War In Spain !

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.
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jwilkerson
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War In Spain !

Post by jwilkerson »

Welcome,

Here's a link to some info on our new game War In Spain

https://www.matrixgames.com/game/war-in-spain-1936-39

More to come !!!
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Kokubokan
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Re: War In Spain !

Post by Kokubokan »

Excited about the release of this game. It looks great!
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Yaab
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Re: War In Spain !

Post by Yaab »

So that's why Pete Hegseth recalled the generals. The Pentagon has a working demo of the game.
Nikel
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Re: War In Spain !

Post by Nikel »

Erik Rutins introduced the game yesyerday in the Home of Wargamers 2025 video.

https://www.youtube.com/live/aX_NRBVb07 ... red&t=2050
Galahad78
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Re: War In Spain !

Post by Galahad78 »

Really curious to see how WITP:AE's engine fits a mainly land war.

Well, that and that I'm Spanish, so this will be definitively a buy :mrgreen:
Hoplite1963
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Re: War In Spain !

Post by Hoplite1963 »

Hi Guys
This looks really interesting and its good to hear that is also going to the the first of a series of games. Not sure but I think 5 nautical miles equates to about 9klm does this mean to some of the longer ranged artillery pieces in the game will have a range of 2 hexes ?

Kind regards
Ian
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jwilkerson
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Re: War In Spain !

Post by jwilkerson »

Galahad78 wrote: Fri Sep 26, 2025 9:40 am Really curious to see how WITP:AE's engine fits a mainly land war.

Well, that and that I'm Spanish, so this will be definitively a buy :mrgreen:
<<Really curious to see how WITP:AE's engine fits a mainly land war.>>

Short answer - "it doesn't" ... this is a 100% new engine ... inspired by AE, but sharing zero lines of code ... and we especially focus on completely redoing the ideas in the AE land movement/combat model, plus this is 5nm per hex, not 40nm per hex, so much more tactical.
Logistics is also 100% different, with rail lines, depots, rail capacity, trucks, wagons etc. moving supplies ... no "magic carpets" moving supplies.
And the AI is also 100% different, no "scripts" - this is a real AI, makes decisions unit by unit, every turn, based on friendly troops, supply, etc and enemy troops, supply, in that sector.
does this mean to some of the longer ranged artillery pieces in the game will have a range of 2 hexes ?
Absolutely, basically the 6" and above artillery can shoot into the next hex, the 75mm pieces same hex only.
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SuluSea
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Re: War In Spain !

Post by SuluSea »

jwilkerson wrote: Fri Sep 26, 2025 12:17 pm
Galahad78 wrote: Fri Sep 26, 2025 9:40 am Really curious to see how WITP:AE's engine fits a mainly land war.

Well, that and that I'm Spanish, so this will be definitively a buy :mrgreen:
<<Really curious to see how WITP:AE's engine fits a mainly land war.>>

Short answer - "it doesn't" ... this is a 100% new engine ... inspired by AE, but sharing zero lines of code ... and we especially focus on completely redoing the ideas in the AE land movement/combat model, plus this is 5nm per hex, not 40nm per hex, so much more tactical.
Logistics is also 100% different, with rail lines, depots, rail capacity, trucks, wagons etc. moving supplies ... no "magic carpets" moving supplies.
And the AI is also 100% different, no "scripts" - this is a real AI, makes decisions unit by unit, every turn, based on friendly troops, supply, etc and enemy troops, supply, in that sector.
does this mean to some of the longer ranged artillery pieces in the game will have a range of 2 hexes ?
Absolutely, basically the 6" and above artillery can shoot into the next hex, the 75mm pieces same hex only.
Very interesting, looks like I'll be buying the first day!
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Yaab
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Re: War In Spain !

Post by Yaab »

Are you planning to black-box ground combat routines or explain them in the manual?
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Nazcatraz
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Re: War In Spain !

Post by Nazcatraz »

stoked for this lets goooooo :mrgreen:
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Re: War In Spain !

