New to the game - Basic Questions

A sub-forum for players new to WIF, containing information on how to get started and become an experienced player.

Moderator: Shannon V. OKeets

User avatar
rkr1958
Posts: 30696
Joined: Thu May 21, 2009 10:23 am

Re: New to the game - Basic Questions

Post by rkr1958 »

Angeldust2 wrote: Tue Oct 14, 2025 9:41 pm I concur, my understanding is, your bullet point (6) is valid.
Thanks!
Ronnie
User avatar
Orm
Posts: 31632
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: New to the game - Basic Questions

Post by Orm »

rkr1958 wrote: Tue Oct 14, 2025 8:38 pm
(6) I probably reading too much into the rules; because a strict reading of the rules says nothing about limiting land base air so I should be able to add 5 US SCS and as many US land base air that can react?
Yep. :)

And the air that already has actively flown to the sea box.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
rkr1958
Posts: 30696
Joined: Thu May 21, 2009 10:23 am

Re: New to the game - Basic Questions

Post by rkr1958 »

Isolated Reorg Question.

(1) I'm playing with isolated reorganization optional rule.
(2) The 1st screen CAP below is just before final reorganization and the 2nd is after.
(3) MWIF is treating the IJA 20th inf & Nagoya MIL armies as isolated.
(4) But, can't I trace an "infinite" supply path to them through the 11th inf army?
(5) Note that the 11th inf army is reorg but not the adjacent 20th inf & Nagoya MIL armies.
(6) This is a bug, right?
(7) Or am I completely misunderstanding something?
999-Isolated-reorg-bug-1.png
999-Isolated-reorg-bug-1.png (1.88 MiB) Viewed 417 times
999-Isolated-reorg-bug-2.png
999-Isolated-reorg-bug-2.png (1.71 MiB) Viewed 417 times
Ronnie
User avatar
Joseignacio
Posts: 3080
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: New to the game - Basic Questions

Post by Joseignacio »

Dont know about the "11th inf army", cant see it in the image due to the size/definition.

But I can tell you it is a bug. They should all reorg.

And it happens to me all the time in China and sometimes maybe Africa.

NB : I saw it now, and you are right.
User avatar
Orm
Posts: 31632
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: New to the game - Basic Questions

Post by Orm »

It is indeed a bug.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
rkr1958
Posts: 30696
Joined: Thu May 21, 2009 10:23 am

Re: New to the game - Basic Questions

Post by rkr1958 »

Thanks (again) guys.

Bug report filled in the beta tester section.

This is one of a half dozen of so that I've filled in the last month or so.

Even though I feel like a tree falling in a forest with no one around.

But I plan to keep on falling.
Ronnie
User avatar
paulderynck
Posts: 8504
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

Re: New to the game - Basic Questions

Post by paulderynck »

Seems to me the design is such that the length to trace is artificially limited to some finite distance so the program doesn't take a lloooonnnnggg time to do end of turn re-org. We humans "see" the map differently than the program does (at least this program).

Unfortunately if you use the option you either have to accept the limitation, edit the file, or correct with debug tools.
Paul
User avatar
Centuur
Posts: 9081
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

Re: New to the game - Basic Questions

Post by Centuur »

paulderynck wrote: Tue Nov 18, 2025 7:29 pm Seems to me the design is such that the length to trace is artificially limited to some finite distance so the program doesn't take a lloooonnnnggg time to do end of turn re-org. We humans "see" the map differently than the program does (at least this program).

Unfortunately if you use the option you either have to accept the limitation, edit the file, or correct with debug tools.
I've always wondered about this one. If the game would only check for isolation at the final reorganisation phase, I wouldn't mind a long calculation at that time. After all, it's only one time each turn. But the game is now checking for isolation in every phase to give a unit that indication, so a limitation had to be imposed...
Peter
User avatar
Joseignacio
Posts: 3080
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: New to the game - Basic Questions

Post by Joseignacio »

Seems to me the design is such that the length to trace is artificially limited to some finite distance so the program doesn't take a lloooonnnnggg time to do end of turn re-org. We humans "see" the map differently than the program does (at least this program).

Unfortunately if you use the option you either have to accept the limitation, edit the file, or correct with debug tools.
There was something about that, with the limitation to 50 and then 20 and I believe 10 hexes IIRW, but I have seen units further away that reorganized. I believe there is something more into it.
Angeldust2
Posts: 425
Joined: Tue Apr 28, 2020 4:24 am

Re: New to the game - Basic Questions

Post by Angeldust2 »

Centuur wrote: Wed Nov 19, 2025 3:00 pm I've always wondered about this one. If the game would only check for isolation at the final reorganisation phase, I wouldn't mind a long calculation at that time. After all, it's only one time each turn. But the game is now checking for isolation in every phase to give a unit that indication, so a limitation had to be imposed...
Correct. Actually, you should enable optional rule "Isolation" just at the end of an impulse (but before HQ Reorg) and only in impulses, when there is a chance for the turn to end. This rule can be toggled on/off.
User avatar
paulderynck
Posts: 8504
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

Re: New to the game - Basic Questions

Post by paulderynck »

Sure that can be done but if the game does not implement the rule correctly, you are still left with trying to find ways to fix game files for units that should have reorganized. Or conversely, say you want to use the Isolated Re-org rule in your game but keep the option turned off, then you have to fix game files for units that reorganized, but should not have.
Paul
User avatar
rkr1958
Posts: 30696
Joined: Thu May 21, 2009 10:23 am

Re: New to the game - Basic Questions

Post by rkr1958 »

(1) Ok guys, another one for you rules gurus.

