War In Spain !
- jwilkerson
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War In Spain !
Welcome,
Here's a link to some info on our new game War In Spain
https://www.matrixgames.com/game/war-in-spain-1936-39
More to come !!!
Here's a link to some info on our new game War In Spain
https://www.matrixgames.com/game/war-in-spain-1936-39
More to come !!!
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
Re: War In Spain !
Excited about the release of this game. It looks great!
Re: War In Spain !
So that's why Pete Hegseth recalled the generals. The Pentagon has a working demo of the game.
Re: War In Spain !
Erik Rutins introduced the game yesyerday in the Home of Wargamers 2025 video.
https://www.youtube.com/live/aX_NRBVb07 ... red&t=2050
https://www.youtube.com/live/aX_NRBVb07 ... red&t=2050
Re: War In Spain !
Really curious to see how WITP:AE's engine fits a mainly land war.
Well, that and that I'm Spanish, so this will be definitively a buy
Well, that and that I'm Spanish, so this will be definitively a buy

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Re: War In Spain !
Hi Guys
This looks really interesting and its good to hear that is also going to the the first of a series of games. Not sure but I think 5 nautical miles equates to about 9klm does this mean to some of the longer ranged artillery pieces in the game will have a range of 2 hexes ?
Kind regards
Ian
This looks really interesting and its good to hear that is also going to the the first of a series of games. Not sure but I think 5 nautical miles equates to about 9klm does this mean to some of the longer ranged artillery pieces in the game will have a range of 2 hexes ?
Kind regards
Ian
- jwilkerson
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Re: War In Spain !
<<Really curious to see how WITP:AE's engine fits a mainly land war.>>Galahad78 wrote: Fri Sep 26, 2025 9:40 am Really curious to see how WITP:AE's engine fits a mainly land war.
Well, that and that I'm Spanish, so this will be definitively a buy![]()
Short answer - "it doesn't" ... this is a 100% new engine ... inspired by AE, but sharing zero lines of code ... and we especially focus on completely redoing the ideas in the AE land movement/combat model, plus this is 5nm per hex, not 40nm per hex, so much more tactical.
Logistics is also 100% different, with rail lines, depots, rail capacity, trucks, wagons etc. moving supplies ... no "magic carpets" moving supplies.
And the AI is also 100% different, no "scripts" - this is a real AI, makes decisions unit by unit, every turn, based on friendly troops, supply, etc and enemy troops, supply, in that sector.
Absolutely, basically the 6" and above artillery can shoot into the next hex, the 75mm pieces same hex only.does this mean to some of the longer ranged artillery pieces in the game will have a range of 2 hexes ?
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
Re: War In Spain !
Very interesting, looks like I'll be buying the first day!jwilkerson wrote: Fri Sep 26, 2025 12:17 pm<<Really curious to see how WITP:AE's engine fits a mainly land war.>>Galahad78 wrote: Fri Sep 26, 2025 9:40 am Really curious to see how WITP:AE's engine fits a mainly land war.
Well, that and that I'm Spanish, so this will be definitively a buy![]()
Short answer - "it doesn't" ... this is a 100% new engine ... inspired by AE, but sharing zero lines of code ... and we especially focus on completely redoing the ideas in the AE land movement/combat model, plus this is 5nm per hex, not 40nm per hex, so much more tactical.
Logistics is also 100% different, with rail lines, depots, rail capacity, trucks, wagons etc. moving supplies ... no "magic carpets" moving supplies.
And the AI is also 100% different, no "scripts" - this is a real AI, makes decisions unit by unit, every turn, based on friendly troops, supply, etc and enemy troops, supply, in that sector.
Absolutely, basically the 6" and above artillery can shoot into the next hex, the 75mm pieces same hex only.does this mean to some of the longer ranged artillery pieces in the game will have a range of 2 hexes ?
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
Re: War In Spain !
Are you planning to black-box ground combat routines or explain them in the manual?
Re: War In Spain !
Some artillery units can fire at targets 2 hexes away which can ruin the targets whole day!jwilkerson wrote: Fri Sep 26, 2025 12:17 pm<<Really curious to see how WITP:AE's engine fits a mainly land war.>>Galahad78 wrote: Fri Sep 26, 2025 9:40 am Really curious to see how WITP:AE's engine fits a mainly land war.
Well, that and that I'm Spanish, so this will be definitively a buy![]()
Short answer - "it doesn't" ... this is a 100% new engine ... inspired by AE, but sharing zero lines of code ... and we especially focus on completely redoing the ideas in the AE land movement/combat model, plus this is 5nm per hex, not 40nm per hex, so much more tactical.
Logistics is also 100% different, with rail lines, depots, rail capacity, trucks, wagons etc. moving supplies ... no "magic carpets" moving supplies.
And the AI is also 100% different, no "scripts" - this is a real AI, makes decisions unit by unit, every turn, based on friendly troops, supply, etc and enemy troops, supply, in that sector.
Absolutely, basically the 6" and above artillery can shoot into the next hex, the 75mm pieces same hex only.does this mean to some of the longer ranged artillery pieces in the game will have a range of 2 hexes ?

Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: War In Spain !
I'm not sure how many pages of the manual are dedicated to ground units, but if something needs more explanation then I will update the manual for the next update to the game. Assuming one is neededYaab wrote: Fri Sep 26, 2025 5:57 pm Are you planning to black-box ground combat routines or explain them in the manual?

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"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: War In Spain !
Which isn't what the lead developer says:RangerJoe wrote: Fri Sep 26, 2025 8:25 pm Some artillery units can fire at targets 2 hexes away which can ruin the targets whole day!![]()
I have a vague recollection that in WITP:AE that heavy artillery could support a unit in an adjoining hex, even when those hexes were 15 times bigger. Implying ranges of tens of miles, which wasn't very realistic for most of the artillery used in the Pacific. Same distances would be able to fire right over a hex in WIS.jwilkerson wrote: Fri Sep 26, 2025 12:17 pm ... basically the 6" and above artillery can shoot into the next hex, the 75mm pieces same hex only.
Field guns in WW1 like the French 75mm or the British 18-Pounder had ranges of 4-5 miles (really weird that we are referring to miles in Spain

I think the issue to see is whether:
- a ground unit has to enter the enemy hex and travel into the centre of it (which I am fairly sure was the rules in WITP:AE and that introduced a delay of several days when they set off towards the enemy and then combat commenced, and combat could take place over several turns with both units in the same hex [though it's a few years since playing and I could have misremembered that]) or
- whether it has only to be in an adjoining hex with movement points to initiate an engagement with an enemy unit (which was the rules in WITE and WITW?).
If that latter is the case, then the battle takes place virtually along the borders of the hexes and the artillery attached to frontline units would be in the same hex even if a few miles back from the front line. And you have the option to have the heavy artillery (and perhaps some other support units) attached at corps/army level, one hex back, so two hexes from the enemy occupied hex, seems fine. I suspect that is exactly the situation as the video presentation showed not only a WITW/WITE type line up with enemy ground units all facing each other across from adjoining hexes, with none seemingly in each others hexes, but that representing two opposing armies in the same hex would be really difficult at that resolution.
Re: War In Spain !
potski wrote: Sat Sep 27, 2025 4:51 pmWhich isn't what the lead developer says:RangerJoe wrote: Fri Sep 26, 2025 8:25 pm Some artillery units can fire at targets 2 hexes away which can ruin the targets whole day!![]()
I guess that the version that I have been playing and testing is incorrect then.jwilkerson wrote: Fri Sep 26, 2025 12:17 pm ... basically the 6" and above artillery can shoot into the next hex, the 75mm pieces same hex only.![]()
I have a vague recollection that in WITP:AE that heavy artillery could support a unit in an adjoining hex, even when those hexes were 15 times bigger. Implying ranges of tens of miles, which wasn't very realistic for most of the artillery used in the Pacific. Same distances would be able to fire right over a hex in WIS.
I never had artillery in WITP:AE that could do that. Plus the hexes in WITP:AE are not 15 times larger.
Field guns in WW1 like the French 75mm or the British 18-Pounder had ranges of 4-5 miles (really weird that we are referring to miles in Spain), that's the distance between two hexes. Larger siege artillery, like the British 9.2" howitzer could fire twice this distance, while the 6" Mk XIX gun could, in theory, strike targets almost 12 miles away.
It is nautical miles, not standard miles. Nautical miles are a standard measurement at sea. Thus, moving to land and keeping the same measurement system keeps it easier. The conversion is 5 nautical miles is 9.3 kilometers.
I think the issue to see is whether:They have to be in the same hex and fight for control. It might only take one turn or it could take many turns.
- a ground unit has to enter the enemy hex and travel into the centre of it (which I am fairly sure was the rules in WITP:AE and that introduced a delay of several days when they set off towards the enemy and then combat commenced, and combat could take place over several turns with both units in the same hex [though it's a few years since playing and I could have misremembered that]) or
- whether it has only to be in an adjoining hex with movement points to initiate an engagement with an enemy unit (which was the rules in WITE and WITW?).
I never played those games.
If that latter is the case, then the battle takes place virtually along the borders of the hexes and the artillery attached to frontline units would be in the same hex even if a few miles back from the front line. And you have the option to have the heavy artillery (and perhaps some other support units) attached at corps/army level, one hex back, so two hexes from the enemy occupied hex, seems fine. I suspect that is exactly the situation as the video presentation showed not only a WITW/WITE type line up with enemy ground units all facing each other across from adjoining hexes, with none seemingly in each others hexes, but that representing two opposing armies in the same hex would be really difficult at that resolution.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


