France conquest rules

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Helsingor
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France conquest rules

Post by Helsingor »

I read the recent discussion about the French morale boost for surviving into Fall '40 and I also understand why France has to get a morale boost if the Germans elect to go for "all of France" and aim to take Algiers. If France didn't get such a boost, then it would very likely surrender due to having zero NM within a turn or two of the Axis deciding to go for Algiers, thus allowing the Axis to grab all of France without having to risk an actual campaign in Algeria.
BUT, my recent experience in a match leads me to believe the "France survival" mechanism is overdone.
In the match (still ongoing), I had reached the outskirts of Algiers in May '40 before I was able to take Paris. My opponent basically abandoned the French borders and set up a hedgehog around Paris--perfectly fair choice. Algiers was cut off at zero supply and the port was at level 3. I destroyed the unit in Algiers, but lacked the movement points to enter the city.
Because he had lost the Maginot line and various French NM objectives, French NM hit zero and I said "no" to setting up Vichy. French NM went up to 125 (I think), the capital switched to Algiers, then switched back to Paris, which seems right form a historical perspective.
I took Algiers the next turn, and Paris in the same turn. Then the fun began. Because French NM was still quite high (over 60, I think) , the capital switched to Bordeaux, which I captured in the following turn. THEN the capital switched to Oran (??!!!???). Fortunately for me, my opponent was probably as surprised by this as I was and was not able to shift a unit there. In my next turn, I marched into the FOURTH French capital and...France still did not surrender, presumably because there were enough French units and one HQ still on the board and the RNG gods were kind to my opponent. I had to destroy virtually every French unit remaining before it finally surrendered four turns after I took Paris and Algiers.
I know there has to be some game-balancing and I appreciate the mechanisms that are intended to make the Algiers option a challenge for the Axis, but the sequence felt a bit perverse. I know Oran is ALGERIA's Alternate Capital, but is there a way to make it NOT be one of France's Alternate Capitals? Otherwise, France has potentially FOUR Alternate Capitals, something not even the USSR (which, historically, took much more punishment from the Axis than did France) has?
petedalby
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Re: France conquest rules

Post by petedalby »

Yes - take Paris last. And kill more units.

Any major country will not surrender, even after it's lost all of its capitals, if there are sufficient land units remaining. I think the calculation is 3% x no of units?
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OldCrowBalthazor
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Re: France conquest rules

Post by OldCrowBalthazor »

petedalby wrote: Wed Oct 15, 2025 6:49 am Yes - take Paris last. And kill more units.

Any major country will not surrender, even after it's lost all of its capitals, if there are sufficient land units remaining. I think the calculation is 3% x no of units?
That and the NM value is calculated in to for the check turn by turn. I don't know exactly what percentage or what ever the NM calculation is...but the lower the NM the better.

One MP match I was in (vs Pavia on YT), I as Soviets finally lost Perm in like mid 1944. Soviets still had +50 units on the map plus NM at around 60. We lasted around 12 turns to the consternation of my opponent. Soviets almost took back Kyubeshev (an alt- capital) but alas we failed the check just before as Soviet NM rapidly fell during the proceeding 10-12 turns.

This was epic!

Side note. One of Pavia's subscribers apparently was calling me a cheater...because this fellow wasn't 'read in' to the surrender mechanism and the possibilities of continuation of war with the country that lost its last capital.
That did annoy me. :D
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