SC: WWI - Update v1.16.00

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NotTooBad
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SC: WWI - Update v1.16.00

Post by NotTooBad »

Hi everyone,

we've just released a new update for the game, with a lot of balancing tweaks and bug fixes, here is the changelog:

Update download HERE.

v1.16.00

GAME ENGINE
- Fixed an available resolutions display error in the SETTINGS screen.
- Fixed a sleep tool CTD when combined with selecting next/previous units (John C).
- Fixed a unit supply value error for when supply sources are > 12.
- Fixed a naval zone of control display error (CptOdin).
- Fixed a TERRITORY event CTD when the RECIPIENT_ID had previously armisticed surrendered (budd).
- Fixed a Carrier attack error when Carriers are set to 100% land attack loss evasion, e.g. they would sometimes still get attacked by defending Anti-Air units.
- Fixed an Artillery error that allowed counter battery fire to fire through neutral territory (Hogart Time).
- Fixed an Artillery movement error that would reduce shells to zero if out of range of enemy units (ArcturusRising).
- Fixed an AI error that did not include Amphibious Warfare research upgrades applicable to minors for increased amphibious transport builds (El Condoro).
- Fixed a swap unit error that did not properly update control of a hex when that hex is occupied.
- Fixed an issue that did not properly account for NM increments for Fortresses and Major Fortresses (mdsmall).
- PBEM++ Lobby will have its Tournament button shown in Green when there are turns to be played, and in Red when your opponent must play out their turns first.
- Improved AI naval combat logic, e.g. improved FLEET and combat movements and the prioritizations of attacks on enemy Carriers where applicable.
- Optimized the display of the supply values map for improved scrolling speed (TheGameSquid).
- Enhanced PBEM security (mdswift; gamerdude).

EDITOR
- Optimized campaign text loading.

CAMPAIGNS

1912 The Balkan League
- Clicking on capitals will now play the standard city sound effect (Livadeia)
- Map extended to a width of 80 hexes as this now resolves a maximum zoom error when playing on ultra wide 5120x1440 monitors (stolowski).
- Corrected name of Maros river

1913 The Broken League
- Clicking on capitals will now play the standard city sound effect (Livadeia)
- Map extended to a width of 80 hexes as this now resolves a maximum zoom error when playing on ultra wide 5120x1440 monitors (stolowski).
- Corrected name of Maros river

1916 Lion of Africa
- Map extended to a width of 80 hexes as this now resolves a maximum zoom error when playing on ultra wide 5120x1440 monitors (stolowski).

1918 Ludendorff Offensive
- Added two extra Industrial Centers to Germany.
- Incomes tweaked for Germany, the UK, France and USA (HvS).
- Cost of Heavy Bomber research increased from 75 to 100 MPPs.

1919 Shadow of the Tsars
- Corrected location of Huliaipole and adjusted starting deployment of nearby units (Nutshell in a Nutshell)
- Increased Polish HQ build limit to 4 (was 2) (Nutshell in a Nutshell)
- Corrected Strategy Guide to note that Polish units can only safely enter Lithuania, not the other Baltic States (OldCrowBalthazor)
- Added Ukrainian partisans in Kiev and Odessa
- Amended DEs 421 and 422 such that Poland will now annex the region near Brest-Litovsk upon withdrawing from the war (OldCrowBalthazor)

1914 Call to Arms
- Corrected the Variable Conditions in the two Austro-Hungarian Strategic Advice Pop Ups (PrivateLsd).

1914 Call to Arms, 1914 Triple Alliance, 1917 The Fate of Nations
- Amended the resource scripts relating to Mesopotamia amended so until the Ottomans enter the war, all supply providing resources south of Baghdad will be at strength zero (Fafnir;mdsmall).
- Hexes 230,99 and 231,99 now also join Transcaucasia when it is formed (Livadeia).
- Made it so that messages relating to Austria-Hungary's National Morale scripts relating to the loss of grain from Galicia will fire every turn, rather than just the first turn (senalar).
- Messages relating to Entente ships in the Sea of Marmara affecting the strength of Ottoman resources now appear every turn when relevant (KorutZelva).
gamerdude
Posts: 29
Joined: Wed Jan 06, 2016 7:43 pm

Re: SC: WWI - Update v1.16.00

Post by gamerdude »

YIKES!!! ... APPARENTLY the changes made to artillery fire also...ELIMINATED DEFENSIVE FIRE????.... experienced two attacks where my fully supplied units did not make defensive fire. Units are in Prussia... Germans attacking successfully as my artillery just sat there.
.... I thought maybe on first turn that I had not set to auto.... but made absolutely sure that I had.... then experienced on the next turn the same issue.

Yikes!
Let us know!
gamerdude
(gary)
mdsmall
Posts: 865
Joined: Tue Apr 28, 2020 11:36 am
Location: Vancouver, BC

Re: SC: WWI - Update v1.16.00

Post by mdsmall »

Defensive fire still seems to be working for me.
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