Question about strike path alignment

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Knightpawn
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Question about strike path alignment

Post by Knightpawn »

If the target of a strike is a runway or a taxiway, does one get a probability hit penalty if the strike path is in offset to the direction of runway, or it does not matter?
Kushan04
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Re: Question about strike path alignment

Post by Kushan04 »

It doesn't matter.

Edit: It's been pointed out to me that it may. Most of the team is off to Brussels next week. I've made a note to have someone take a look when they get back.
Dimitris
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Re: Question about strike path alignment

Post by Dimitris »

Knightpawn wrote: Thu Sep 04, 2025 9:45 pm If the target of a strike is a runway or a taxiway, does one get a probability hit penalty if the strike path is in offset to the direction of runway, or it does not matter?
Can you provide a very specific weapon-vs-target example of what you have in mind? Because the mechanics of dropping individual bombs ("plinking") are very different than the ones of throwing a string of unguided bombs (they are not individually aimed like MIRVs), and dedicated anti-runway weapons are another kettle of fish altogether.
Knightpawn
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Re: Question about strike path alignment

Post by Knightpawn »

Dimitris wrote: Fri Sep 05, 2025 5:25 am
Knightpawn wrote: Thu Sep 04, 2025 9:45 pm If the target of a strike is a runway or a taxiway, does one get a probability hit penalty if the strike path is in offset to the direction of runway, or it does not matter?
Can you provide a very specific weapon-vs-target example of what you have in mind? Because the mechanics of dropping individual bombs ("plinking") are very different than the ones of throwing a string of unguided bombs (they are not individually aimed like MIRVs), and dedicated anti-runway weapons are another kettle of fish altogether.
I have a B1 Lancer arriving form the east at 220AGL and wish to drop ALL its ordinance consisting of 24 MK82 2000lb AIR on a runway oriented 08/26 . Does it "pay" to have the IP and Target point aligned so that I arrive on target with a heading of 260 degrees for maximum damage, or is it irrelevant?
Dimitris
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Re: Question about strike path alignment

Post by Dimitris »

Alright, thanks. We cannot double-check this immediately but as soon as we can, we'll respond with certainty.
thewood1
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Re: Question about strike path alignment

Post by thewood1 »

I am pretty sure PGat did a video where this was examined specifically. Coming it at an angle slightly off parallel to the runway/taxiway was the most effective deployment of a large stick. Its also very easy to build a scenario to test it.
Kushan04
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Re: Question about strike path alignment

Post by Kushan04 »

Knightpawn wrote: Fri Sep 05, 2025 1:06 pm
Dimitris wrote: Fri Sep 05, 2025 5:25 am
Knightpawn wrote: Thu Sep 04, 2025 9:45 pm If the target of a strike is a runway or a taxiway, does one get a probability hit penalty if the strike path is in offset to the direction of runway, or it does not matter?
Can you provide a very specific weapon-vs-target example of what you have in mind? Because the mechanics of dropping individual bombs ("plinking") are very different than the ones of throwing a string of unguided bombs (they are not individually aimed like MIRVs), and dedicated anti-runway weapons are another kettle of fish altogether.
I have a B1 Lancer arriving form the east at 220AGL and wish to drop ALL its ordinance consisting of 24 MK82 2000lb AIR on a runway oriented 08/26 . Does it "pay" to have the IP and Target point aligned so that I arrive on target with a heading of 260 degrees for maximum damage, or is it irrelevant?
Assuming they're GPB, from 22000 AGL they're likely to miss either way. If using JDAM/LGB ignore me.
Knightpawn
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Re: Question about strike path alignment

Post by Knightpawn »

Kushan04 wrote: Sat Sep 06, 2025 1:46 am
Assuming they're GPB, from 22000 AGL they're likely to miss either way. If using JDAM/LGB ignore me.
True but my pass is at 220 ft AGL with Baloots. I would expect close to 100% if perfectly aligned and unchallenged
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Re: Question about strike path alignment

