BB California not repairing

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Dereck
Posts: 3216
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

BB California not repairing

Post by Dereck »

I have the BB California in the shipyard at Pearl Harbor trying to repair damage down to where I can transfer her to the West Coast. I've had her in the shipyard for a number of turns now but it seems like she's not getting repaired.

What am I doing wrong?

Pearl Harbor Shipyard.jpg
Pearl Harbor Shipyard.jpg (115.85 KiB) Viewed 560 times
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
User avatar
btd64
Posts: 14501
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

Re: BB California not repairing

Post by btd64 »

Dereck wrote: Wed Nov 05, 2025 4:51 pm I have the BB California in the shipyard at Pearl Harbor trying to repair damage down to where I can transfer her to the West Coast. I've had her in the shipyard for a number of turns now but it seems like she's not getting repaired.

What am I doing wrong?


Pearl Harbor Shipyard.jpg
You're not doing anything wrong that I can see. It's not going to drop damage points every day. You have to be patient....GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050

AKA General Patton

DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
dr.hal
Posts: 3577
Joined: Sat Jun 03, 2006 12:41 pm
Location: Covington LA via Montreal!

Re: BB California not repairing

Post by dr.hal »

PH yard is not big, It will take months, but you need to get floatation down to 50 or lower before you send her to the wast coast for repair and upgrade...
User avatar
RangerJoe
Posts: 18490
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: BB California not repairing

Post by RangerJoe »

The USS California is being repaired. It is 93% towards removing ONE point of damage. Look at the ship information that you posted to see that.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
RangerJoe
Posts: 18490
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: BB California not repairing

Post by RangerJoe »

You should also repair the USS West Virginia more. The damage needs to be lower if you are going to send her to the West Coast, the system damage should be 0 and the float damage should be less than 50 for a safer trip.

I also suggest off loading the float planes and utilize them for ASW and/or naval search in the Hawaiian Islands area.

Also when you upgrade and/or convert a ship, you can have their repair priority set to "Low" which should not delay the process unless it also has battle damage.

Once the repair process starts, don't change the repair allocation until all of the possible repairs for the method has been completed or shipyard space is open for major repair work. When you switch repair allocation modes, all repair points percentages are reduced to zero.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
Dereck
Posts: 3216
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

Re: BB California not repairing

Post by Dereck »

RangerJoe wrote: Wed Nov 05, 2025 6:27 pm The USS California is being repaired. It is 93% towards removing ONE point of damage. Look at the ship information that you posted to see that.
Thank you for showing that to me. The last time I played this game I must not have gotten into ship repair in depth and didn't know this. Not everyone knows as much about this game as you do.
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
User avatar
Dereck
Posts: 3216
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

Re: BB California not repairing

Post by Dereck »

RangerJoe wrote: Wed Nov 05, 2025 6:35 pm You should also repair the USS West Virginia more. The damage needs to be lower if you are going to send her to the West Coast, the system damage should be 0 and the float damage should be less than 50 for a safer trip.

I haven't wanted to put a lot of tonnage in the shipyard for just two ships since I've been having a number of naval battles around Canton Island. I've been sending the Japanese ships to the bottom but mine have been getting quite damaged and I've wanted to save the room for those to get them in and out quickly.

I probably missed the boat in that I should have put those two battleships in the shipyard from day 1 and let them repair while I had the time so I could ship them off to the West Coast.


I also suggest off loading the float planes and utilize them for ASW and/or naval search in the Hawaiian Islands area.

Also when you upgrade and/or convert a ship, you can have their repair priority set to "Low" which should not delay the process unless it also has battle damage.

Thank you. If it's in a port where all other ships are being repaired using pierside repair is it still beneficial?

Once the repair process starts, don't change the repair allocation until all of the possible repairs for the method has been completed or shipyard space is open for major repair work. When you switch repair allocation modes, all repair points percentages are reduced to zero.
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
User avatar
RangerJoe
Posts: 18490
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: BB California not repairing

Post by RangerJoe »

Dereck wrote: Wed Nov 05, 2025 9:16 pm
RangerJoe wrote: Wed Nov 05, 2025 6:35 pm You should also repair the USS West Virginia more. The damage needs to be lower if you are going to send her to the West Coast, the system damage should be 0 and the float damage should be less than 50 for a safer trip.

