WitPTracker AE Release 1.11 Available!

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Dereck
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Re: WitPTracker AE Release 1.11 Available!

Post by Dereck »

Chris21wen wrote: Wed Nov 05, 2025 6:51 am Doesn't sound normal. The larger the database the longer it takes to load so to make a three fold jump in time does imply some form of corruption. There is only so much space available for Java to run tracker and once that approaches full stange things can happen and I suspect this is the case.

I periodically re-initiate tracker and I do it based on load times. It varies but it's usually around a year.
I looked at the link you sent me. Is Tracker re-initialized by deleting the trackerdb.* files and then reloading the turns? I have only got 113 turns (2 day turns) so will there be a limit to the number of days I can keep track of?
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Re: WitPTracker AE Release 1.11 Available!

Post by Chris21wen »

No idea how many turns. I always re-initialise when load times start to annoy.

To re-inialise simply delete all the db files (I've 6 normally) in the tracker folder and restart tracker. It will load from or default track save. If you have previous saves you can then re load these through 'Multi turn read'. I usually have five.

If you are worried about screwing it up simple copy the tracker folder and use the copy to test.
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Dereck
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Re: WitPTracker AE Release 1.11 Available!

Post by Dereck »

Chris21wen wrote: Thu Nov 06, 2025 7:38 am No idea how many turns. I always re-initialise when load times start to annoy.

To re-inialise simply delete all the db files (I've 6 normally) in the tracker folder and restart tracker. It will load from or default track save. If you have previous saves you can then re load these through 'Multi turn read'. I usually have five.

If you are worried about screwing it up simple copy the tracker folder and use the copy to test.
I seem to only have four db files:
- trackerdb.script
- trackerdb.properties
- trackerdb.data
- trackerdb.backup

I looked in my save directory and it looks like I have 62 save files (including the autosave files). When you say you just usually have 5 could this be my problem? I haven't saved over any of my saves because I wasn't sure tracker would recognize that as a new turn.

Will I have to re-load all the 62 or could I just load the most recent 5-10 and delete the rest and just keep re-using the same 10 game save slots?

Sorry for pestering you with endless questions and thank you very much for your patience.
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btd64
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Re: WitPTracker AE Release 1.11 Available!

Post by btd64 »

There's only 4 db files....GP
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Marc
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Re: WitPTracker AE Release 1.11 Available!

Post by Marc »

Dereck wrote: Thu Nov 06, 2025 7:03 pm
Chris21wen wrote: Thu Nov 06, 2025 7:38 am No idea how many turns. I always re-initialise when load times start to annoy.

To re-inialise simply delete all the db files (I've 6 normally) in the tracker folder and restart tracker. It will load from or default track save. If you have previous saves you can then re load these through 'Multi turn read'. I usually have five.

If you are worried about screwing it up simple copy the tracker folder and use the copy to test.
I seem to only have four db files:
- trackerdb.script
- trackerdb.properties
- trackerdb.data
- trackerdb.backup

I looked in my save directory and it looks like I have 62 save files (including the autosave files). When you say you just usually have 5 could this be my problem? I haven't saved over any of my saves because I wasn't sure tracker would recognize that as a new turn.

Will I have to re-load all the 62 or could I just load the most recent 5-10 and delete the rest and just keep re-using the same 10 game save slots?

Sorry for pestering you with endless questions and thank you very much for your patience.
You only have to load the last turn but then you miss the history of data.
I recommend loading the game with the parameter -fd (fullscreen and daily saves) or -wd (windowed with daily saves). WitP will then archive all savegames in the folder save\autosave.
When tracker becomes slow I delete the db and then only import every seventh day and have a good part of the history preserved.
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Re: WitPTracker AE Release 1.11 Available!

Post by Dereck »

Marc wrote: Thu Nov 06, 2025 9:14 pm
You only have to load the last turn but then you miss the history of data.
I recommend loading the game with the parameter -fd (fullscreen and daily saves) or -wd (windowed with daily saves). WitP will then archive all savegames in the folder save\autosave.
When tracker becomes slow I delete the db and then only import every seventh day and have a good part of the history preserved.
[/quote]

I added the "d" but I'm still a bit confused.

I am using the -archive flag and I have an archive subfolder with all my operations, combat events and sigint text files for each turn. In my save folder I have all the daily save files I have.

With Tracker can i save over and old save game file and will Tracker see that as a new turn and load it?
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Re: WitPTracker AE Release 1.11 Available!

