1.27c - SHQ not sending replacements

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Xebec
Posts: 39
Joined: Thu Nov 10, 2022 12:40 am

1.27c - SHQ not sending replacements

Post by Xebec »

Attached is the savegame; for the entire game replacements have been buggy. To make this easy to reproduce I have placed a Light Tank unit that needs replacement directly over top of SHQ1. SHQ1 has replacement tanks ("Blitzer") and refuses to restock. Quality for all tanks is set to 'none'.
replacementsnotworking.7z
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In my capital (SHQ1) - I have replacement "Light Tanks", and a unit needing Light Tanks, and the game will not transfer.
JeanleChauve
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Re: 1.27c - SHQ not sending replacements

Post by JeanleChauve »

Units in your SHQ, except for the Gladius and the Cataphract, are considered militias. This prevents them from being used as replacements for your regular battalions.
However, in the Replacement Troops or Models tabs, they are considered regular.
If I create a new light tank unit in the SHQ, it is considered regular and is accepted as a replacement.
Xebec
Posts: 39
Joined: Thu Nov 10, 2022 12:40 am

Re: 1.27c - SHQ not sending replacements

Post by Xebec »

JeanleChauve wrote: Wed Oct 15, 2025 10:41 am Units in your SHQ, except for the Gladius and the Cataphract, are considered militias. This prevents them from being used as replacements for your regular battalions.
However, in the Replacement Troops or Models tabs, they are considered regular.
If I create a new light tank unit in the SHQ, it is considered regular and is accepted as a replacement.
Thanks and Agreed.

The issue is my regular units aren't replenishing even with plenty of logistics.

I added Light Tanks via "Replacement Troops", and even though the game sees that it needs to send some out, it never does. This happens even if the "short" unit is sitting directly on top of the SHQ (as per the save shown).

I tried scrapping all of the militia units just in case there is a bug there, and no change in behavior.
JeanleChauve
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Re: 1.27c - SHQ not sending replacements

Post by JeanleChauve »

I just added 5 Blitzer III (which was missing for your 3 battalions) via replacement troops, and they were all replaced the next turn.
If there was a bug with the transformation from regular to militia, it doesn't seem to be happening again.
You might want to reinstall the game if you don't have the same behavior as me.
Xebec
Posts: 39
Joined: Thu Nov 10, 2022 12:40 am

Re: 1.27c - SHQ not sending replacements

Post by Xebec »

JeanleChauve wrote: Wed Oct 15, 2025 5:24 pm I just added 5 Blitzer III (which was missing for your 3 battalions) via replacement troops, and they were all replaced the next turn.
If there was a bug with the transformation from regular to militia, it doesn't seem to be happening again.
You might want to reinstall the game if you don't have the same behavior as me.
Very interesting, it did work this time. Did the behavior change recently where "replacement troops" will also show the count for militia units? Light Armor shows 70/80 on this save, and I don't ever remember seeing replacement militia counts in the replacement area.

I also had a small bug some turns back where two GR units went back to the SHQ for no reason, killing the unit (a "0" unit appeared in their place for one turn then disappeared).. and now I have no way to deploy them (see the GR Cataphract in the SHQ).

Thanks very much for your help here!
JeanleChauve
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Re: 1.27c - SHQ not sending replacements

Post by JeanleChauve »

Xebec wrote: Wed Oct 15, 2025 11:10 pm
Very interesting, it did work this time. Did the behavior change recently where "replacement troops" will also show the count for militia units? Light Armor shows 70/80 on this save, and I don't ever remember seeing replacement militia counts in the replacement area.
Probably a bug, militias shouldn't appear in the Troop Replacement or "Models" menu, and should have "militia" in the unit name in the SHQ. Yes, there have been changes regarding militias in the latest patches.
Xebec wrote: Wed Oct 15, 2025 11:10 pm I also had a small bug some turns back where two GR units went back to the SHQ for no reason, killing the unit (a "0" unit appeared in their place for one turn then disappeared).. and now I have no way to deploy them (see the GR Cataphract in the SHQ).
All units arriving on the battlefield (not in the SHQ) are in a container reflecting their TOE. GR units arrive on the battlefield in a special container, the battlegroup, whose TOE has no defined formation; they can contain any number of units of any type (except militia).
You probably pressed disband without paying attention; this sent them back to the SHQ and destroyed their container, which no longer contained any units, the turn after their arrival.

To create a new Battlegroup, you must use the "transfer/BG" tool and assign them a minimum of 3 units.

GR units currently in the SHQ can be used as replacements in regular containers whose TOE allows this type of unit: a GR heavy tank can be used as a replacement in a regular container of a heavy tank formation once you have discovered and researched it, the same goes for the gladius, which can be incorporated into a walker formation.

It's important to know that there is a modifier penalizing the hit points of battlegroups composed of fewer than 3 units, and that an integrity of less than 100% is penalized in the retreat calculation. This is your case currently, you have 22 Battlegroups! Also non-GR troops in Battlegroups suffer a -15% on their attack value.
This is where the "transfer/BG" tool becomes very powerful: two containers located on the same hex allow the transfer of units from one to the other.
Here's a video explaining how to do it on the best current YouTube channel on SE, strategos academy: https://www.youtube.com/watch?v=a-1mLem ... =23&t=600s
And the playlist of all tutorials on SE: https://www.youtube.com/playlist?list=P ... g3gX5qSzVe
Xebec
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Re: 1.27c - SHQ not sending replacements

Post by Xebec »

These are excellent replies - thank you for taking the time to help me understand more about SE. I only started playing with BG merging of small GR units this game (after many hundreds of hours of gameplay) - your explanations help a lot.

Should I open a separate 'bug report' in this forum for militia counts showing up in reinforcements? (the save above should show them).

Thanks again!
JeanleChauve
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Re: 1.27c - SHQ not sending replacements

Post by JeanleChauve »

This seems like a good idea because it's not certain that Vic even read this post to the end.

Let's just say there are two problems:
1) The unit name should always contain the term "militia" on its thumbnail, as indicated in its popup. It seems that when the militia uses a new, more advanced prototype, this is not the case, which leads to the following problem:
1) Militia counts are showing up in reinforcements and the models menu;
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