Post by RangerJoe »

jwilkerson wrote: Fri Sep 26, 2025 12:17 pm
Galahad78 wrote: Fri Sep 26, 2025 9:40 am Really curious to see how WITP:AE's engine fits a mainly land war.

Well, that and that I'm Spanish, so this will be definitively a buy :mrgreen:
<<Really curious to see how WITP:AE's engine fits a mainly land war.>>

Short answer - "it doesn't" ... this is a 100% new engine ... inspired by AE, but sharing zero lines of code ... and we especially focus on completely redoing the ideas in the AE land movement/combat model, plus this is 5nm per hex, not 40nm per hex, so much more tactical.
Logistics is also 100% different, with rail lines, depots, rail capacity, trucks, wagons etc. moving supplies ... no "magic carpets" moving supplies.
And the AI is also 100% different, no "scripts" - this is a real AI, makes decisions unit by unit, every turn, based on friendly troops, supply, etc and enemy troops, supply, in that sector.
does this mean to some of the longer ranged artillery pieces in the game will have a range of 2 hexes ?
Absolutely, basically the 6" and above artillery can shoot into the next hex, the 75mm pieces same hex only.
Some artillery units can fire at targets 2 hexes away which can ruin the targets whole day! :twisted:
Seek peace but keep your gun handy.

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Re: War In Spain !

Post by btd64 »

Yaab wrote: Fri Sep 26, 2025 5:57 pm Are you planning to black-box ground combat routines or explain them in the manual?
I'm not sure how many pages of the manual are dedicated to ground units, but if something needs more explanation then I will update the manual for the next update to the game. Assuming one is needed :D....GP
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potski
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Re: War In Spain !

Post by potski »

RangerJoe wrote: Fri Sep 26, 2025 8:25 pm Some artillery units can fire at targets 2 hexes away which can ruin the targets whole day! :twisted:
Which isn't what the lead developer says:
jwilkerson wrote: Fri Sep 26, 2025 12:17 pm ... basically the 6" and above artillery can shoot into the next hex, the 75mm pieces same hex only.
I have a vague recollection that in WITP:AE that heavy artillery could support a unit in an adjoining hex, even when those hexes were 15 times bigger. Implying ranges of tens of miles, which wasn't very realistic for most of the artillery used in the Pacific. Same distances would be able to fire right over a hex in WIS.

Field guns in WW1 like the French 75mm or the British 18-Pounder had ranges of 4-5 miles (really weird that we are referring to miles in Spain ;) ), that's the distance between two hexes. Larger siege artillery, like the British 9.2" howitzer could fire twice this distance, while the 6" Mk XIX gun could, in theory, strike targets almost 12 miles away.

I think the issue to see is whether:
  • a ground unit has to enter the enemy hex and travel into the centre of it (which I am fairly sure was the rules in WITP:AE and that introduced a delay of several days when they set off towards the enemy and then combat commenced, and combat could take place over several turns with both units in the same hex [though it's a few years since playing and I could have misremembered that]) or
  • whether it has only to be in an adjoining hex with movement points to initiate an engagement with an enemy unit (which was the rules in WITE and WITW?).

If that latter is the case, then the battle takes place virtually along the borders of the hexes and the artillery attached to frontline units would be in the same hex even if a few miles back from the front line. And you have the option to have the heavy artillery (and perhaps some other support units) attached at corps/army level, one hex back, so two hexes from the enemy occupied hex, seems fine. I suspect that is exactly the situation as the video presentation showed not only a WITW/WITE type line up with enemy ground units all facing each other across from adjoining hexes, with none seemingly in each others hexes, but that representing two opposing armies in the same hex would be really difficult at that resolution.
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Re: War In Spain !