Post by RangerJoe »

Do you know what would be nice? If someone wrote a manual about how to use this aid. I don't use it myself but . . .
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Re: WitPTracker AE Release 1.11 Available!

Post by Chris21wen »

btd64 wrote: Thu Nov 06, 2025 7:37 pm There's only 4 db files....GP
Four whatever reason I've got 6, but it it started with 4. Two extra are trackerdb.log and trackerdb.lck.
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Re: WitPTracker AE Release 1.11 Available!

Post by Chris21wen »

Dereck wrote: Thu Nov 06, 2025 10:05 pm
Marc wrote: Thu Nov 06, 2025 9:14 pm
You only have to load the last turn but then you miss the history of data.
I recommend loading the game with the parameter -fd (fullscreen and daily saves) or -wd (windowed with daily saves). WitP will then archive all savegames in the folder save\autosave.
When tracker becomes slow I delete the db and then only import every seventh day and have a good part of the history preserved.
I added the "d" but I'm still a bit confused.

I am using the -archive flag and I have an archive subfolder with all my operations, combat events and sigint text files for each turn. In my save folder I have all the daily save files I have.

With Tracker can i save over and old save game file and will Tracker see that as a new turn and load it?
[/quote]

-fd (fullscreen and daily saves) or -wd (windowed with daily saves) are property switches applied to the games exe file, not Tracker. The games' save files are .pws files and it is these files that Tracker uses when loading turns. Yes you can use these in a multi-read by Tracker.

The -archive switch saves the six daily reports that are created by the game after every turn. I don't think these are not used by Tracker.

Not sure what you want to save over? Tracker uses the same save file every time you do a read. This is set via the witptracker.properties file. On mine it's wpae003.pws, just change the three digit number to anything higher then, when you save the game after every turn do so in that location and tracker will know when it reads what turn it is and if it's already read it. You can only load a turn once into Tracker.
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Dereck
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Re: WitPTracker AE Release 1.11 Available!

Post by Dereck »

Okay, let me start fresh with some background.

When I first started with WITP:AE again back in September I had just been released from the hospital so wasn't completely "here" and probably set up WITP:AE and Tracker incorrectly. I also, at the time, didn't know about the Tracker documentation website.

Being used to playing WITW or WITE2 when I saved turns I did NOT save over the same number but created a new save file for each day and used the multi-turn function to load the turns in. That worked fine but the last few turns when I load tracker the time went from about just under 20 seconds to nearly a minute.

After the information from my forum posts and from the Tracker website I've done the following after making hold folders for both the Tracker files and my game save files to be able to switch back if needed (which it was).

First, from the loading turns pointers and tips from the Tracker website I created a work subdirectory under the save directory and copied all my save files there except the auto save files. I then used the suggestion mentioned and renamed them from wpae003.pws ... wpae062.pws to wpae003.pws.0001 thru wpae003.pws.0056 and made a copy of the last file as wpae003.pws.

I then saved my current 003 thru 062 files in a hold subdirectory, deleted them from the save directory and copied the renamed files from the work subdirectory into the save directory.

QUESTION: From what I infer from both the Tracker documentation and some replies on the forum, I can/should use one slot (i.e., wpae003) and save over it making a backup numbered copy after each turn as per Tracker pointer and tips. Am I correct in this assumption?

Secondly, when I tried to clear out Tracker to reload I deleted the 4 trackerdb.* files I have (after saving copies of them) and then restarted tracker. When Tracker restarted it still had the last turn I had saved. From some replies from the forum it appears after people do that they can reload their turns to repopulate the database.

QUESTION: What did I do wrong that the last turn wasn't cleared out when I deleted those four files?

I have reverted back to my original set-up for both my save files and Tracker for the time being.

Thank you, in advance, for any assistance that can be provided.
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Re: WitPTracker AE Release 1.11 Available!

Post by Dewey169 »

Dereck wrote: Fri Nov 07, 2025 12:02 pm
Being used to playing WITW or WITE2 when I saved turns I did NOT save over the same number but created a new save file for each day and used the multi-turn function to load the turns in. That worked fine but the last few turns when I load tracker the time went from about just under 20 seconds to nearly a minute.
That’s normal….. As you fill Tracker with turns, you’re going to see slower response times. I had 750 turns loaded once and it took over 25 minutes just to start Tracker. How responsive it is often depends on your machine and how many turns you have loaded. At some point the databases get corrupted and/or because you’re using up all the available memory it won’t load a turn or start up. That’s when you delete the database files and start fresh with the current turn(or load a few past turns too) and go forward. Once you kinda of learn what the max number of turns on your PC/laptop is that you can load into Tracker, then you get into routine about when you need to be prepared to delete the databases. When I play WITE I limit what else is running on my machine because it just takes away from memory that’s available. Usually start tracker first and then the game and then any spreadsheets.
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Re: WitPTracker AE Release 1.11 Available!

