Editing ALL CSV files

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zorroot
Posts: 15
Joined: Fri Sep 29, 2023 10:18 pm

Editing ALL CSV files

Post by zorroot »

When it comes to editing and modding, the current editors (both the old and the new one) are painfully time consuming when you want to apply more than some little changes to a scenario. If you alter a scenario with the help of the editors, you have to redo all your changes after WITE2 is updated. Therefor, I have decided that the only practicable way for me to do this is to write a program. The program is reading a scenario, applys the changes I want and saves the scenario. For my program to work, I just need to export all data into CSV files, let my program work on it and import the CSV files back into WITE2. My program is ready and working fine. But unfortunately, both editors prevent CSV data of some sort to be saved. One of the data are the factory settings, e.g. what stuff is produced at a location and the quantity. When you alter this data manually within the editors, they accept and save the changes. When you import the same data from a CSV file, it is accepted. But as soon as you save a scenario, the editors will kill your changes without warning and without any info to the player.

To decide whether I want to spend more time on WITE2, it is of great importance to get to know if there will be full access to all CSV data of the game or not. Dear developers, product owner or moderators, please answer this question. Another follow up question regards the timeline of this: When will such a feature be implemented, 1 day, 1 week, 1 month, 1 year, 1 decade ?

Please note that the feature is already there. Both editors accept these changes when done manually within the editors. There is just some code blocking these changes when they are imported from a CSV file.
Please also note that using the setting 'Lock generic data' does not change the described situation.

If anyone is interested in what my program is capable of, please have a look at this scenario file: https://drive.google.com/file/d/1lLZpBN ... drive_link

Kind Regards,
Oliver
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