Political Point cost for changing leaders

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
msieving1
Posts: 528
Joined: Fri Mar 23, 2007 2:24 am
Location: Missouri

Political Point cost for changing leaders

Post by msieving1 »

I'm getting back into the game after a ten year absence. Is there a guide to the political point (PP) costs of replacing leaders, and perhaps some explanation of the logic behind it? According to the manual, the cost is 10 + (PP of leader replaced)-(PP of replacement leader). That seems to hold for ground units, including headquarters) and air units, but not for ships or task forces. In those cases, the PP cost seems to be less, though I haven't been able to work out what the formula is. This leads to the situation where it's cheaper in PP to replace the captain of an aircraft carrier than it is to replace the CO of one of the carrier's air squadrons, which seems odd to me.
User avatar
RangerJoe
Posts: 18482
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Political Point cost for changing leaders

Post by RangerJoe »

It depends upon the political pull of the officer!

Actually, that is why in the new beta there is a need to press a key on the keyboard to disband a TF. That way, you don't lose the PP for the leader. There are ways to keep the TF with the leader while sending all of the ships into the port for repairs.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
Chris21wen
Posts: 7593
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Political Point cost for changing leaders

Post by Chris21wen »

Don't want to get back to the disband subject, just say I don't want it the way it is.

You can keep a TF leader by not disbanding the TF, instead transfer all but one ship to the port. When you need it again you can transfer ships back in. I do this with all major combat TF and some others as well.

One of the problems with this is CV TF. if you transfer all the CV out the TF reverts to surface. To put them back I temp change it to escort, put at least one CV in, then convert to CV and transfer the rest. Bit long winded but you don't loose the leader.
User avatar
Tanaka
Posts: 5234
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

Re: Political Point cost for changing leaders

Post by Tanaka »

Chris21wen wrote: Tue Sep 02, 2025 5:53 am Don't want to get back to the disband subject, just say I don't want it the way it is.

You can keep a TF leader by not disbanding the TF, instead transfer all but one ship to the port. When you need it again you can transfer ships back in. I do this with all major combat TF and some others as well.

One of the problems with this is CV TF. if you transfer all the CV out the TF reverts to surface. To put them back I temp change it to escort, put at least one CV in, then convert to CV and transfer the rest. Bit long winded but you don't loose the leader.
I understand why they made the change for a pop up to prevent accidental disbanding. But yes would have been better if you could click yes or no with the mouse and/or keyboard no doubt...
Image
User avatar
msieving1
Posts: 528
Joined: Fri Mar 23, 2007 2:24 am
Location: Missouri

Re: Political Point cost for changing leaders

Post by msieving1 »

I don't get excited about changing a TF commander, since it's a discounted cost. What I don't get is why changing a TF commander costs fewer PP than changing an air squadron commander. That doesn't seem to make much sense.

Another little quirk I noticed is that if you let the computer pick the TF commander, then change the commander from the computer's choice manually, it costs about half the PP than if you just create the TF and then change the commander from the flagship captain.
-- Mark Sieving
User avatar
Tanaka
Posts: 5234
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

Re: Political Point cost for changing leaders

Post by Tanaka »

msieving1 wrote: Thu Sep 04, 2025 10:18 am I don't get excited about changing a TF commander, since it's a discounted cost. What I don't get is why changing a TF commander costs fewer PP than changing an air squadron commander. That doesn't seem to make much sense.

Another little quirk I noticed is that if you let the computer pick the TF commander, then change the commander from the computer's choice manually, it costs about half the PP than if you just create the TF and then change the commander from the flagship captain.
Ah interesting I never noticed these!
Image
Post Reply

Return to “War in the Pacific: Admiral's Edition”