Thanks!Angeldust2 wrote: Tue Oct 14, 2025 9:41 pm I concur, my understanding is, your bullet point (6) is valid.
New to the game - Basic Questions
Moderator: Shannon V. OKeets
Re: New to the game - Basic Questions
Ronnie
Re: New to the game - Basic Questions
Yep.rkr1958 wrote: Tue Oct 14, 2025 8:38 pm
(6) I probably reading too much into the rules; because a strict reading of the rules says nothing about limiting land base air so I should be able to add 5 US SCS and as many US land base air that can react?
And the air that already has actively flown to the sea box.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: New to the game - Basic Questions
Isolated Reorg Question.
(1) I'm playing with isolated reorganization optional rule.
(2) The 1st screen CAP below is just before final reorganization and the 2nd is after.
(3) MWIF is treating the IJA 20th inf & Nagoya MIL armies as isolated.
(4) But, can't I trace an "infinite" supply path to them through the 11th inf army?
(5) Note that the 11th inf army is reorg but not the adjacent 20th inf & Nagoya MIL armies.
(6) This is a bug, right?
(7) Or am I completely misunderstanding something?
(1) I'm playing with isolated reorganization optional rule.
(2) The 1st screen CAP below is just before final reorganization and the 2nd is after.
(3) MWIF is treating the IJA 20th inf & Nagoya MIL armies as isolated.
(4) But, can't I trace an "infinite" supply path to them through the 11th inf army?
(5) Note that the 11th inf army is reorg but not the adjacent 20th inf & Nagoya MIL armies.
(6) This is a bug, right?
(7) Or am I completely misunderstanding something?
Ronnie
- Joseignacio
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Re: New to the game - Basic Questions
Dont know about the "11th inf army", cant see it in the image due to the size/definition.
But I can tell you it is a bug. They should all reorg.
And it happens to me all the time in China and sometimes maybe Africa.
NB : I saw it now, and you are right.
But I can tell you it is a bug. They should all reorg.
And it happens to me all the time in China and sometimes maybe Africa.
NB : I saw it now, and you are right.
Re: New to the game - Basic Questions
It is indeed a bug.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: New to the game - Basic Questions
Thanks (again) guys.
Bug report filled in the beta tester section.
This is one of a half dozen of so that I've filled in the last month or so.
Even though I feel like a tree falling in a forest with no one around.
But I plan to keep on falling.
Bug report filled in the beta tester section.
This is one of a half dozen of so that I've filled in the last month or so.
Even though I feel like a tree falling in a forest with no one around.
But I plan to keep on falling.
Ronnie
- paulderynck
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Re: New to the game - Basic Questions
Seems to me the design is such that the length to trace is artificially limited to some finite distance so the program doesn't take a lloooonnnnggg time to do end of turn re-org. We humans "see" the map differently than the program does (at least this program).
Unfortunately if you use the option you either have to accept the limitation, edit the file, or correct with debug tools.
Unfortunately if you use the option you either have to accept the limitation, edit the file, or correct with debug tools.
Paul
Re: New to the game - Basic Questions
I've always wondered about this one. If the game would only check for isolation at the final reorganisation phase, I wouldn't mind a long calculation at that time. After all, it's only one time each turn. But the game is now checking for isolation in every phase to give a unit that indication, so a limitation had to be imposed...paulderynck wrote: Tue Nov 18, 2025 7:29 pm Seems to me the design is such that the length to trace is artificially limited to some finite distance so the program doesn't take a lloooonnnnggg time to do end of turn re-org. We humans "see" the map differently than the program does (at least this program).
Unfortunately if you use the option you either have to accept the limitation, edit the file, or correct with debug tools.
Peter
- Joseignacio
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Re: New to the game - Basic Questions
There was something about that, with the limitation to 50 and then 20 and I believe 10 hexes IIRW, but I have seen units further away that reorganized. I believe there is something more into it.Seems to me the design is such that the length to trace is artificially limited to some finite distance so the program doesn't take a lloooonnnnggg time to do end of turn re-org. We humans "see" the map differently than the program does (at least this program).
Unfortunately if you use the option you either have to accept the limitation, edit the file, or correct with debug tools.
-
Angeldust2
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Re: New to the game - Basic Questions
Correct. Actually, you should enable optional rule "Isolation" just at the end of an impulse (but before HQ Reorg) and only in impulses, when there is a chance for the turn to end. This rule can be toggled on/off.Centuur wrote: Wed Nov 19, 2025 3:00 pm I've always wondered about this one. If the game would only check for isolation at the final reorganisation phase, I wouldn't mind a long calculation at that time. After all, it's only one time each turn. But the game is now checking for isolation in every phase to give a unit that indication, so a limitation had to be imposed...
