Night move question #2

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Bretwalda76
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Joined: Wed May 28, 2025 7:00 pm

Night move question #2

Post by Bretwalda76 »

With night move (on the turn of night move) my fleet should be immune to air intercept. But it seems it can be intercepted if the night move ends joining other ships. Is that intentional? Bug or feature? :)
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AlvaroSousa
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Re: Night move question #2

Post by AlvaroSousa »

Intentional due to exploits.

Imagine having a fleet out at sea for 3 turns. Then you move 1 ship in a nightmove to them. Is it fair they are a night move now? Think about how to exploit this.
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Bretwalda76
Posts: 98
Joined: Wed May 28, 2025 7:00 pm

Re: Night move question #2

Post by Bretwalda76 »

That is fair, I agree with that. But it should start on the opponent turn.

However what happened was that I moved the ship with night move, it was attacked and damaged on the very same turn it did the night move (and joined the other two ships in the fleet)

To be precise, I had 2 ships where the UK fleet is on the picture and I moved 1 ship from Iraklion to join the other two. It is a 6 hex night move. The ship moving from Iraklion was intercepted.
Iraklion_night_move_1084790_122.jpg
Iraklion_night_move_1084790_122.jpg (37.76 KiB) Viewed 77 times
AlvaroSousa wrote: Tue Sep 30, 2025 2:18 pm Intentional due to exploits.

Imagine having a fleet out at sea for 3 turns. Then you move 1 ship in a nightmove to them. Is it fair they are a night move now? Think about how to exploit this.
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AlvaroSousa
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Re: Night move question #2

Post by AlvaroSousa »

Yea it can only be intercepted by surface. The detection is halved. But if it is close to the enemy they have a better chance of spotting you.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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