Post by Marc »

Dereck wrote: Fri Nov 07, 2025 12:02 pm QUESTION: From what I infer from both the Tracker documentation and some replies on the forum, I can/should use one slot (i.e., wpae003) and save over it making a backup numbered copy after each turn as per Tracker pointer and tips. Am I correct in this assumption?

Secondly, when I tried to clear out Tracker to reload I deleted the 4 trackerdb.* files I have (after saving copies of them) and then restarted tracker. When Tracker restarted it still had the last turn I had saved. From some replies from the forum it appears after people do that they can reload their turns to repopulate the database.

QUESTION: What did I do wrong that the last turn wasn't cleared out when I deleted those four files?

I have reverted back to my original set-up for both my save files and Tracker for the time being.

Thank you, in advance, for any assistance that can be provided.
Yes you should always use the same slot. But you don't have to make backup copies by hand in the future if you start WitP with the parameter -fd or -fw as Chris wrote. WitP will do that for you. Looks like this in the folder SAVE\autosave if you are german. ;)
2025-11-08 02_29_28-autosave.jpg
2025-11-08 02_29_28-autosave.jpg (23.31 KiB) Viewed 332 times

When you deleted the db files and then started tracker it did not "still" have the last turn but "again". Why: because tracker still knew where to find the last savegame file and built the db from scratch again.
What you have to do:
Delete the db files, show tracker the path to the first savegame file to import (I recommend the earliest you have) by editing the witptracker.properties file. For example by "SaveMode=[0]" and putting the file in the tracker folder. Start tracker and you have the old status.
Now import the save games you want by "Turn - Multi-turn read"
2025-11-08 02_42_33-WitP Tracker AE [wpae007 - ThoMa Sho - Scen 17].jpg
2025-11-08 02_42_33-WitP Tracker AE [wpae007 - ThoMa Sho - Scen 17].jpg (8.1 KiB) Viewed 332 times
Choose the folder where you saved your pws files and don't forget to tick the "All .pws" box.
2025-11-08 02_49_42-Select Directory.jpg
2025-11-08 02_49_42-Select Directory.jpg (1.39 KiB) Viewed 332 times
I recommend one file a week for example. That's it.
Tracker has fewer data and is loading much faster again.
And don't forget to change the SaveMode setting back to the previous setting. :mrgreen:
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Re: WitPTracker AE Release 1.11 Available!

Post by Dereck »

Thank you very much. Your instructions were impeccable and it looks like I'm all set now.
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Dereck
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Re: WitPTracker AE Release 1.11 Available!

Post by Dereck »

I have another problem now. For some reason 2 bases won't import properly.

For French Frigate Shoal I noticed in the Near column that in the editor it was missing the last letter even though the base name included it so I took it off just to see if it would be what was wrong. It wasn't but now it seems I'm limited to characters and can't enter in the last letter even though it was there before.

What's happening?

Tracker Base Issue.jpg
Tracker Base Issue.jpg (295.09 KiB) Viewed 288 times
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Re: WitPTracker AE Release 1.11 Available!

Post by BBfanboy »

The Base Name on the left is probably just an index entry to find the base data. The name of the base the computer sees is the one in the Name field to the right.
All fields in a database have a defined maximum number of characters. It could be that French Frigate Shoal is one character too many for the indexing field on the left. Did you try adding the 'l' in the other Name field on the right?
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Re: WitPTracker AE Release 1.11 Available!

Post by Chris21wen »

What BBfanboy said.

I don't understand why you are editing the .txt file directly, it is created by Tracker. Doing so leaves you open to spelling mistakes which results in exactly the situation you have.

The best way to do it is to select file/regions and create, edit, merge or delete regions. Then go to the bases list and set base to the region you want it to be in. Finally export it.
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Re: WitPTracker AE Release 1.11 Available!

Post by Skyros »

Any chance the LCU Production page on the tracker website will be restored or populated? Its blank .
TRACKER.jpg
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Re: WitPTracker AE Release 1.11 Available!

Post by BBfanboy »

I don't use Tracker but as I understand it you have to tell it which report files to use to populate the Tracker DB. It can be a single report file (one day's worth of data) or a range of days.
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