I haven't wanted to put a lot of tonnage in the shipyard for just two ships since I've been having a number of naval battles around Canton Island. I've been sending the Japanese ships to the bottom but mine have been getting quite damaged and I've wanted to save the room for those to get them in and out quickly.

I probably missed the boat in that I should have put those two battleships in the shipyard from day 1 and let them repair while I had the time so I could ship them off to the West Coast.


I also suggest off loading the float planes and utilize them for ASW and/or naval search in the Hawaiian Islands area.

Also when you upgrade and/or convert a ship, you can have their repair priority set to "Low" which should not delay the process unless it also has battle damage.

Thank you. If it's in a port where all other ships are being repaired using pierside repair is it still beneficial?

Once the repair process starts, don't change the repair allocation until all of the possible repairs for the method has been completed or shipyard space is open for major repair work. When you switch repair allocation modes, all repair points percentages are reduced to zero.
Look at the bottom of the picture where it shows the total tonnage being repaired and the shipyard capacity. The various repair ships (ARs, ARDs, and various tenders) along with Naval Support help to repair at pierside if they are not specifically tasked to ships. How that is done is handled by the computer and the priority that you set.

Here is a thread from a non-developer expert as to how repairs are handled in the game. He does his research and I only found him incorrect one time on a minor issue but that was because an update changed this.

Ship Repair 101 Guide
Post by Alfred

https://forums.matrixgames.com/viewtopi ... 3#p2847023
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
Chris21wen
Posts: 7597
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: BB California not repairing

Post by Chris21wen »

Dereck wrote: Wed Nov 05, 2025 9:16 pm
I haven't wanted to put a lot of tonnage in the shipyard for just two ships since I've been having a number of naval battles around Canton Island. I've been sending the Japanese ships to the bottom but mine have been getting quite damaged and I've wanted to save the room for those to get them in and out quickly.
Basically

Floation repairs take priority. A ship in this game only sinks through floation damage never emgine or system. All engine/system damage does in reduce speed and fighing ability.
Only shipyards (and ARDs) can repair major flooding.
Shipyards have a capacity and you should alway utilized this capacity to it's maximum as there is no accumulation of repair pionts. Use or lose. There is no capacity for the other modes except for repair ships.
Repairs speeds vary with readiness (docked or in TF) being slowest, followed by peirside, repair ship and fastest, shipyard. The repair modes also determine what type and what level can be repaired in that mode.
All modes are capable of repairing all types of damage to some extent, E.g. minor damage.
There is no delay penalty for switching repair mode form shipyard to peirside or the reverse. All it does is change what can be repaired and the repair speed. There is a delay for going to readiness

Please read the repair guide see the link above.
User avatar
Sardaukar
Posts: 12666
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

Re: BB California not repairing

Post by Sardaukar »

As to OP, it is repairing.

You can see it with 93% for next point be repaired.

You cannot expect very quick repairs when your repair estimate is 450 days for fully repaired.

By minimum, you will have to wait some months before that ship is safe(r) to sail to West Coast and into bigger shipyard.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
User avatar
BBfanboy
Posts: 20476
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

Re: BB California not repairing

Post by BBfanboy »

Chris21wen: Shipyards have a capacity and you should alway utilized this capacity to it's maximum as there is no accumulation of repair pionts. Use or lose.
I think this is misleading for two reasons:
1. When I have ships in the SY repairing float damage and I then (within SY capacity) add another large ship with float damage, the repair time for the first one goes up.
2. Alfred said the SY size determines how many SY points are produced each turn. If there are no ships in the SY, those points can be added to the Port repair points (Pierside) to speed up repairs of those ships. If there are ships in the SY the points are distributed according to repair priority but they are all used, even if the total capacity of the SY (by displacement tonnage) is not taken up.

Also note that repair of major systems like weapons and radars can require a large enough port or a SY. A table in the manual shows the size of port needed to repair a weapon based on its load cost. The tricky thing is that when the ship is first disbanded in port it does not show the repair estimate for the weapon that day! After a day's assessment by the yardmaster, the delay to repair the weapon is added to the repair estimate.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Chris21wen
Posts: 7597
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: BB California not repairing

Post by Chris21wen »

A quote from Alfred repair guide.

