FPC Red Storm scenario Back To Town artillery question

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Herbodel
Posts: 12
Joined: Fri Jan 31, 2025 3:32 pm

FPC Red Storm scenario Back To Town artillery question

Post by Herbodel »

Hello to all,
I just finished the "Back to Town" scenario on the NATO side (do not want to talk about the marginal loss) and I'm wondering again:
What's wrong with the artillery, both my own and the enemy's?

Friendly Artillery
After a playtime of 3:36 hours (out of a total of 7 hours), I've now managed to destroy one single enemy tank, despite firing at the T80s repeatedly.
My barrage seems to just bounce off the T80s without causing any damage.

Enemy Artillery
The enemy artillery fires and fires almost nonstop, mowing down my units.
At 2:45 PM, the enemy has the following artillery available:

3 SPArty Platoons, each with 8 2S3M Akatsiya off-map
2 Regular Artillery Company Mortars with 6 x 120 mm and 3 x 120 mm mortars
All the others are destroyed.

That's 5 artillery units with 3 orders each, for a total of 15 possible barrages in one command cycle - right?
The command cycle is 67 minutes long and extends to a total of 107 minutes after approximately 15 minutes of playing this cycle.
The command cycle therefore begins at approximately 2:45 PM and would end around 4:32 PM
Excerpt from the ops center diary:

1446 hrs - 2/4/Pz 213 is receiving artillery fire in hex 1205
1451 hrs - 3/2/PG 212 is receiving artillery fire in hex 1201
1456 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1456 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1501 hrs - CHQ 4/PG 212 is receiving artillery fire in hex 0909
1501 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1501 hrs - 1/3/Pz 211 is receiving artillery fire in hex 2410
1501 hrs - 3/3/Pz 211 is receiving artillery fire in hex 2410
1506 hrs - 2/3/Pz 213 is receiving artillery fire in hex 1014
1511 hrs - CHQ 4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - CHQ 4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - 1/3/Pz 211 is receiving artillery fire in hex 2410
1511 hrs - 2/4/Pz 213 is receiving artillery fire in hex 1205
1511 hrs - 3/3/Pz 213 is receiving artillery fire in hex 1114
1521 hrs - CHQ 2/Pz 214 is receiving artillery fire in hex 0912
1521 hrs - CHQ 2/Pz 214 is receiving artillery fire in hex 0912
1521 hrs - 3/3/Pz 213 is receiving artillery fire in hex 1114
1601 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1601 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1601 hrs - 1/2/Pz 211 is receiving artillery fire in hex 1902
1611 hrs - 2/Mtr/PG 212 is receiving artillery fire in hex 1918
1611 hrs - 1/Mtr/PG 212 is receiving artillery fire in hex 2220
1611 hrs - 1/3/Pz 213 is receiving artillery fire in hex 0914
1621 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1621 hrs - 1/4/Pz 213 is receiving artillery fire in hex 1806
1621 hrs - 2/4/Pz 213 is receiving artillery fire in hex 1806
1631 hrs - HQ 3/Pz 211 is receiving artillery fire in hex 2513
1631 hrs - 2/3/Pz 213 is receiving artillery fire in hex 1014

I'd also like to mention that at least one of the off-map artillery units must be set to counter battery, because I'm getting messages saying that my artillery is being disrupted by counter battery.
Then the opponent would/could actually only have 10 barrages available - right?
How is this number of fire strikes possible, or am I misunderstanding the game or the way artillery units work?

Kind regards
Juergen
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CapnDarwin
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Re: FPC Red Storm scenario Back To Town artillery question

Post by CapnDarwin »

Each unit can have up to 6 targets per issued fire mission and it is possible for them to service multiple mission calls from the FSCC. Only limit is ammo and how many rounds are issued to the mission. If an 8 tube unit is set to fire 48 rounds at a target, that would show as 6 enties/bombardments.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Herbodel
Posts: 12
Joined: Fri Jan 31, 2025 3:32 pm

Re: FPC Red Storm scenario Back To Town artillery question

Post by Herbodel »

Thank you for the quick reply.
That means the AI ​​has different rules than the human player.
The human can only mark three targets, and once those three targets are used up, their own artillery is silenced. At most, the FSCC might fire a single shot (or two).
This, combined with the almost indestructible tanks (T80U), makes this scenario almost impossible to win.
Too bad...
In almost all scenarios, the enemy (and usually only the enemy) artillery is nearly overwhelming.
I've played several scenarios in which the off-map artillery achieved 45%-60% of all claims.
That's not much fun anymore...
I've played over 330 hours of Red Storm now, will play the last remaining scenarios and then move on to Southern Storm.
If I also feel that the artillery is overwhelming here, coupled with almost invincible enemy tanks and infantry units that are dug in in the city (or forest) at 90% cover and are simply overrun and destroyed by the tanks, then I'll quit this game, and it will be really questionable whether I want to try the upcoming sequel.
Have a nice time
Juergen
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CapnDarwin
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Location: Newark, OH
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Re: FPC Red Storm scenario Back To Town artillery question

Post by CapnDarwin »

No, I am tired and old and missed this was Red Storm. Three is the target points. The FSCC will provide additional missions. All rounds for the mission are in the attack. That is all different in Southern Storm as we made many changes to the artillery model. As for tanks, they are hard to knock out with HE rounds. It takes a direct hit with a large round to take one out. Again refinements were made in Southern Storm.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Herbodel
Posts: 12
Joined: Fri Jan 31, 2025 3:32 pm

Re: FPC Red Storm scenario Back To Town artillery question

Post by Herbodel »

Well, I'll just leave it at that for now and say nothing more about artillery. Perhaps just one more comment. I played the scenario again today.(Marginal Success)

You meant: "tanks are hard to knock out with HE rounds."

