Armored Trains over gunned/HQ attach

Strategic Command WWII World at War Tech Support
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HarrySmith
Posts: 230
Joined: Tue Aug 06, 2019 7:31 pm
Location: Australia

Armored Trains over gunned/HQ attach

Post by HarrySmith »

Personally I feel the Armored trains are way over-gunned in this game. In the current game I am playing particularly in early stages of Barbarossa they were devastating on German tanks and armies. Even though they were only inf 1 weapons they were taking 2 points of damage on tanks level 2 and armies. Opponent did use 2 together in conjunction so wiping out half the strength which allowed other units to mop up. Once armored trains were level 2 they were taking 2 to 4 points of damage on each hit. Yes they were probably attached to Zuchov but my units were attached to level 9 HQ"s. At this stage my tanks were level 3. One tank unit was wiped out totally by 2 train hits.Every turn I lost a major unit to the trains and a few follow up attacks. Yes I was pushing to the front as I believe the Germans need to do to gain territory and and often supply of perhaps 4. I know this is a factor but reality was the trains were not destroying corps of armor or armies this way. It gives the Russians free drastic hits every turn without taking any losses. Even once I had artillery positioned to counter attack with numerous turns in a row they didn't take 1 point of damage. Even with air attacks , the air units took more damage than the trains. Given trains run on tracks that are very easy to destroy from the air or by artillery fire, cannot change direction they seem to dominate the battlefield like nothing else. When I play Russia I still feel the trains are too impactful on results.
My suggestion is to either have more like artillery stats or half their current attack values and weaken their defense against air and artillery as in reality they did help but not so decisively. Please anyone put in your feedback but not biased if you predominantly only play Allies.

HQ Un-attachment
I do find that after you seem to take 2 attacks on 1 unit, that unit then drops attachment to HQ units. This seems to be reflected in losses then taken. At the start of every turn i check attachments and find units attacked at least twice are un-attached to a HQ on my next turn. This is if HQ is on auto assist mode or manual, both seem to do it. Another thing I am noticing is HQ units jumping to auto without doing so. This seems to be the case in the last 2/3 patch updates. I have mentioned this before and surely others have noticed this too ?
With attachments I feel you should be able to attach any allied units to any HQ. I am talking allied by side not "The Allies:
So minor HQs can attach units of any aligned nation, with the exceptions of Russia (not cooperative with Allies) and China as covered with Stillwell and again not fully cooperative.

Anyway would love to hear what others thoughts are on all the above.
Umeu
Posts: 270
Joined: Tue Dec 27, 2022 7:58 am

Re: Armored Trains over gunned/HQ attach

Post by Umeu »

Not sure about armored trains, they might be a little bit too strong, but imo it's not because of their attack, but because they don't take damage when they attack (and also seem to take very little when defending). However, I have never seen anyone score 3-0's with them, not to mention 4-0's or 5-'0s. The highest prediction I've seen on them is 2-0, so a 3-0 should be possible if you get lucky with the extra damage ping. So if you have been seeing those numbers, something else was going on (like low supply vs very high supply etc).
I don't really understand why armored trains don't take damage when attacking, so maybe one of the devs can explain it?

As for HQ attachment, I have never noticed what you describe and I definitely see units that have survived even more than 2 attacks still attached to HQ. It's true that auto-assist sometimes detaches units, and usually the choice they make is bad, but I have never noticed that it's somehow connected to being attacked, and I know for sure that it also detaches units that have not been attacked (such as air units, which is actually highly inconvenient in lower supply zones).

About generals, I don't agree. I think the minor nations should not give a command bonus to other minor nations. They give supply, and this is also a form of commanding, the bonus is to show that they are under command of someone trusted, so I think it's fine. The only exception I'd like to see is that the Australian HQ can also command NZ units, and vice versa (in case someone ever decides to make an Aussie HQ). Also, this change would primarily benefit the Western Allies (UK mostly) and I don't think they need more buffs at the moment.
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Old_Shane
Posts: 109
Joined: Sun Aug 01, 2021 4:07 pm
Location: Canada

Re: Armored Trains over gunned/HQ attach

Post by Old_Shane »

I am happy to have my perspective corrected. But it seems armoured trains are made for safe transportation. Its hard to imagine attacking or defending with them.
There are other opportunities to allow HQs to command allied units. For example after 1944 Crerar commanded 1st and 2nd Canadian corps (including 1st Polish Armoured and 15th Scots Infantry), plus 1st and XXX British corps. At times also having the Belgian Brigade, 104th American Infantry division, the Netherland Brigade and the Czech Brigade. Maybe set it up so that allied nations can command each other only if manually selected to. In other words never on "auto". Some exceptions are prudent (aside from what Umeu mentions) - like Romania, Hungary and Bulgaria.
petedalby
Posts: 491
Joined: Fri Dec 18, 2020 3:22 pm

Re: Armored Trains over gunned/HQ attach

Post by petedalby »

I'm being tag teamed by 2 armoured trains in my current game. They do occasionally take damage but they are very destructive.

Maybe a solution is to restrict the USSR to just 1 Train?
Umeu
Posts: 270
Joined: Tue Dec 27, 2022 7:58 am

Re: Armored Trains over gunned/HQ attach

Post by Umeu »

petedalby wrote: Wed Nov 12, 2025 10:28 am I'm being tag teamed by 2 armoured trains in my current game. They do occasionally take damage but they are very destructive.

Maybe a solution is to restrict the USSR to just 1 Train?
They take damage from the artillery cover, but not from the defending unit.

1 train would be ok, though 2 and taking damage would be ok also. Not sure why they don't take damage.
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