Campaign Barbarossa v1.032 download patched, tips

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Cpl GAC
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Re: Campaign Barbarossa v1.032 W/Unit Graphic Mod by Cpl GAC

Post by Cpl GAC »

Lobster - 3rd version - the traditional flag as HQ.
CounterUnits3 AGN.png
CounterUnits3 AGN.png (943.02 KiB) Viewed 988 times
and zoomed out
CounterUnits3 h AGN.png
CounterUnits3 h AGN.png (1.13 MiB) Viewed 988 times
Better or not?
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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Cpl GAC
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Re: Campaign Barbarossa v1.032 W/Unit Graphic Mod by Cpl GAC

Post by Cpl GAC »

One more - This is a great website;https://vijsko.blogspot.com/2023/04/tac ... world.html

"Command HQ or Staff" symbol
CounterUnits4 AGN.png
CounterUnits4 AGN.png (937.91 KiB) Viewed 978 times
Feels a bit golf-y
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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Cpl GAC
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Re: Campaign Barbarossa v1.032 W/Unit Graphic Mod by Cpl GAC

Post by Cpl GAC »

less golf-y (Soviet style);
CounterUnits5 AGN.png
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Seems most easily identifiable to me
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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Lobster
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Re: Campaign Barbarossa v1.032 W/Unit Graphic Mod by Cpl GAC

Post by Lobster »

Made the Romanian RR Repair and Bridging units functional instead of just eye candy. Go to the original post to download.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

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Lobster
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Re: Campaign Barbarossa v1.032/v1.031 equipment file patch.

Post by Lobster »

Scenario tip: The large number of units can make the scenario seem overwhelming. But if you go through the OOB from top to bottom using the next unit button it becomes much easier to play. For both sides. This is the method we are using and it works great.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Lobster
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Re: Campaign Barbarossa v1.032/v1.031 equipment file patch.

Post by Lobster »

Scenario tip: With the large number of units traffic jams are going to happen especially in the first few turns for the Axis. To maximize movement points use the large number of MP units to reduce congestion through their Traffic Control function. Even some HQ units have MPs that can help reduce traffic congestion.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Re: Campaign Barbarossa download, patch, tips

Post by LLv34_Snefens »

I was taking an interested look at the scenario. Quite impressive.

I was however puzzled by the "152mm How" equipment.
It seems to be missing any ranged capability?
Stefan O. Kristensen
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Lobster
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Re: Campaign Barbarossa download, patch, tips

Post by Lobster »

HQ strings have a proper description in the OOB.
Fixed Soviet 152mm Howitzers. Thought I already had cuz it's okay in the game I'm currently playing. :(
Thanks for pointing that out.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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