'• Unused repair capabilities are not carried over to the next turn, it is therefore a case of use it this turn or lose it'
User avatar
RangerJoe
Posts: 18490
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: BB California not repairing

Post by RangerJoe »

BBfanboy wrote: Thu Nov 06, 2025 2:31 pm
Alfred said the SY size determines how many SY points are produced each turn. If there are no ships in the SY, those points can be added to the Port repair points (Pierside) to speed up repairs of those ships. If there are ships in the SY the points are distributed according to repair priority but they are all used, even if the total capacity of the SY (by displacement tonnage) is not taken up.
Not the shipyard (SY) but the repairs ships which include the tenders.

From the above link:
Some of these IRP sources will pool together their generated IRP at the same location for use in the same turn to ships in certain “repair modes”. Others do not. Just like WRP, unused IRP are not carried forward to the next turn but the progress work made in one turn to partially remove a POD is carried over to the next turn. “Repair ships” must be disbanded in the port in order to generate any IRP.

IRP generated by shipyards are expended only on ships in “shipyard repair mode”, undergoing repair in the shipyard. Ships in “shipyard repair mode” only use IRP generated by the shipyard, they do not benefit from IRP generated by other sources. Repairs to ships not in “shipyard repair mode” do not benefit from any IRP generated by the shipyard.

Ships in “repair ship mode” will benefit only from IRP generated by the relevant “repair ships” (see tables F and G below for the relevant “repair ship”). When there are ships in “repair ship mode”, IRP generated by repair ships are not expended on ships in any other repair mode. However, if there are no ships in “repair ship mode”, the IRP generated by “repair ships” will be directed automatically by the “repair manager” to ships in “pierside mode” only, they will not be expended on ships in “readiness mode”.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
BBfanboy
Posts: 20476
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

Re: BB California not repairing

Post by BBfanboy »

Further evidence of what Alfred said (in other discussion than his Repair 101) : I had three ships in Cape Town ready to come out of pierside conversion to XAP in 3 days. I got a new ship in CT and sent it to the SY to start its xAP conversion (first day gives it 28 points of float damage). The three ships in Pierside mode all went to 4 days to finish their conversion. The only way to explain this is that the SY was empty before I started the new ship conversion and it was donating points to the port pierside repairs. When the SY had something assigned to it, all its points went there, lengthening the repair time Pierside.
Edit to add - no other ships were added to or removed from pierside or dockyard repair.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Chris21wen
Posts: 7597
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: BB California not repairing

Post by Chris21wen »

BBfanboy wrote: Wed Nov 12, 2025 7:30 am Further evidence of what Alfred said (in other discussion than his Repair 101) : I had three ships in Cape Town ready to come out of pierside conversion to XAP in 3 days. I got a new ship in CT and sent it to the SY to start its xAP conversion (first day gives it 28 points of float damage). The three ships in Pierside mode all went to 4 days to finish their conversion. The only way to explain this is that the SY was empty before I started the new ship conversion and it was donating points to the port pierside repairs. When the SY had something assigned to it, all its points went there, lengthening the repair time Pierside.
Edit to add - no other ships were added to or removed from pierside or dockyard repair.
Your correct, so used to doing it I never conciously realised it was. As Alfred said it is 'repair capabilities' at the port and not just the shipyard.
User avatar
RangerJoe
Posts: 18490
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: BB California not repairing

Post by RangerJoe »

This could also have occurred when Gary and his shipyard manager with his die rolls recalculated everything!
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
BBfanboy
Posts: 20476
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

Re: BB California not repairing

Post by BBfanboy »

RangerJoe wrote: Thu Nov 13, 2025 12:27 pm This could also have occurred when Gary and his shipyard manager with his die rolls recalculated everything!
It's just logical - would a SY owner let his welders, machinists and other skilled workers sit idle - costing him money - or would he offer to assign them (for a price) to ships in port that need repairs? And the Navy would want everything shipshape ASAP so that they could assign the ship to operations. It's a win-win.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Post Reply

Return to “War in the Pacific: Admiral's Edition”