[1.27d]Farm construction impossible: AI's misinterpretation?

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JeanleChauve
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[1.27d]Farm construction impossible: AI's misinterpretation?

Post by JeanleChauve »

This is on the StrategosAcademy Let's Play, an excellent tutorial channel dedicated to SE. Here's where this bug occurs: https://youtu.be/fYsxtuZCl8M?si=ceUkNhCCqrK6E_2T&t=331
He kindly provided me with his save files.
Turn 97 and before: Prairie isn't producing enough food for its population. It only has one level 1 domestead.
However, despite having the population and credits, it hasn't built anything for several turns, and this continues until turn 102 when it builds two domes.

In fact, it's the lack of a few logistics points in the domestead that's blocking any new construction. The AI ​​thinks there isn't enough population for the farm.
By allocating 50 custom points to the dome-steads at the end of turn 97, 2 new domes are built the following turn. Otherwise, you have to wait until turn 102 where the logistics problem resolves itself in another way.
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StrategosAcademy
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Re: [1.27d]Farm construction impossible: AI's misinterpretation?

Post by StrategosAcademy »

Thanks for reporting it. In the video I wrongly interpreted the construction as a result of disallowed emergency food, but you are right. It's because finally the single private farmstead got 50 LPs which unlocked the missing private food assets construction.
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Vic
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Re: [1.27d]Farm construction impossible: AI's misinterpretation?

Post by Vic »

Big thx!
This too will be fixed upcoming open beta
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