Cavalry units and pursuit

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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Cavalry units and pursuit

Post by Yaab »

I know cavalry units are few, use infantry movement speed and their cavalry devices are bulkier (higher load cost) due to horses.

However, do cavalry units have some under-the-hood bonus when set on Pursuit orders after a successful battle? I have never tested it but it sounds plausible.

Just a random thought.
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BBfanboy
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Re: Cavalry units and pursuit

Post by BBfanboy »

I haven't seen any improved effect with a Cavalry set on pursuit. I think firepower/morale/encouragement/land skill has more effect on how well a pursuing unit does.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Sardaukar
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Re: Cavalry units and pursuit

Post by Sardaukar »

It seems to be based on movement rates (manual 8.3.1).

Cavalry doesn't seem to get higher movement rate, armoured unit does.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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