Post by Kushan04 »

Knightpawn wrote: Sat Sep 06, 2025 6:50 pm
Kushan04 wrote: Sat Sep 06, 2025 1:46 am
Assuming they're GPB, from 22000 AGL they're likely to miss either way. If using JDAM/LGB ignore me.
True but my pass is at 220 ft AGL with Baloots. I would expect close to 100% if perfectly aligned and unchallenged
Baloots are designed for highspeed low altitude strikes, not high altitude. Are you sure you don't mean 020 AGL, meaning 2,000 feet AGL? 220 AGL is 22,000 feet.
Knightpawn
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Re: Question about strike path alignment

Post by Knightpawn »

Kushan04 wrote: Sat Sep 06, 2025 8:02 pm
Knightpawn wrote: Sat Sep 06, 2025 6:50 pm
Kushan04 wrote: Sat Sep 06, 2025 1:46 am
Assuming they're GPB, from 22000 AGL they're likely to miss either way. If using JDAM/LGB ignore me.
True but my pass is at 220 ft AGL with Baloots. I would expect close to 100% if perfectly aligned and unchallenged
Baloots are designed for highspeed low altitude strikes, not high altitude. Are you sure you don't mean 020 AGL, meaning 2,000 feet AGL? 220 AGL is 22,000 feet.
Sorry, as I am clueless about the correct use of reference numbers in this context, I am taking about a B1 lancer releasing ordinance 220 feet about ground (not 22,000 feet above ground), i,e, around 70 meters
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Rebel Yell
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Re: Question about strike path alignment

Post by Rebel Yell »

I can't speak for the game, but what you posted, 220 ft AGL is exactly what you describe.

22,000 feet is FL 220, not 220 AGL.
Knightpawn
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Re: Question about strike path alignment

Post by Knightpawn »

thewood1 wrote: Fri Sep 05, 2025 11:28 pm I am pretty sure PGat did a video where this was examined specifically. Coming it at an angle slightly off parallel to the runway/taxiway was the most effective deployment of a large stick. Its also very easy to build a scenario to test it.
Thanks for the heads up. I will look for it. I have seen a video recommending striking access points but not a topic as the one you mention. On the other hand, there are now some hundreds of them on his playlist and its becoming increasingly difficult to find a specific one without a dedicated search function in a youtube playlist
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Tcao
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Re: Question about strike path alignment

Post by Tcao »

Hopefully this helps.

https://forums.matrixgames.com/viewtopi ... hatgpt.com
Does runway orientation matter when attacking?
Nikel
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Re: Question about strike path alignment

Post by Nikel »

Knightpawn wrote: Mon Sep 08, 2025 10:08 am
Thanks for the heads up. I will look for it. I have seen a video recommending striking access points but not a topic as the one you mention. On the other hand, there are now some hundreds of them on his playlist and its becoming increasingly difficult to find a specific one without a dedicated search function in a youtube playlist
Bombing a carrier is the only video could find.

https://www.youtube.com/watch?v=oVs-5gylEcA
thewood1
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Re: Question about strike path alignment

Post by thewood1 »

"dedicated search function in a youtube playlist"

There is one in youtube.
thewood1
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Re: Question about strike path alignment

Post by thewood1 »

Nikel wrote: Mon Sep 08, 2025 1:18 pm
Knightpawn wrote: Mon Sep 08, 2025 10:08 am
Thanks for the heads up. I will look for it. I have seen a video recommending striking access points but not a topic as the one you mention. On the other hand, there are now some hundreds of them on his playlist and its becoming increasingly difficult to find a specific one without a dedicated search function in a youtube playlist
Bombing a carrier is the only video could find.

https://www.youtube.com/watch?v=oVs-5gylEcA
Might have been that one, but pretty sure there was one where he specifically showed dropping bombs slightly off angle on a runway.
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