show something, today I squashed the CTD bug when a missing unit 3D image was encountered. Now, an error dialog (and log entry) naming the guilty potty, and a missing-image marker displayed instead.

That's the internal early beta for Cold War game, by the way. Brits and their mortar coy gone for a brew, it would seem!

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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
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Crossroads
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Re: Sneak Peeks, Coming Attractions, Works-In-Progress Redux

Post by Crossroads »

With the internal test ongoing, there's been a few tweaks as how the new CS IntelFeed damage report and intel stream functions. As IntelFeed is not similarly limited in space as the old (and retained) Damage Results dialog is, there's still perhaps too much intel revealed there. It just feels a bit too chatty. So either I will add a new Details Level to Low, Medium, and High Details, such as High Details+, or we'll limit what is written there. To be continued.

While at it, I tried to revise how the Options Menu reveals the Damage Report options. I still have a User Preference Dialog in my wish list for an actual dialog with radio buttons, check boxes, dropdown lists etc, but for now, this is what we have to do with.

Options - Damage Reports => Damage Reports Dialog, with three pop-up menu sets for the options there:
  • IntelFeed stream dialog or persistent or one of the time delayed Damage Report dialogs that pop-up and close automatically after selected delay. Less options would have sufficed perhaps but I kept them all in.
  • Report Details: Low, Medium, High
  • Dialog Position (for the current Damage Report only): Center, Top Left, etc

intelfeed_rev.jpg
intelfeed_rev.jpg (458.07 KiB) Viewed 135 times
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
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Crossroads
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Re: Sneak Peeks, Coming Attractions, Works-In-Progress Redux

Post by Crossroads »

For instance, the Command Report was brought back when IntelFeed stream was opted. Testing found out that it provides a clear break between opponent (replay) and friendly phases. Once it is closed, the Command report continues to be written to IntelFeed as well, with hexes as hyperlinks. They do not appear together in display, I combined them to this screenshot to show them both together.

Also, for this version, as we have more space now, I extended the <effected unit> list to 12 units from previous 6, so in this case all 10 undisrupted units display. After the limit text "and others..." is appended.

Perhaps the limit could be even higher, like 24, but in larger scenarios it is likely the limit will stop each individual unit displaying anyway.



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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
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Crossroads
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Re: Sneak Peeks, Coming Attractions, Works-In-Progress Redux

Post by Crossroads »

Crossroads wrote: Tue Aug 26, 2025 6:24 pm Perhaps the limit could be even higher, like 24, but in larger scenarios it is likely the limit will stop each individual unit displaying anyway.
Actually, for "Helicopters Low on Fuel" report the limit is already 24, as this is very handy for locating those birds out of gas before they make a forced landing.
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
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