Splitting battalions into companies

The new game by Brian Kelly, sequel to Desert War: 1941-1942
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BlueInMotion
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Splitting battalions into companies

Post by BlueInMotion »

First of all, thanks to the developer for this addictive, relative easy to learn and hard to master game. To me it looks like you got the balance between german tactical abilities, soviet heroism and the difficulty of the supply situation just right. Very well done.

It's a very nice feature allowing you to split units into smaller units. But what determines what units can be split down to companies? My first thought was that may depend on the quality of the unit and/or whether they are motorised, but that doesn't seem to be right.

For example: In 'Sixth Army strikes' you can't split the battalions of the 523. InfReg/297. ID (three crosses for Regular quality) into companies. But you can split the battalions of the 261. InfReg/113. ID (three crosses) into companies. And none of the infantry units (all three crosses) of the 100. JgDiv can be split down to company level.

None of the (motorised) infantry units of the 3. and the 60. Div (mot) can be broken down to company level, while all of them are veteran units. On the other hand the infantry units of the 16. PzDiv can be broken down to company level, them being motorised and veteran units.

So, if it is neither quality nor armament of the unit that determines whether a unit can be split or not, what factor is it?
Or did I miss anything important while reading the manual?
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bcgames
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Re: Splitting battalions into companies

Post by bcgames »

BlueInMotion wrote: Mon May 02, 2022 8:22 pm ...what determines what units can be split down to companies?
The four criteria a unit must meet to breakdown are as as follows:

1. Correct Type. All unit types can breakdown with the following exceptions: HQ, Combat Engineers, Bridging Engineers.

2. Correct Size. Only battalions, regiments and brigades can break down.

3. Correct Strength. To breakdown, a unit must have an attack and defense factor of three or more.

4. Not already broken down. Any unit with a name that ends in -1, -2, or -3 is already broken down. For example:
211.Inf Regt-1, 211.Inf Regt-2, and 211.Inf Regt-3 is the 211.Infantry Regiment broken down into three battalions. These units cannot be broken down any further.
BlueInMotion
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Re: Splitting battalions into companies

Post by BlueInMotion »

Thanks for clearing this up so fast.

The only other thing I found in the manual was the 25% strength limit and that obviously was not the case at the beginning of a scenario.

Cheerio
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bcgames
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Re: Splitting battalions into companies

Post by bcgames »

Thanks for the question. It's your questions that allow us to make the manual better.
StuccoFresco
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Re: Splitting battalions into companies

Post by StuccoFresco »

Hi sorry for digging up this thread but the manual doesn't seem to clear this: can units Breakdown into smaller ones as a result of combat? I see on page 41 you can willingly breakdown your units into smaller subdivisions, but in TOAW (for example) a unit that suffers a lot of losses can be forcibly broken down into smaller subdivisions.

Can this happen in WEGO Stalingrad as well? I don't think so, but better to ask.
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Saint Ruth
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Re: Splitting battalions into companies

Post by Saint Ruth »

Hi, no, that won't happen!
Cheers,
BRian
StuccoFresco
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Re: Splitting battalions into companies

Post by StuccoFresco »

Good, in TOAW4 it created an annoying whack a mole effect forcing the player to chase an ever-mounting number of micro-units that if left unchecked could eventually end up cutting supply lines.
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