Hierarchy Module Document

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

This qualified unit has the same icons as the one before. Plus it has several items of additional equipment, none of which are towed/fixed guns or motorized vehicles:
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SEAL Team 6.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Now, I show units that fail to qualify for SEAL Team status. This unit is the same as the first unit except it has a towed gun added:
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Non-SEAL Team 1.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

This non-qualifying unit is the same as the 5th qualifying unit but now a Truck has been added:
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Non-SEAL Team 5.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

This non-qualifying unit lacks a secondary icon. It only meets the amphibious requirement, not the mountain requirement:
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Non-SEAL Amphibious Transport.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Here is another non-qualifying unit that, while it meets the mountain requirement (special forces icon) it has no amphibious ability:
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Non-SEAL Special Forces.jpg
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Here's the test scenario: Note the SEAL Qualifying units on the right and the non-SEAL units on the left. The "X" is the one coastal hex that doesn't qualify for disembarkment:
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SEAL Team test Start.jpg
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Last edited by Curtis Lemay on Sun Sep 28, 2025 11:07 pm, edited 1 time in total.
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Re: Hierarchy Module Document

Post by Curtis Lemay »

This shot shows a SEAL Qualified unit at sea, but not next to a coastal hex. It can't disembark. So this is new:
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SEAL unit Non-coastal.jpg
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Now that unit is adjacent to a coastal hex, but all those coastal hexes are either under exclusion zones or are unplayable. It still can't disembark. (This was the "X" location mentioned before):
Attachments
SEAL unit Coastal but nonplayable.jpg
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Last edited by Curtis Lemay on Sun Sep 28, 2025 11:08 pm, edited 1 time in total.
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Now the SEAL qualified unit is in a location that IS adjacent to one qualified coastal hex (the shallow water). It CAN disembark:
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SEAL unit Coastal 1.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Here's another qualifying location with disembark ability for SEAL units:
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SEAL unit Coastal 2.jpg
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Another qualifying location (next to mountain coastal hexes):
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SEAL unit Coastal 3.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

And another (next to alpine and hills):
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SEAL unit Coastal 4.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

And another one (next to jungle and bocage):
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SEAL unit Coastal 5.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Now, one of the non-SEAL units is adjacent to a qualifying location, but it can't disembark:
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Non SEAL Coastal.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Even waiting till the next turn so that the unit hasn't been moved, it still can't disembark:
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Non SEAL Coastal Unmoved.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

I updated the Overview attachment to reflect this new SEAL feature in 3 f. Also added 2 d ii.
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Re: Hierarchy Module Document

Post by rhinobones »

Curtis Lemay wrote: Sat Sep 27, 2025 10:24 pm Nevertheless, I've never been happy with units disembarking into deep water hexes so I'm going to finally revise the game so that is no longer possible with one exception:
I'm going to allow it for what I'll define as "SEAL units": A unit with both the "Amphbious and Mountain Icons" . . .

You need to explain the logic of giving mountain infantry the qualifications to be designated as specialized amphibious operations units. Simply adding a secondary icon doesn’t make the it so. The 10th Infantry Division must be going crazy. Maybe you can drop the mountain troops and just upgrade rangers, Spetsnaz, SAS/SBS, Chinese SOF et al as SEAL capable.
However, knowing the way you operate, you wouldn’t have announced this new capability until after writing it in stone. My guess is that instead of backing out the mountain infantry/SEAL business you’ll fabricate some flimsy reasoning to support the change.
So, what were you thinking?

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Post by broccolini » Sun Nov 06, 2022
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

rhinobones wrote: Mon Sep 29, 2025 5:52 pm
Curtis Lemay wrote: Sat Sep 27, 2025 10:24 pm Nevertheless, I've never been happy with units disembarking into deep water hexes so I'm going to finally revise the game so that is no longer possible with one exception:
I'm going to allow it for what I'll define as "SEAL units": A unit with both the "Amphbious and Mountain Icons" . . .

You need to explain the logic of giving mountain infantry the qualifications to be designated as specialized amphibious operations units. Simply adding a secondary icon doesn’t make the it so. The 10th Infantry Division must be going crazy. Maybe you can drop the mountain troops and just upgrade rangers, Spetsnaz, SAS/SBS, Chinese SOF et al as SEAL capable.
However, knowing the way you operate, you wouldn’t have announced this new capability until after writing it in stone. My guess is that instead of backing out the mountain infantry/SEAL business you’ll fabricate some flimsy reasoning to support the change.
So, what were you thinking?

Regards
Gotta have mountain ability to climb Major Escarpments on the coast.

Otherwise, you drop the unit off next to the coast and it can't get out of the water. Generally, coastal locations that don't have escarpments will be candidates for anchorages (beaches) => so escarpments will be the rule not the exception for this feature's targets.
https://en.wikipedia.org/wiki/The_Guns_ ... one_(film)
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SEAL mountaineering.jpg
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Re: Hierarchy Module Document

Post by rhinobones »

Curtis Lemay wrote: Mon Sep 29, 2025 6:14 pm Gotta have mountain ability to climb Major Escarpments on the coast.
If there are major escarpments on the coast, simple, don't land there.
Please, don't cite Pointe du Hoc or a movie as the basis for making mountain troops elite amphibious units. Pointe du Hoc was taken by Army Rangers who had been specifically trained for the mission, not mountain troops pretending to be rangers. I don't know much about the Dodecanese Campaign (Navarone), but I doubt that mountain troops were trained in sea borne assault tactics.
Also, why can't the marine icon deploy in deep water? Seems like you have the mountaineers confused with Jar Heads.

Also #2. Your query is wrong. It should be "do mountain troops have SEAL capability"?

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Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

rhinobones wrote: Mon Sep 29, 2025 9:37 pm
Curtis Lemay wrote: Mon Sep 29, 2025 6:14 pm Gotta have mountain ability to climb Major Escarpments on the coast.
If there are major escarpments on the coast, simple, don't land there.
If there are no geographical obstacles, SEALs aren't needed => the hex is a beach (anchorage). Just send regular infantry in a landing craft. For this special feature, the unit is landing where no regular troops can land (no anchorage terrain).
Please, don't cite Pointe du Hoc or a movie as the basis for making mountain troops elite amphibious units. Pointe du Hoc was taken by Army Rangers who had been specifically trained for the mission, not mountain troops pretending to be rangers.
The TOAW Icon for Rangers (Special Forces) has mountaineering ability built in. And, obviously, Point du Hoc required mountaineering. If you count the landing craft, they were amphibious as well.

I've actually simulated this in my France 1944 D-Day scenario. The rangers begin disembarked at sea next to Point du Hoc. Obviously this was a trick to make the assault possible. But, if one was designing it with the invasion force in Britain and needing to be sailed to the French coast, the units tagged to assault Point du Hoc would need SEAL ability since Point du Hoc would NOT have an anchorage tile in it.
I don't know much about the Dodecanese Campaign (Navarone), but I doubt that mountain troops were trained in sea borne assault tactics.
From the link provided:

"After being shipwrecked on the coast of Navarone, Mallory leads the team up the cliff..." Getting ashore required mountaineering! Yes, this was a work of fiction, but it was based upon real events.
Also, why can't the marine icon deploy in deep water? Seems like you have the mountaineers confused with Jar Heads.
Marines aren't SEALs. They come ashore on a beach.
Also #2. Your query is wrong. It should be "do mountain troops have SEAL capability"?
?? The feature does not give mountain troops SEAL ability without the other requirements. Troops must meet all the requirements to get SEAL ability: Mountaineering, Amphibious, and foot movement.
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