Post by RangerJoe »

potski wrote: Sat Sep 27, 2025 4:51 pm
RangerJoe wrote: Fri Sep 26, 2025 8:25 pm Some artillery units can fire at targets 2 hexes away which can ruin the targets whole day! :twisted:
Which isn't what the lead developer says:
jwilkerson wrote: Fri Sep 26, 2025 12:17 pm ... basically the 6" and above artillery can shoot into the next hex, the 75mm pieces same hex only.
I guess that the version that I have been playing and testing is incorrect then. :cry:

I have a vague recollection that in WITP:AE that heavy artillery could support a unit in an adjoining hex, even when those hexes were 15 times bigger. Implying ranges of tens of miles, which wasn't very realistic for most of the artillery used in the Pacific. Same distances would be able to fire right over a hex in WIS.

I never had artillery in WITP:AE that could do that. Plus the hexes in WITP:AE are not 15 times larger.

Field guns in WW1 like the French 75mm or the British 18-Pounder had ranges of 4-5 miles (really weird that we are referring to miles in Spain ;) ), that's the distance between two hexes. Larger siege artillery, like the British 9.2" howitzer could fire twice this distance, while the 6" Mk XIX gun could, in theory, strike targets almost 12 miles away.

It is nautical miles, not standard miles. Nautical miles are a standard measurement at sea. Thus, moving to land and keeping the same measurement system keeps it easier. The conversion is 5 nautical miles is 9.3 kilometers.

I think the issue to see is whether:
  • a ground unit has to enter the enemy hex and travel into the centre of it (which I am fairly sure was the rules in WITP:AE and that introduced a delay of several days when they set off towards the enemy and then combat commenced, and combat could take place over several turns with both units in the same hex [though it's a few years since playing and I could have misremembered that]) or
They have to be in the same hex and fight for control. It might only take one turn or it could take many turns.
  • whether it has only to be in an adjoining hex with movement points to initiate an engagement with an enemy unit (which was the rules in WITE and WITW?).

I never played those games.

If that latter is the case, then the battle takes place virtually along the borders of the hexes and the artillery attached to frontline units would be in the same hex even if a few miles back from the front line. And you have the option to have the heavy artillery (and perhaps some other support units) attached at corps/army level, one hex back, so two hexes from the enemy occupied hex, seems fine. I suspect that is exactly the situation as the video presentation showed not only a WITW/WITE type line up with enemy ground units all facing each other across from adjoining hexes, with none seemingly in each others hexes, but that representing two opposing armies in the same hex would be really difficult at that resolution.
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Alessandro S.
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Re: War In Spain !

Post by Alessandro S. »

To clarify the artillery topic.
LCU can barrage into adjacent hexes, 2 hexes far, 3 hexes far, etc. Depending on the range of the device that does the attack. Center to center position is assumed for range calculations.
Just make sure you got a good DL on target.
Air recon and "artillery spotting" is a good way.
Firing at things you do not see is not producing great results.

Ship artillery.
Shore bombardments are possible from several hexes offshore. Bombardments of inland bases are possible.
Surface naval combat between TF that are several hexes distant from each other is possible.
Center to center position is assumed for range calculations.
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Re: War In Spain !

Post by jbmoore68 »

So the game description states "the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition", is there any information on what may follow this first game ?
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Re: War In Spain !

Post by jwilkerson »

... So the game description states "the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition", is there any information on what may follow this first game ? ...
There is no publicly available information on this topic.
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WaffenSS1943
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Re: War In Spain !

Post by WaffenSS1943 »

Hello guys,

How long does it take for the beta test reply (approval or not)

Jose Antonio .... presente

Adelante Espana.
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Re: War In Spain !

Post by jwilkerson »

Hello guys,

How long does it take for the beta test reply (approval or not)

Jose Antonio .... presente
That's a good question for Matrix/Slitherine people ... hopefully they will be along and answer shortly. We're the dev team, so that isn't us.
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BenurH99
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Re: War In Spain !

Post by BenurH99 »

This is going to be a disaster; there are no tanks, the fighting will be in the mountains; the Italians in Valencia are doing nothing, the Germans are in the air unopposed, and the ships are almost nonexistent; boredom is what it takes.
Unless Franco makes his foray into Madrid; the Republicans also advance on Madrid from the northeast and don't dig in on the Ebro.
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