Community Scenario Pack (Updated August 22, 2025)

Post new mods and scenarios here.

Moderator: MOD_Command

Knightpawn
Posts: 349
Joined: Mon Dec 02, 2024 12:28 pm

Re: Community Scenario Pack (Updated December 19, 2024)

Post by Knightpawn »

I have being playing the amazing Goodnight Irene for the last couple of days and I noticed that the scoring system was broken. For example a civilian cruise-liner was supposed to give +250 point upon its arrival to a specified destination, but it was incorrectly set up. I have fixed the problem in my local file, but is there a process to include similar fixes in scearios in the updates of the community patch?
Kushan04
Posts: 1178
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

Re: Community Scenario Pack (Updated December 19, 2024)

Post by Kushan04 »

Knightpawn wrote: Tue Jan 07, 2025 12:33 pm I have being playing the amazing Goodnight Irene for the last couple of days and I noticed that the scoring system was broken. For example a civilian cruise-liner was supposed to give +250 point upon its arrival to a specified destination, but it was incorrectly set up. I have fixed the problem in my local file, but is there a process to include similar fixes in scearios in the updates of the community patch?
For scenarios where the developer is still active in the community, I'd say bring it to their attention and let them fix it.

For scenarios like this one, where the developer hasn't been around for a long time, post your fixed/updated version to the submittal thread with a short description of what changes you made (like you did here).
Knightpawn
Posts: 349
Joined: Mon Dec 02, 2024 12:28 pm

Re: Community Scenario Pack (Updated December 19, 2024)

Post by Knightpawn »

Could it be that the versions of certain scenarios in the steam community pack are different than those in this pack? For example I recently noticed that the briefing of Caribbean Fury 1 in the steam pack includes a last paragraph that mentions search and rescue operations whist the version in the pack posted here does not. Not that it made any big difference in the experience, but just asking if this can be the case also with other scenarios.
Kushan04
Posts: 1178
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

Re: Community Scenario Pack (Updated December 19, 2024)

Post by Kushan04 »

Knightpawn wrote: Thu Apr 17, 2025 5:46 am Could it be that the versions of certain scenarios in the steam community pack are different than those in this pack? For example I recently noticed that the briefing of Caribbean Fury 1 in the steam pack includes a last paragraph that mentions search and rescue operations whist the version in the pack posted here does not. Not that it made any big difference in the experience, but just asking if this can be the case also with other scenarios.
They're exactly the same.
Knightpawn
Posts: 349
Joined: Mon Dec 02, 2024 12:28 pm

Re: Community Scenario Pack (Updated December 19, 2024)

Post by Knightpawn »

Kushan04 wrote: Thu Apr 17, 2025 4:25 pm
Knightpawn wrote: Thu Apr 17, 2025 5:46 am Could it be that the versions of certain scenarios in the steam community pack are different than those in this pack? For example I recently noticed that the briefing of Caribbean Fury 1 in the steam pack includes a last paragraph that mentions search and rescue operations whist the version in the pack posted here does not. Not that it made any big difference in the experience, but just asking if this can be the case also with other scenarios.
They're exactly the same.
Your are right! It is the stand-alone Hot Tamales workshop scenario that is different (in the briefing at least)
User avatar
SunlitZelkova
Posts: 401
Joined: Tue Mar 06, 2018 11:49 pm
Location: Portland, USA

Re: Community Scenario Pack (Updated August 22, 2025)

Post by SunlitZelkova »

Question: To what extent are we allowed to modify and remaster our scenarios?

One of mine dates to the CMANO days and I feel it wasn't very good. But improving it would require extensive modification to the point that it would play entirely differently. Would the updated version be denied admission into the pack on the grounds that it is effectively a new scenario?

In another case, I built a two-part series of scenarios. This was only done because at the time, my computer would not have been able to handle a large scenario. One of the two is thus quite limited, with the player having virtually nothing to actually do. If I build an updated version using an entirely identical premise, forces, and objectives, but adding the "sawed off" parts back in, and then submit it as a single scenario, would removal of the old split versions be permitted, or denied given that in a way, the updated version is a new scenario?
"One must not consider the individual objects without the whole."- Generalleutnant Gerhard von Scharnhorst, Royal Prussian Army
Knightpawn
Posts: 349
Joined: Mon Dec 02, 2024 12:28 pm

Re: Community Scenario Pack (Updated August 22, 2025)

Post by Knightpawn »

SunlitZelkova wrote: Tue Nov 04, 2025 6:54 pm Question: To what extent are we allowed to modify and remaster our scenarios?
Adding on the above: ... or scenarios included in the pack where the original creator is nowhere to be found?
Kushan04
Posts: 1178
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

Re: Community Scenario Pack (Updated August 22, 2025)

Post by Kushan04 »

SunlitZelkova wrote: Tue Nov 04, 2025 6:54 pm Question: To what extent are we allowed to modify and remaster our scenarios?

One of mine dates to the CMANO days and I feel it wasn't very good. But improving it would require extensive modification to the point that it would play entirely differently. Would the updated version be denied admission into the pack on the grounds that it is effectively a new scenario?
If you're the original author, I think it's up to you. Feel free to submit an updated scenario(s) or a new scenario but with a slightly different name if you want to preserve the original scenario for others to play. I've always considered my scenarios to be a living thing, that are always open for changes - either to account for database changes, game updates, or my own whims. It's really up you whether you want the old scenario preserved in the CSP or not.
SunlitZelkova wrote: Tue Nov 04, 2025 6:54 pm In another case, I built a two-part series of scenarios. This was only done because at the time, my computer would not have been able to handle a large scenario. One of the two is thus quite limited, with the player having virtually nothing to actually do. If I build an updated version using an entirely identical premise, forces, and objectives, but adding the "sawed off" parts back in, and then submit it as a single scenario, would removal of the old split versions be permitted, or denied given that in a way, the updated version is a new scenario?
Like I said above, this is entirely up to you. If you do this just let me know when you submit the new scenario which one needs to be removed.