- paulderynck
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Re: New to the game - Basic Questions
Sure that can be done but if the game does not implement the rule correctly, you are still left with trying to find ways to fix game files for units that should have reorganized. Or conversely, say you want to use the Isolated Re-org rule in your game but keep the option turned off, then you have to fix game files for units that reorganized, but should not have.
Paul
Re: New to the game - Basic Questions
(1) Ok guys, another one for you rules gurus.
(2) Check out the route of the Bechar, Algeria RP to a London factory.
(3) First, how does it get from the end of the rail line in Tangier, Spanish Morocco to the rail line starting in Gibraltar?
(4) I don't see a rail connection over the straight?
(2) Check out the route of the Bechar, Algeria RP to a London factory.
(3) First, how does it get from the end of the rail line in Tangier, Spanish Morocco to the rail line starting in Gibraltar?
(4) I don't see a rail connection over the straight?
Ronnie
- Joseignacio
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Re: New to the game - Basic Questions
Well, I cannot say why the rail at straits are painted differently, but if you look at these, you'll see some of them have a railroad painted all over the strait, others just until the very line of the strait and others like Gibraltar or Tangier only a tiny part of it is painted (I guess so that the lack of its historical existence doesnt call the eye) .
I believe they are all the same no matter how they are displayed in MWIF. IIRW all these have rail connections and resources and units can be railed through them.
Also, IIRW (although I am not positive), the Bechar resource can be railed this way and usually is, be it for France or for CW.
And it is not considered to go by sea in this case, else it would be impossible since a resource cant cross seas twice.
I believe they are all the same no matter how they are displayed in MWIF. IIRW all these have rail connections and resources and units can be railed through them.
Also, IIRW (although I am not positive), the Bechar resource can be railed this way and usually is, be it for France or for CW.
And it is not considered to go by sea in this case, else it would be impossible since a resource cant cross seas twice.
- paulderynck
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Re: New to the game - Basic Questions
The crossing arrow allows it when RR hexes are on either side.
Paul
Re: New to the game - Basic Questions
Noteworthy when it gets to straits is also that one unit per side can rail across each straits per turn if there is a railway hex on each side of the straits.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Joseignacio
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Re: New to the game - Basic Questions
Yaeh, and there is the possible block with fleet if the needed optional has been selected.
Re: New to the game - Basic Questions
Indeed. Good of you to remind me. Thank you.Joseignacio wrote: Tue Nov 25, 2025 12:55 pm Yaeh, and there is the possible block with fleet if the needed optional has been selected.
Do not care for that option. Especially when combined with limited oversea supply.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: New to the game - Basic Questions
Another one guys ... this one a supply question.
(1) The US is (still) neutral.
(2) Last turn they option 7, "Occupy Greenland & Iceland".
(3) The US has NO CP chain from the US to Greenland.
(4) The CW does have a CP chain from the US to Greenland.
(5) This turn the US rebased 3 NAV units from the US East Coast to Greenland (as shown below).
(6) MWIF indicates that the 3 NAV units are in supply.
(7) Is that correct?
(1) The US is (still) neutral.
(2) Last turn they option 7, "Occupy Greenland & Iceland".
(3) The US has NO CP chain from the US to Greenland.
(4) The CW does have a CP chain from the US to Greenland.
(5) This turn the US rebased 3 NAV units from the US East Coast to Greenland (as shown below).
(6) MWIF indicates that the 3 NAV units are in supply.
(7) Is that correct?
Ronnie
- Joseignacio
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Re: New to the game - Basic Questions
If you have the optional Limited Supply Overseas no, because CW convoys cannot supply or help supply a neutral USA. I have a faint doubt, the rule says:
If you use the optional, even though I dont consider them friendly, I may be wrong, weirdier clarifications have been posted by Harry in the past.
If you dont use the optional, of course you can, you can trace to USA freely.
Friendly. For me, a country that I am neutral towards and vice versa is not "friendly", but it could be argued that all that will form the Allied side are "friendly" to each other. I have heard this kind of reasoning earlier. According to the rules:SiF option 11: (limited overseas supply) You can only trace a supply path overseas if each sea area you trace it through contains a friendly convoy, TRS or AMPH.
It isnt actively in the CW side, but it "will be" so some believe it is friendly, IMO, it will be friendly later.Friendly [a major power or minor country on your side]
If you use the optional, even though I dont consider them friendly, I may be wrong, weirdier clarifications have been posted by Harry in the past.
If you dont use the optional, of course you can, you can trace to USA freely.