Did you mean a result like that?

1116 hrs - 2/2/Pz 213 suffers 1 Tank KIA in hex 0720
1116 hrs - 3/2/Pz 213 suffers 1 Tank KIA in hex 0720
1116 hrs - 1/4/Pz 211 suffers 2 Tank KIA in hex 3113
1121 hrs - 1/4/Pz 211 suffers 2 Tank KIA in hex 3110 and is wiped out
1216 hrs - 2/3/Pz 211 suffers 1 Leopard 2A1 KIA in hex 2311
1221 hrs - 2/3/Pz 211 suffers 1 Tank KIA in hex 2311
1241 hrs - 3/3/Pz 211 suffers 2 Leopard 2A1 KIA in hex 2213
1246 hrs - 3/3/Pz 211 suffers 1 Leopard 2A1 KIA in hex 2213
1254 hrs - 1/3/Pz 211 suffers 1 Leopard 2A1 KIA in hex 2310
1300 hrs - 1/3/Pz 211 suffers 1 Leopard 2A1 KIA in hex 2310
1312 hrs - 1/3/Pz 211 suffers 1 Leopard 2A1 KIA in hex 2310
1351 hrs - 2/4/Pz 211 suffers 1 Leopard 2A1 KIA in hex 2406
1428 hrs - 1/3/Pz 213 suffers 2 Leopard 2A1 KIA in hex 1713
1430 hrs - 1/4/Pz 213 suffers 1 Leopard 2A1 KIA in hex 1009
1431 hrs - 1/3/Pz 213 suffers 1 Leopard 2A1 KIA in hex 1713
1441 hrs - 1/3/Pz 213 suffers 1 Leopard 2A1 KIA in hex 1713 and is wiped out
1446 hrs - 1/4/Pz 213 suffers 2 Leopard 2A1 KIA in hex 1009
1531 hrs - 1/2/Pz 214 suffers 1 Leopard 1A5 KIA in hex 1412
1531 hrs - 3/2/Pz 214 suffers 2 Leopard 1A5 KIA in hex 1412
1547 hrs - 2/3/Pz 214 suffers 1 Leopard 1A5 KIA in hex 1610
1549 hrs - 2/3/Pz 214 suffers 1 Leopard 1A5 KIA in hex 1610
1551 hrs - 2/3/Pz 214 suffers 1 Leopard 1A5 KIA in hex 1610
1553 hrs - 2/3/Pz 214 suffers 1 Leopard 1A5 KIA in hex 1610 and is wiped out
1601 hrs - 1/3/Pz 214 suffers 1 Leopard 1A5 KIA in hex 1811
1603 hrs - 3/4/Pz 211 suffers 1 Leopard 2A1 KIA in hex 2007
1604 hrs - 2/2/Pz 214 suffers 1 Leopard 1A5 KIA in hex 1411
1606 hrs - 3/4/Pz 211 suffers 1 Leopard 2A1 KIA in hex 1907
1607 hrs - 3/2/Pz 211 suffers 1 Leopard 2A1 KIA in hex 1806
1609 hrs - 2/2/Pz 211 suffers 1 Leopard 2A1 KIA in hex 1907
1611 hrs - 2/2/Pz 211 suffers 1 Leopard 2A1 KIA in hex 1806
1611 hrs - 2/3/Pz 213 suffers 3 Tank KIA in hex 1513
1611 hrs - 2/2/Pz 214 suffers 3 Tank KIA in hex 1411 and is wiped out
1621 hrs - 3/2/Pz 214 suffers 2 Tank KIA in hex 1412 and is wiped out
1621 hrs - 3/3/Pz 213 suffers 1 Tank KIA in hex 1813
1622 hrs - 2/2/Pz 211 suffers 1 Leopard 2A1 KIA in hex 1807
1622 hrs - 2/2/Pz 211 suffers 1 Leopard 2A1 KIA in hex 1807 and is wiped out
1623 hrs - 3/4/Pz 211 suffers 1 Leopard 2A1 KIA in hex 1607
1631 hrs - 3/4/Pz 211 suffers 1 Leopard 2A1 KIA in hex 1607 and is wiped out
1641 hrs - 3/2/Pz 211 suffers 1 Tank KIA in hex 1710
1641 hrs - 2/4/Pz 213 suffers 3 Leopard 2A1 KIA in hex 1309
1644 hrs - 1/2/Pz 211 suffers 1 Leopard 2A1 KIA in hex 1806

