TRP-Europe MP match with Taxman

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OldCrowBalthazor
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TRP-Europe MP match with Taxman

Post by OldCrowBalthazor »

TRP-Europe MP match with Taxman
Link to BalthazorsStrategicArcana (Axis) Ep 1: https://www.youtube.com/watch?v=MUyg9ZGAh-4&t=4s
Sept 1 1939. "Germany invades Poland and WW2 begins"

Link to Taxman66 (Allies) Ep 1: https://www.youtube.com/watch?v=qV5bzmnVtSU&t=155s

AI SuzyQ's :) summary of the Axis turn 1:

This video is the first episode of a multiplayer match of "Strategic Command: War in Europe" with the "Total Realism Project (TRP) War in Europe" mod. The creator, OldCrowBalthazor, is playing as the Axis, and his opponent, Taxman, is playing as the Allies . The game begins on September 1, 1939, with Germany invading Poland, marking the start of WW2.

Key aspects discussed in the video include:

Axis War Aims:
The immediate goal is to undo the Treaty of Versailles and wage offensive war against enemies, particularly Great Britain. The long-term objective is to confront and defeat the Soviet Union.

Initial Research and Production: OldCrowBalthazor reviews research priorities for both Germany and Italy, focusing on advanced tanks, infantry warfare, and spy intelligence for Germany, and naval and aerial warfare for Italy. He also briefly checks production queues.

Poland Campaign:
The main focus of the early game involves German forces moving against Poland, with discussions on tactical bomber usage, unit movements, and challenges faced against Polish garrisons. The objective is to take Danzig and close in on Warsaw.

Naval Strategy:
The Axis player plans to use submarines to target Allied convoy lines, particularly those coming from Norway, to disrupt their supply.
Italian Strategy and East Africa The player considers sending an Italian HQ and units to East Africa to establish a presence and potentially secure resources, while being mindful of supply limitations and the need for an HQ in the region.

House Rules and Victory Conditions:
The video description provides a detailed list of house rules for the match, including restrictions on war declarations, unit movements, and port usage. It also outlines the victory conditions for both Axis (Decisive, Major, Minor, Marginal) and Allied (Decisive, Major, Minor) forces based on controlling specific cities by certain years.

The creator apologizes for missing the initial splash screen due to game loading times and encourages viewers to watch Taxman's channel for the Allied perspective.
Attachments
Ep 1 TRP.png
Ep 1 TRP.png (934.45 KiB) Viewed 54 times
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
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george420
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Re: TRP-Europe MP match with Taxman

Post by george420 »

Are those counters a mod?
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Taxman66
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Re: TRP-Europe MP match with Taxman

Post by Taxman66 »

They are a custom part of the mod/campaign. You can't use custom countwrs from another mod with this one due to unit type deisnations in this mod.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
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