T1 use of Air Interdiction (Days 2-7)

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Wiedrock
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T1 use of Air Interdiction (Days 2-7)

Post by Wiedrock »

Some example use for Air Interdiction in German T1.

It's vanilla T1 Air and these ADs added, they are just meant as a prove of concept, nothing in depth or optimized.

The big area is just a lazy version which could be split into many small Hexes to not interdict hexes that do not need interdiction (e.g. Rough). The Area in the top left is just for testing, when you get a Unit from the West towards Lvov it does the same, just better.
Attachments
interdiction rules and MP.png
interdiction rules and MP.png (704.17 KiB) Viewed 298 times
T1 Lvov Interdiction.jpg
T1 Lvov Interdiction.jpg (1.63 MiB) Viewed 357 times
T1 Lvov Interdiction ADs.jpg
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Last edited by Wiedrock on Sun Nov 09, 2025 6:38 pm, edited 1 time in total.
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tyronec
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Re: T1 use of Air Interdiction (Days 2-7)

Post by tyronec »

I don't think you can get enough interdiction to make a difference.
Think you would need basic interdiction on the rough hexes to add 1MP and perhaps 40 bombers or so for the open hexes to get it up to level 1-2.
So that is 2-300 bombers to make a line of interdiction that is only going to slow the Soviets down 1MP. But you already most of them for bombing airbases.

Better to save all their air miles for GS on T1.

There are occasions when this sort of interdiction could be worth it, for example if you have nearly closed a pocket and there are just one or two hexes for the pocketed units to escape through. But then you need to know what the front lines are going to be like at the end of your ground phase, which is not going to happen that often.
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HardLuckYetAgain
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Re: T1 use of Air Interdiction (Days 2-7)

Post by HardLuckYetAgain »

Interdiction on key choke points COUPLED with bombing the rail producing towns in the Lvov pocket (2 of them) will get the results you are looking for. Yes the Germans have plenty of aircraft to do it. I did this in my current game that I just started and I hit the end air phase on accident with still 8 squadrons of bombers not used. I sux at this game.
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Re: T1 use of Air Interdiction (Days 2-7)

Post by HardLuckYetAgain »

You don’t need GS on T1 :-(. At least I don’t use it at all.

I also don’t use German artillery on turn 1 either, send them back to OKH
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Re: T1 use of Air Interdiction (Days 2-7)

Post by HardLuckYetAgain »

Key choke points circled in black for interdiction. (Sorry at work using stupid phone)
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Re: T1 use of Air Interdiction (Days 2-7)

Post by HardLuckYetAgain »

Bomb these two railyards so Soviets can’t rail units out. The the Soviet units have to walk out.


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Wiedrock
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Re: T1 use of Air Interdiction (Days 2-7)

Post by Wiedrock »

tyronec wrote: Sun Nov 09, 2025 5:55 am Better to save all their air miles for GS on T1.
You won't consume much Mileage. I can probably do 70+ attacks with GS on in the south and would still have some mileage left.
In the north you may use/require to be sure GS for 2-3 attacks, center maybe for 1-2, even if you'd use it for 10each, this is still "nothing" overall. So if you need more mileage/GS for the South (you will have sufficient there, as said) you could then assign all the LB AGs to Lufflotte 4 during your Ground Phase and have those ready to do GS there as well.
tyronec wrote: Sun Nov 09, 2025 5:55 am Think you would need basic interdiction on the rough hexes to add 1MP
You do not, since no MOT would voluntarily walk thorugh a Rough hex if there aren't good roads. 8-)
It's a combination of Terrain MP interacting with the road network which gets topped by the administrative movement which depends on the road network again. This doubles up and makes Good Road Friendly Hexes a non-issue, but everything else seriously bad for MOT. I'll attach the relevant charts to the initial post.
HardLuckYetAgain wrote: Sun Nov 09, 2025 5:06 pm Bomb these two railyards so Soviets can’t rail units out. The the Soviet units have to walk out.
The Soviets can't rail anything out of that area if you put a Regiment in one of the hex south of Proskurov.
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Re: T1 use of Air Interdiction (Days 2-7)

Post by HardLuckYetAgain »

If that German regiment or the Rumanian gets retreated you can rail units out. Unless they changed something since the last time I have done this.

If there is no rail capacity to transport you don’t need the German regiment at that location at all.
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Re: T1 use of Air Interdiction (Days 2-7)

Post by HardLuckYetAgain »

I made the Rumanian unit retreat in my game vs Jasonboomer and was able to rail out. I also know Chaos45 did the same thing in his game based on his post at the end of Jasonboomers game AAR vs me. So make either the German regiment retreat or the Rumanian Division retreat then the Soviets 100% can rail out.
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Re: T1 use of Air Interdiction (Days 2-7)

Post by HardLuckYetAgain »

Thus with 0 (zero) rail yard capacity in the area the Soviet units can’t entrain and move by rail.
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Re: T1 use of Air Interdiction (Days 2-7)

Post by HardLuckYetAgain »

Here is Jasonboomers talking about the retreat of the Rumanian division.

https://forums.matrixgames.com/viewtopi ... 3#p5064136






And Chaos45 commenting on doing same thing.

https://forums.matrixgames.com/viewtopi ... 9#p5173369

Bottom post







Once retreated Soviet units railed out.
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Wiedrock
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Re: T1 use of Air Interdiction (Days 2-7)

Post by Wiedrock »

Without GA UNIT rules you certainly can expect everything.
With German reorganized GS assignments and using historical/limiting GA UNIT rules this should be rather hard to pull off, although massively dependend on the unit's seed-RNG and their T1 MP rolls - so may still be possible.
Almost every battle can be won with enuff tries.
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