Of course, only the opponent succeeds; the AI probably doesn't want to lose under any circumstances :lol: :lol:
Kind regards
Juergen
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CapnDarwin
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Re: FPC Red Storm scenario Back To Town artillery question

Post by CapnDarwin »

What did they get hit with? That's a ton of knocked-out armor. :shock:
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Herbodel
Posts: 12
Joined: Fri Jan 31, 2025 3:32 pm

Re: FPC Red Storm scenario Back To Town artillery question

Post by Herbodel »

Thank you for your inquiry. I realized I made a mistake while analyzing. Not all of the tanks were destroyed by artillery.
Here is the correct analysis:

1116 hrs - 2/2/Pz 213 is receiving artillery fire in hex 0720
1116 hrs - 2/2/Pz 213 suffers 1 Tank KIA in hex 0720
1116 hrs - 3/2/Pz 213 is receiving artillery fire in hex 0720
1116 hrs - 3/2/Pz 213 suffers 1 Tank KIA in hex 0720
1116 hrs - 1/4/Pz 211 is receiving artillery fire in hex 3113
1116 hrs - 1/4/Pz 211 suffers 2 Tank KIA in hex 3113
1121 hrs - 1/4/Pz 211 is receiving artillery fire in hex 3110
1121 hrs - 1/4/Pz 211 suffers 2 Tank KIA in hex 3110 and is wiped out
1216 hrs - 2/3/Pz 211 is receiving artillery fire in hex 2311
1216 hrs - 2/3/Pz 211 suffers 1 Leopard 2A1 KIA in hex 2311
1221 hrs - 2/3/Pz 211 is receiving artillery fire in hex 2311
1221 hrs - 2/3/Pz 211 suffers 1 Tank KIA in hex 2311
1241 hrs - 3/3/Pz 211 is receiving artillery fire in hex 2213
1241 hrs - 3/3/Pz 211 suffers 2 Leopard 2A1 KIA in hex 2213
1246 hrs - 3/3/Pz 211 is receiving artillery fire in hex 2213
1246 hrs - 3/3/Pz 211 suffers 1 Leopard 2A1 KIA in hex 2213
1431 hrs - 1/3/Pz 213 is receiving artillery fire in hex 1713
1431 hrs - 1/3/Pz 213 suffers 1 Leopard 2A1 KIA in hex 1713
1441 hrs - 1/3/Pz 213 is receiving artillery fire in hex 1713
1441 hrs - 1/3/Pz 213 suffers 1 Leopard 2A1 KIA in hex 1713 and is wiped out
1531 hrs - 1/2/Pz 214 is receiving artillery fire in hex 1412
1531 hrs - 1/2/Pz 214 suffers 1 Leopard 1A5 KIA in hex 1412
1531 hrs - 3/2/Pz 214 is receiving artillery fire in hex 1412
1531 hrs - 3/2/Pz 214 suffers 2 Leopard 1A5 KIA in hex 1412
1601 hrs - 1/3/Pz 214 is receiving artillery fire in hex 1811
1601 hrs - 1/3/Pz 214 suffers 1 Leopard 1A5 KIA in hex 1811
1611 hrs - 2/3/Pz 213 is receiving artillery fire in hex 1513
1611 hrs - 2/3/Pz 213 suffers 3 Tank KIA in hex 1513
1611 hrs - 2/2/Pz 214 is receiving artillery fire in hex 1411
1611 hrs - 2/2/Pz 214 suffers 3 Tank KIA in hex 1411 and is wiped out
1621 hrs - 3/2/Pz 214 is receiving artillery fire in hex 1412
1621 hrs - 3/2/Pz 214 suffers 2 Tank KIA in hex 1412 and is wiped out
1621 hrs - 3/3/Pz 213 is receiving artillery fire in hex 1813
1621 hrs - 3/3/Pz 213 suffers 1 Tank KIA in hex 1813
1641 hrs - 3/2/Pz 211 is receiving artillery fire in hex 1710
1641 hrs - 3/2/Pz 211 suffers 1 Tank KIA in hex 1710
1641 hrs - 2/4/Pz 213 is receiving artillery fire in hex 1309
1641 hrs - 2/4/Pz 213 suffers 3 Leopard 2A1 KIA in hex 1309
1641 hrs - 3/4/Pz 213 is receiving artillery fire in hex 1309
1644 hrs - 1/2/Pz 211 suffers 1 Leopard 2A1 KIA in hex 1806

Still a lot, plus approximately 40 units of APC and infantry and other.
It's surprising that so many claims were made in extended play (AI is probably vindictive and a bad loser :lol: :lol: )

In this scenario, 73 of a total 124 claims (nearly 60%) were caused by artillery.
That's what I meant by overpowered, and the claims were made by 3 x 8 SPArty 2S3M Akatsiya 152mm and 2 Regular Artillery Companies (120mm mortars).

I'm curious to see how the artillery model has changed in Southern Storm.
Will there be further changes in this regard in the sequel, or should I just wait and see?
Kind regards
Juergen
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