[RESOLVED] [1728.2] Weapons were not, in fact, disabled at message event 11

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Ataraxzy
Posts: 20
Joined: Wed Jun 08, 2022 2:43 am

[RESOLVED] [1728.2] Weapons were not, in fact, disabled at message event 11

Post by Ataraxzy »

As title. tutorial message reports ship's weapons were disabled. However, the frigate fired an ASROC at the sub before the helicopter was ordered to fire on the enemy sub.
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Message contents vs. Gameplay
Message contents vs. Gameplay
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Raptorx7_slith
Posts: 748
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Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Post by Raptorx7_slith »

What scenario is this, we can't do anything with just a screenshot?
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lumiere
Posts: 272
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Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Post by lumiere »

Must be surface tutorial 4, but component guid in ASROC repair/disable script actions are incorrect. It should be "3M12KI-0HNF06E3V16KL", not "E9MD86-0HMTL4284UMKR".
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Nikel
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Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Post by Nikel »

Yes, just played it and the Surface Tutorial 4 has 2 problems:

In the Echo RP, the frigate is ordered to destroy the sub with ASROC that was added destroyed and supposedly fixed when you identify the ship, it does not happen, reason highlighted by lumiere.

In the Foxtrot RP, the one described by Ataraxzy.
Kushan04
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Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Post by Kushan04 »

Think I found the problem. The mount GUIDs are being changed when you do a deep DB rebuild/update. Makes sense. I'll have to write some additional code to account for that.

Edit: Fixed for the next beta.
Ataraxzy
Posts: 20
Joined: Wed Jun 08, 2022 2:43 am

Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Post by Ataraxzy »

Raptorx7_slith wrote: Mon Sep 22, 2025 10:07 pm What scenario is this, we can't do anything with just a screenshot?
CRAP! I knew I was forgetting something. My sincerest apologies.

As the other poster said, it's Naval Surface Tutorial 1.4.
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