Zombies vs Tigers

Post new mods and scenarios here
Post Reply
User avatar
sPzAbt653
Posts: 10091
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Zombies vs Tigers

Post by sPzAbt653 »

250,000 Zombies vs. 12 Tiger Tanks

Because sometimes you just want to kill zombies.
:D
Attachments
Zombies vs Tigers.zip
(311.26 KiB) Downloaded 15 times
ZvTjpg2.jpg
ZvTjpg2.jpg (360.73 KiB) Viewed 302 times
Last edited by sPzAbt653 on Sat Nov 15, 2025 10:16 pm, edited 7 times in total.
User avatar
Curtis Lemay
Posts: 14892
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Zombies vs Tigers

Post by Curtis Lemay »

But do the Tiger dead turn into zombies?
My TOAW web site:

Bob Cross's TOAW Site
User avatar
sPzAbt653
Posts: 10091
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Re: Zombies vs Tigers

Post by sPzAbt653 »

Could Zombies kill Tiger Crews? I haven't seen it happen yet. The worst I've seen is the tanks might become disabled. They did break down a lot. Some caught fire, some throw tracks. In this case some also get bogged down on top of so many Zombies. Of course, TOAW doesn't have damage categories like this, so I'm just making it all up, but if you do lose a tank, there will be news to this effect.
User avatar
Curtis Lemay
Posts: 14892
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Zombies vs Tigers

Post by Curtis Lemay »

Seems like if the zombies kill a tank unit that unit should spawn a zombie tiger unit. That's the thing about zombies => your dead change sides! And even the tanks themselves could become zombies => they keep running even after suffering catastrophic damage. :lol:
My TOAW web site:

Bob Cross's TOAW Site
User avatar
sPzAbt653
Posts: 10091
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Re: Zombies vs Tigers

Post by sPzAbt653 »

Well that's an interesting take - a zombie virus jumping to an inanimate object.

I was trying to come up with a 'monster' for this scenario, and I ended up with a Nemesis type thing [Resident Evil]. Instead, maybe a zombie tank ala Christine would work? I have to be careful, I don't want to affect the credibility of the scenario nor lose the respect of zombie fans.

There is a CvC playthru at: https://youtu.be/XrNt76ONSJQ
User avatar
Cpl GAC
Posts: 349
Joined: Fri Jul 16, 2021 6:38 pm

Re: Zombies vs Tigers

Post by Cpl GAC »

Zombies never run out of supply. At least on tv.
User avatar
sPzAbt653
Posts: 10091
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Re: Zombies vs Tigers

Post by sPzAbt653 »

TV is certainly a valid source, although like any source it might not be considered definitive. As usual, we cross check and apply our selective logic. It is probably undebatable that any and all sources indicate that zombies do not eat or drink, nor do they need ammunition as they don't use weapons. Therefore we can stipulate that zombies need no supply.

However, for TOAW tactical considerations and for this gaming application, the zombie side does have a supply source. This gives the human player the secondary objective of cutting off the zombies from their supply source, which causes them to behave a little worse. This adds choices to both sides of the scenario, which is generally a good thing.
User avatar
Curtis Lemay
Posts: 14892
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Zombies vs Tigers

Post by Curtis Lemay »

sPzAbt653 wrote: Thu Nov 20, 2025 3:37 am It is probably undebatable that any and all sources indicate that zombies do not eat...
Well, except for brains. :D
My TOAW web site:

Bob Cross's TOAW Site
Post Reply

Return to “Mods and Scenarios”