[1.27c] Guardian Militia not eating, feel fine

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Don_Kiyote
Posts: 311
Joined: Tue Oct 26, 2021 1:37 am
Location: Trans-Cascadia

[1.27c] Guardian Militia not eating, feel fine

Post by Don_Kiyote »

Very minor functional problem, but still a bug (probably).

See image below; the selected unit received no food, as expected, but is not hungry and has suffered no penalties.

Supply pane read "0 Food received", Readiness pane read "Well Fed".

They are monks, or Guardians. So if its not a bug and they made an ascetic roll, that's fine. I suspect instead its a reading problem having to do with the Sentinels in the unit, who do not require food or any other supply, though their fleshy friends do.

beyond the red, feeling fine :)
beyond the red, feeling fine :)
SE_militia food bug_1.27c.jpg (1.27 MiB) Viewed 241 times
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ps. Since Guardian Sentinels don't require food, how about they also don't die when the unit suffers starvation losses, at least until there is any part of the unit remaining?

pps. Also, how about, in battle, Guardian Sentinels don't receive unit feats they can't benefit from, having perfect morale and readiness?
fall 218_new turn save .rar
for further inspection
(9.58 MiB) Downloaded 14 times
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Vic
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Re: [1.27c] Guardian Militia not eating, feel fine

Post by Vic »

Food issue will be adressed in upcoming patch! Thx for reporting
Agreed with ps1.
Pps2 will be adressed with a future Unit Feat rework.
best wishes,
Vic
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Don_Kiyote
Posts: 311
Joined: Tue Oct 26, 2021 1:37 am
Location: Trans-Cascadia

Re: [1.27c] Guardian Militia not eating, feel fine

Post by Don_Kiyote »

You're a star, and absolute star.

To push my luck a bit, and you might catch this yourself, but when that unit feat re-work is being done, it would be nice if assigning two instances of a similar unit feat to the same sub-unit were ruled out too. Specifically, in a battle, I frequently see those Sentinels receive *both* the 'Assassin Android' and the 'Warrior Android', and I would prefer if they only took one or the other feat.

I mean, while each of those feats technically are distinct, they have almost the same effect- where the 'Assassin" give +300% hp\attack the 'Warrior' gives +200% of same- and almost the same 'narrative presentation' or character, lets say.
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