Industry cost

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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josemanuel2804
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Industry cost

Post by josemanuel2804 »

Hi Guys
Playing as Japs
Can someone remember me what is the TOTAL cost of in creasing 1 single capacity in light Industry ?
I think is at least 1000 supplies
The question then is why to incrase the light Industry capacity if you never recover the cost
Thanks
JMA
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Bo Rearguard
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Re: Industry cost

Post by Bo Rearguard »

On the whole, expanding Light Industry is rarely justified. However, it can be viable in places that produce a lot of resources and take a long time to come under Allied bombardment or occupation like Manchukuo or Sakhalin thus vindicating the investment. Expanding LI at Fusan can help direct more supply there for trans-shipment to Japan.
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Yaab
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Re: Industry cost

Post by Yaab »

You do recoup a small bit of repair investments

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BBfanboy
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Re: Industry cost

Post by BBfanboy »

josemanuel2804 wrote: Tue Nov 18, 2025 10:05 am Hi Guys
Playing as Japs
Can someone remember me what is the TOTAL cost of in creasing 1 single capacity in light Industry ?
I think is at least 1000 supplies
The question then is why to incrase the light Industry capacity if you never recover the cost
Thanks
JMA
It costs 100 supply and 10 manpower and 10 HI points to expand (lay the foundation) for a new point of LI production. Then that point has to be "repaired" (constructed) and that costs another 1000 supply so the total supply cost is 1100. Given enough resources it will produce 1 point of supply per day so the supply payback takes almost exactly 3 years.
Japan has lots of resources on Hokkaido and some on Sakhalin but it costs fuel to bring the resources to Japan, and fuel is more critical than supply in the early game. Then there is the demand on shipping for the expansion during the first six months and feeding the garrisons after that.
The best a player can do is seek a good balance early on (some ships hauling resources to Honshu and the rest taking supply to the troops) and plan a retraction of the perimeter when Allied power starts kicking in the door. After six months at the first retraction perimeter, be ready to retract again, and have lots of good fighters to protect Japan's industries.
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RangerJoe
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Re: Industry cost

Post by RangerJoe »

Bo Rearguard wrote: Tue Nov 18, 2025 11:53 am On the whole, expanding Light Industry is rarely justified. However, it can be viable in places that produce a lot of resources and take a long time to come under Allied bombardment or occupation like Manchukuo or Sakhalin thus vindicating the investment. Expanding LI at Fusan can help direct more supply there for trans-shipment to Japan.
You really want the resources at Fusan and increasing the Light Industry there is one way to increase the demand which brings the resources there.

In the editor, the cost can be reduced but it is 1000 to repair the industry but there is a supply cost of 100 just to plan the expansion, so the total cost is 1100.
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Cavalry Corp
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Re: Industry cost

Post by Cavalry Corp »

Ranger - You are well informed...Where the editor can LI cost be changed, I would like to see it :)

Also, do you know if you can amend the Manchukuo garrison requirements??
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RangerJoe
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Re: Industry cost

Post by RangerJoe »

Cavalry Corp wrote: Wed Nov 19, 2025 6:39 pm Ranger - You are well informed...Where the editor can LI cost be changed, I would like to see it :)

Also, do you know if you can amend the Manchukuo garrison requirements??
I don't know how but some people have done so. I suggest that you look in the modding section.
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BBfanboy
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Re: Industry cost

Post by BBfanboy »

LI is device 527 in the Editor. The parameters for LI production are in there but not for expansion/repairs.
So I looked under "Scenario" , "Locations" and "AI Data" but could not find anything there about repairing LI.

I suspect RJ was conflating the LI production data (which can be changed) with the repairs. Easy to do at our age!
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RangerJoe
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Re: Industry cost

Post by RangerJoe »

BBfanboy wrote: Wed Nov 19, 2025 10:36 pm LI is device 527 in the Editor. The parameters for LI production are in there but not for expansion/repairs.
So I looked under "Scenario" , "Locations" and "AI Data" but could not find anything there about repairing LI.

I suspect RJ was conflating the LI production data (which can be changed) with the repairs. Easy to do at our age!
I believe that LST changed the industry cost in at least one mod of his design.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Cavalry Corp
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Re: Industry cost

Post by Cavalry Corp »

Yes, ok, but how - I see nothing in the editor, and agree repair of LI should be max 500.

Cav
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