As a scenario designer myself, this is a case where I would have the combined scenario be it's own thing and leave the existing scenarios as they are now.
Knightpawn wrote: Tue Nov 04, 2025 8:56 pm Adding on the above: ... or scenarios included in the pack where the original creator is nowhere to be found?
This hasn't been an issue so far but I have put some thought into. There's a few scenarios in the CSP I've considered either updating or using them as the basis for my own. None of us own the scenario concept, idea, name, etc. but I do think there's a good way to use others work. What follows is my own opinion of how I think it should be done. I'll let other scenario authors chime in on their opinion.

1) Credit should be given to the original scenario author. This could be as simple as adding something like "Original Concept By: Whoever" to the top of the scenario description. This is how some of the official standalone scenarios are done.
2) The original authors scenario should be preserved - whether it works or not. The new scenario should have a different name - change the year, add Redux/Enhanced, given it an entirely new name, etc.

The only thing there is a hard rule is on are modified versions of the official DLC scenarios. The original licensing must be maintained. Scenarios without it will not be accepted. Not sure if there would be other punishment for breaking TOS/piracy.
turmoil
Posts: 21
Joined: Wed Feb 21, 2024 11:06 am

Re: Community Scenario Pack (Updated August 22, 2025)

Post by turmoil »

My personal view on scenarios created by others that are now "abandoned" (i.e. do not play the way it was intended due to updates etc.) is restoring them to full functionality is totally fine - you wouldn't claim ownership, but rather added a note at the bottom of the briefing to say "updated by [username], [date/CMO version]" or something similar.

If someone were to take that scenario and add anything, then that would become its own scenario where the original author would still be credited for their work in both the original and "remade" scenarios. Doing so in my opinion should be fine too - building upon the work of others should be seen as a positive thing, not as though it's just copying.

This somewhat came up a few months ago in the Rimworld modding community where the author of a number of popular mods passed away. Most of his mods have since been maintained and updated by others.
User avatar
SunlitZelkova
Posts: 401
Joined: Tue Mar 06, 2018 11:49 pm
Location: Portland, USA

Re: Community Scenario Pack (Updated August 22, 2025)

Post by SunlitZelkova »

Thank you for the answers! I'm not fully decided on whether to go ahead with such a project but it's good to know.
"One must not consider the individual objects without the whole."- Generalleutnant Gerhard von Scharnhorst, Royal Prussian Army
Knightpawn
Posts: 349
Joined: Mon Dec 02, 2024 12:28 pm

Re: Community Scenario Pack (Updated August 22, 2025)

Post by Knightpawn »

I have follow up question, if you are so kind to answer: After a limited redo of the scenario (optimising the placement of some AD units on the map, optimising the WRA and revisiting the score system) do i need to produce any kind of configuration file alongside the scen file? If yes, can it be a renamed copy of the original one?
Kushan04
Posts: 1178
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

Re: Community Scenario Pack (Updated August 22, 2025)

Post by Kushan04 »

Knightpawn wrote: Thu Nov 06, 2025 4:52 pm I have follow up question, if you are so kind to answer: After a limited redo of the scenario (optimising the placement of some AD units on the map, optimising the WRA and revisiting the score system) do i need to produce any kind of configuration file alongside the scen file? If yes, can it be a renamed copy of the original one?
It's helpful to me if the scenario author includes a delta ini with the upload. Saves me from having to make one myself.
User avatar
BeirutDude
Posts: 2811
Joined: Sat Apr 27, 2013 9:44 am
Location: Jacksonville, FL, USA

Re: Community Scenario Pack (Updated August 22, 2025)

Post by BeirutDude »

Personally, I've always said anyone who wants to modify (or fix) one of mine, thank you very much, feel free!!!!To be honest I haven't gamed much in the past few years and CMO has changed so much I don't know if I will ever get back into it.
turmoil wrote: Wed Nov 05, 2025 4:01 am My personal view on scenarios created by others that are now "abandoned" (i.e. do not play the way it was intended due to updates etc.) is restoring them to full functionality is totally fine - you wouldn't claim ownership, but rather added a note at the bottom of the briefing to say "updated by [username], [date/CMO version]" or something similar.

If someone were to take that scenario and add anything, then that would become its own scenario where the original author would still be credited for their work in both the original and "remade" scenarios. Doing so in my opinion should be fine too - building upon the work of others should be seen as a positive thing, not as though it's just copying.

This somewhat came up a few months ago in the Rimworld modding community where the author of a number of popular mods passed away. Most of his mods have since been maintained and updated by others.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
Nikel
Posts: 2317
Joined: Tue Mar 24, 2009 10:51 am

Re: Community Scenario Pack (Updated August 22, 2025)

Post by Nikel »

BeirutDude wrote: Thu Nov 27, 2025 9:54 pm Personally, I've always said anyone who wants to modify (or fix) one of mine, thank you very much, feel free!!!!To be honest I haven't gamed much in the past few years and CMO has changed so much I don't know if I will ever get back into it.
There are 53 scenarios you created, included in the CSP. Thanks!

However there is a problem, a huge gap between 1989 and 2018.

I suppose something happen in those years, for you to design even more scenarios ;)
Post Reply

Return to “Mods and Scenarios”