TRP - World at War Released v0.8.20c

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Lothos
Posts: 1288
Joined: Tue May 23, 2006 8:22 pm

Re: TRP - World at War Released v0.8.20c

Post by Lothos »

New version of TRP World has been released as a BETA, you will need to join Discord to download it

########################
# TRP 0.8.21 World BETA
########################

- (New) Asmara is an NM objective
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- August 1940: at least 66 ships
--- August 1941: at least 84 ships%

- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply

- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered

- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain linking to main decision fixed
Harmsda4
Posts: 1
Joined: Fri Nov 07, 2025 10:00 am

Re: TRP - World at War Released v0.8.20c

Post by Harmsda4 »

Hi there, love your work so far. I just wanted to check one question I had, which may represent either a bug or an intended change from the base game that is not fully explained in-game.

I've noticed that researching and upgrading "ground attack weapons" for my aircraft, at least the first two levels I have so far, have not increased the attack of my aircraft against ground targets at all. Instead, it seems to increase their attack/defence against other aircraft only. Noted for both medium bombers and tactical bombers. Is this intended? It seems to make aircraft research far less valuable and aircraft moderately weaker overall. I also see the description of the ground attack weapons research also still states it will increase attack against ground targets, which is currently not the case.

Is this all an intended change?
User avatar
Lothos
Posts: 1288
Joined: Tue May 23, 2006 8:22 pm

Re: TRP - World at War Released v0.8.20c

Post by Lothos »

Harmsda4 wrote: Fri Nov 07, 2025 10:52 am Hi there, love your work so far. I just wanted to check one question I had, which may represent either a bug or an intended change from the base game that is not fully explained in-game.

I've noticed that researching and upgrading "ground attack weapons" for my aircraft, at least the first two levels I have so far, have not increased the attack of my aircraft against ground targets at all. Instead, it seems to increase their attack/defence against other aircraft only. Noted for both medium bombers and tactical bombers. Is this intended? It seems to make aircraft research far less valuable and aircraft moderately weaker overall. I also see the description of the ground attack weapons research also still states it will increase attack against ground targets, which is currently not the case.

Is this all an intended change?
I updated the text for next release but this is not a bug, it is working as intended. I have explained my reasons several times in the thread and in Discord. I also explain it in the training videos. Look over at the air section on Youtube and go over combat as well.
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scout1
Posts: 3109
Joined: Mon Aug 23, 2004 11:26 pm
Location: South Bend, In

Re: TRP - World at War Released v0.8.20c

Post by scout1 »

Lothos wrote: Sat Oct 18, 2025 3:05 pm New version of TRP World has been released as a BETA, you will need to join Discord to download it


Long time (meaning old gamer) ..... Whats the draw as to discord ? ... Frankly I've steered clear of anything discord ....


########################
# TRP 0.8.21 World BETA
########################

- (New) Asmara is an NM objective
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- August 1940: at least 66 ships
--- August 1941: at least 84 ships%

- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply

- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered

- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain linking to main decision fixed
User avatar
Lothos
Posts: 1288
Joined: Tue May 23, 2006 8:22 pm

Re: TRP - World at War Released v0.8.20c

Post by Lothos »

scout1 wrote: Fri Nov 07, 2025 10:42 pm
Lothos wrote: Sat Oct 18, 2025 3:05 pm New version of TRP World has been released as a BETA, you will need to join Discord to download it


Long time (meaning old gamer) ..... Whats the draw as to discord ? ... Frankly I've steered clear of anything discord ....


########################
# TRP 0.8.21 World BETA
########################

- (New) Asmara is an NM objective
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- August 1940: at least 66 ships
--- August 1941: at least 84 ships%

- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply

- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered

- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain linking to main decision fixed
I encourage people to go into discord because it is easier to get your questions answered and also easier to get PBEM games. Their is almost 300 people in the channel.
User avatar
Lothos
Posts: 1288
Joined: Tue May 23, 2006 8:22 pm

Re: TRP - World at War Released v0.8.20c

Post by Lothos »

TRP World 0.8.21 - Beta 4 is available on Discord

########################
# TRP 0.8.21 World
########################

- (New) Battleships, will be all to expand their shore bombardment to all land unit types once Naval Warfare is researched
- (New) Battle for Britain specia raid zone around UK broken down in pieces so each area only hits 2 UK Industrial sites insead of 4/5
- (New) Decisions, received a new look for immersion purposes
- (New) Mech Corp, Soft and Hard attack increased by 1
- (New) Carrier & Escort Carrier, upgrade costs drastically reduced
- (New) Asmara is an NM objective
- (New) USA, Decision to convince sweden to stop trading with Germany requirements adjusted in case Axis are winning so it wont fire
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) China, Mech Corp, Armor Div & Corp are not available till January 1st 1943
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Com. China, Mech Corp, Armor Div & Corp are not available till January 1st 1943
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- December 1940: at least 66 ships
--- August 1941: at least 84 ships%

- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply

- (OOB) Japan, increase Tank Buster build max from 0 to 1

- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered

- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain Ending messages fixed to show at the start of the Axis turn
- (Bug) Battle for Britain linking to main decision fixed
- (Bug) Battle for Britain fixed an issue that it would only fire if AI controlled
- (Bug) Battle for Britain fixed an issue that the UK need 3 fighters within 6 hexes of London instead of 2 fighters within 4 hexes of London
- (Bug) Japan text fixes for some pop-ups
- (Bug) France, engineers can no longer be built till January 15th of 1940 (solve 2 engineer exploit)
- (Bug) UK Elite Infantry can no longer be built till May 1st of 1940 (solve 2 unit exploit)
- (Bug) Interface, fixed display issue for Attak Type Light Armor on the Upgrade screen
- (Bug) Italy, lowered HQ build cap from 7 to 5 (however they can still get to 7 via the Greece Invasion and Supplies to Libya)
- (Bug) China, The Zheng-Feng effect will now subtract 10 MPP over 2 turns instead of adding it
- (Bug) USA, Fixed Decision for Free French Agencts in Algeria and Morocco was not hitting Morocco troops
- (Bug) Italy, loosing prestige when German troops in Albania will only fire on the Axis turn
- (Bug) Croatia, fixed a bug where Russian troops (even if neutral) were delaying Croatias creation
- (Bug) Carriers do damage again once Naval Warfare is researched (their appears to be a .5 deviation issue in the math inside the EXE that I can't fix)
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