Open Beta Patch v1.27c (21 september 2025)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

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Starfry
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by Starfry »

Minor bug discovered that air recon no matter the number of aircraft used will have max recon on all types of tiles, even on cloud forest with high rain levels within 5 hexes of its point of recon. (1.27a) This is not present on games started with older beta versions.
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Vic
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Re: Open Beta Patch v1.27b (4 september 2025)

Post by Vic »

bump! new open beta v1.27b
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solops
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Re: Open Beta Patch v1.27b (4 september 2025)

Post by solops »

Goody. I am just ready to start a new game. The arrival of this beta will keep me from having to play one of the many games I have bought, but never played, lol. The changes to atomics are of particular interest. They are not what I thought I wanted, but let's give them a try and see how things go!!!

Edit: Later....And I'm off! As newly "elected" Dark President of Mordor, I shall explore this new v1.27b!!!
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Uemon
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Re: Open Beta Patch v1.27b (4 september 2025)

Post by Uemon »

Just FYI after i installed the latest beta batch, windows defender gets triggered every time i run game exe.

Edit update: nevermind it stopped freaking out, seems fine now. How odd.
Comcikda
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Re: Open Beta Patch v1.27b (4 september 2025)

Post by Comcikda »

Raising the requirements for nuclear weapons is a good thing, but I don't think we've ever asked for that—what people have always wanted is to remove nukes altogether. Why not offer a se1 without nuclear weapons as an alternative game start when creating the game?
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Vic
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Re: Open Beta Patch v1.27c (21 september 2025)

Post by Vic »

very small update subversion C
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Starfry
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Re: Open Beta Patch v1.27c (21 september 2025)

Post by Starfry »

Just jumping on the idea of the split budget/empire dashboard which Regime reports could use the same treatment where Major/Minor empire report are split and easier to sort through.
solops
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Re: Open Beta Patch v1.27c (21 september 2025)

Post by solops »

The new empire and budget reports - I cannot find them. Do you have to start a new game?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
wbonx
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Re: Open Beta Patch v1.27c (21 september 2025)

Post by wbonx »

Vic wrote: Sun Sep 21, 2025 11:33 am very small update subversion C
We need more diplomacy, intrigue and trade stratagems! :evil: :evil:
solops
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Re: Open Beta Patch v1.27c (21 september 2025)

Post by solops »

wbonx wrote: Fri Sep 26, 2025 4:13 pm
Vic wrote: Sun Sep 21, 2025 11:33 am very small update subversion C
We need more diplomacy, intrigue and trade stratagems! :evil: :evil:
Not really. I use diplo as little as possible and do not even activate the minister of espionage. Using them is just unfair to the AI.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
zgrssd
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Re: Open Beta Patch v1.27c (21 september 2025)

Post by zgrssd »

solops wrote: Thu Sep 25, 2025 4:46 am The new empire and budget reports - I cannot find them. Do you have to start a new game?
It isn't marked with a *, so probably no new game.
But you definitely will need to pass a turn to get a new report by the new rules.
wbonx
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Re: Open Beta Patch v1.27c (21 september 2025)

Post by wbonx »

solops wrote: Fri Sep 26, 2025 5:39 pm
wbonx wrote: Fri Sep 26, 2025 4:13 pm
Vic wrote: Sun Sep 21, 2025 11:33 am very small update subversion C
We need more diplomacy, intrigue and trade stratagems! :evil: :evil:
Not really. I use diplo as little as possible and do not even activate the minister of espionage. Using them is just unfair to the AI.
You could have explained yourself better with one more written line ... why is it unfair for the AI ?

Balancing the relations with neighbouring AI is a very big part of what makes the game interesting, preventing escalations when not ready, keeping things at peace when others are killing each other ... it adds lore and interest in otherwise very repetitive scenarios.

Structuring diplomacy related statagems and options in a better way would immensely help the game, maybe the AI should be able to play the same stratagems that would end up as an event -> forced peace for reason x on the human side.
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