(2) Check out the route of the Bechar, Algeria RP to a London factory.

(3) First, how does it get from the end of the rail line in Tangier, Spanish Morocco to the rail line starting in Gibraltar?

(4) I don't see a rail connection over the straight?
03-AL-CW-Production-Bechar-RP.png
03-AL-CW-Production-Bechar-RP.png (1.23 MiB) Viewed 314 times
Ronnie
User avatar
Joseignacio
Posts: 3080
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: New to the game - Basic Questions

Post by Joseignacio »

Well, I cannot say why the rail at straits are painted differently, but if you look at these, you'll see some of them have a railroad painted all over the strait, others just until the very line of the strait and others like Gibraltar or Tangier only a tiny part of it is painted (I guess so that the lack of its historical existence doesnt call the eye) .

I believe they are all the same no matter how they are displayed in MWIF. IIRW all these have rail connections and resources and units can be railed through them.

Also, IIRW (although I am not positive), the Bechar resource can be railed this way and usually is, be it for France or for CW.

And it is not considered to go by sea in this case, else it would be impossible since a resource cant cross seas twice.


Captura de pantalla 2025-11-25 001341.png
Captura de pantalla 2025-11-25 001341.png (546.45 KiB) Viewed 305 times
Captura de pantalla 2025-11-25 001600.png
Captura de pantalla 2025-11-25 001600.png (123.72 KiB) Viewed 305 times
Captura de pantalla 2025-11-25 001621.png
Captura de pantalla 2025-11-25 001621.png (214.35 KiB) Viewed 305 times
Captura de pantalla 2025-11-25 001706.png
Captura de pantalla 2025-11-25 001706.png (199.8 KiB) Viewed 305 times
User avatar
paulderynck
Posts: 8504
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

Re: New to the game - Basic Questions

Post by paulderynck »

The crossing arrow allows it when RR hexes are on either side.
Paul
User avatar
rkr1958
Posts: 30696
Joined: Thu May 21, 2009 10:23 am

Re: New to the game - Basic Questions

Post by rkr1958 »

Thanks guys!
Ronnie
User avatar
Orm
Posts: 31632
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: New to the game - Basic Questions

Post by Orm »

Noteworthy when it gets to straits is also that one unit per side can rail across each straits per turn if there is a railway hex on each side of the straits.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Joseignacio
Posts: 3080
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: New to the game - Basic Questions

Post by Joseignacio »

Yaeh, and there is the possible block with fleet if the needed optional has been selected.
User avatar
Orm
Posts: 31632
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: New to the game - Basic Questions

Post by Orm »

Joseignacio wrote: Tue Nov 25, 2025 12:55 pm Yaeh, and there is the possible block with fleet if the needed optional has been selected.
Indeed. Good of you to remind me. Thank you. :)

Do not care for that option. Especially when combined with limited oversea supply. :evil:
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
rkr1958
Posts: 30696
Joined: Thu May 21, 2009 10:23 am

Re: New to the game - Basic Questions

Post by rkr1958 »

Another one guys ... this one a supply question.

(1) The US is (still) neutral.
(2) Last turn they option 7, "Occupy Greenland & Iceland".
(3) The US has NO CP chain from the US to Greenland.
(4) The CW does have a CP chain from the US to Greenland.
(5) This turn the US rebased 3 NAV units from the US East Coast to Greenland (as shown below).
(6) MWIF indicates that the 3 NAV units are in supply.
(7) Is that correct?
03-AL-Atlantic-Greenland.png
03-AL-Atlantic-Greenland.png (516.65 KiB) Viewed 242 times
Ronnie
User avatar
Joseignacio
Posts: 3080
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: New to the game - Basic Questions

Post by Joseignacio »

If you have the optional Limited Supply Overseas no, because CW convoys cannot supply or help supply a neutral USA. I have a faint doubt, the rule says:
SiF option 11: (limited overseas supply) You can only trace a supply path overseas if each sea area you trace it through contains a friendly convoy, TRS or AMPH.
Friendly. For me, a country that I am neutral towards and vice versa is not "friendly", but it could be argued that all that will form the Allied side are "friendly" to each other. I have heard this kind of reasoning earlier. According to the rules:
Friendly [a major power or minor country on your side]
It isnt actively in the CW side, but it "will be" so some believe it is friendly, IMO, it will be friendly later.

If you use the optional, even though I dont consider them friendly, I may be wrong, weirdier clarifications have been posted by Harry in the past.

If you dont use the optional, of course you can, you can trace to USA freely.
Post Reply

Return to “WIF School”