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Re: War In Spain !
To clarify the artillery topic.
LCU can barrage into adjacent hexes, 2 hexes far, 3 hexes far, etc. Depending on the range of the device that does the attack. Center to center position is assumed for range calculations.
Just make sure you got a good DL on target.
Air recon and "artillery spotting" is a good way.
Firing at things you do not see is not producing great results.
Ship artillery.
Shore bombardments are possible from several hexes offshore. Bombardments of inland bases are possible.
Surface naval combat between TF that are several hexes distant from each other is possible.
Center to center position is assumed for range calculations.
LCU can barrage into adjacent hexes, 2 hexes far, 3 hexes far, etc. Depending on the range of the device that does the attack. Center to center position is assumed for range calculations.
Just make sure you got a good DL on target.
Air recon and "artillery spotting" is a good way.
Firing at things you do not see is not producing great results.
Ship artillery.
Shore bombardments are possible from several hexes offshore. Bombardments of inland bases are possible.
Surface naval combat between TF that are several hexes distant from each other is possible.
Center to center position is assumed for range calculations.
The only responsible person. (Unless I can frame someone else)
Re: War In Spain !
So the game description states "the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition", is there any information on what may follow this first game ?
- jwilkerson
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Re: War In Spain !
There is no publicly available information on this topic.... So the game description states "the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition", is there any information on what may follow this first game ? ...
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
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Re: War In Spain !
Hello guys,
How long does it take for the beta test reply (approval or not)
Jose Antonio .... presente
Adelante Espana.
How long does it take for the beta test reply (approval or not)
Jose Antonio .... presente
Adelante Espana.
- jwilkerson
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Re: War In Spain !
That's a good question for Matrix/Slitherine people ... hopefully they will be along and answer shortly. We're the dev team, so that isn't us.Hello guys,
How long does it take for the beta test reply (approval or not)
Jose Antonio .... presente
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
Re: War In Spain !
This is going to be a disaster; there are no tanks, the fighting will be in the mountains; the Italians in Valencia are doing nothing, the Germans are in the air unopposed, and the ships are almost nonexistent; boredom is what it takes.
Unless Franco makes his foray into Madrid; the Republicans also advance on Madrid from the northeast and don't dig in on the Ebro.
Unless Franco makes his foray into Madrid; the Republicans also advance on Madrid from the northeast and don't dig in on the Ebro.