Strategic Command WW2 Pacific Theater
- Agathosdaimon
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Strategic Command WW2 Pacific Theater
Okay i am trying to get this game from 2008 working and I can get it running fine, but the in game graphics are messed up where all the 2d texture tiles that make up the map are missing half their whites so there are just triangles of white everywhere (see the picture)
I bought this STRATEGIC Command Pacific Theater back on the old Battlefront site - i notice alot of those became known as Strategic COMMAND CLASSIC - but there was not Strategic command classic Pacific Theater - is there a reason for this?
I bought this STRATEGIC Command Pacific Theater back on the old Battlefront site - i notice alot of those became known as Strategic COMMAND CLASSIC - but there was not Strategic command classic Pacific Theater - is there a reason for this?
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- BillRunacre
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Re: Strategic Command WW2 Pacific Theater
I've replied to your other post, as hopefully support can help.
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- Agathosdaimon
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Re: Strategic Command WW2 Pacific Theater
Hi Bill
thanks - i got the other issue sorted
as for this one with Pacific Theater , if i turn on the video acceleration setting then the map textures are fixed, but the game crashes with the following error
FAILED(draw_map_to_screen): Segmentation violation
I noticed someone back in the battlefront days had mentioned this issue and Hubert Cater had replied with a fix - it was not clear what that fix was, sounded like it was somethign that was sent to the person. might you be able to help
thanks - i got the other issue sorted
as for this one with Pacific Theater , if i turn on the video acceleration setting then the map textures are fixed, but the game crashes with the following error
FAILED(draw_map_to_screen): Segmentation violation
I noticed someone back in the battlefront days had mentioned this issue and Hubert Cater had replied with a fix - it was not clear what that fix was, sounded like it was somethign that was sent to the person. might you be able to help
- Hubert Cater
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Re: Strategic Command WW2 Pacific Theater
Can you try updating your video card drivers to see if that helps?
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- Agathosdaimon
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Re: Strategic Command WW2 Pacific Theater
hi, i have the latest GPU drivers for my Nvidia GFORCE RTX card - i also have an intel card i can switch to, but it also gives the same result
I have tried both cards and same segmentation error,
I have tried setting compatibility to other things like xp sp2, windows 7 etc, but same result
I notice in the game folder there is a Dx7vb.dll file - is that something from the Dirextx 7 era?
I am running windows 11 on a Nitro 5 gaming laptop. I am able to get most games from the past 20 years running and new games are certainly all fine.
One approach i thought might be to use the Dxwnd program to run the game through, as it can allow one to emulate features not in windows anymore, but the game wont even start in Dxwnd, something i have never seen before,
I also have the game patched to be version 1.03.
So it seems either I turn off video acceleration and the map textures are all broken whihc makes the game unplayable, or I turn on video acceleration and the game crashes as soon as a scenario starts, but at least the map textures were there.
I have tried both cards and same segmentation error,
I have tried setting compatibility to other things like xp sp2, windows 7 etc, but same result
I notice in the game folder there is a Dx7vb.dll file - is that something from the Dirextx 7 era?
I am running windows 11 on a Nitro 5 gaming laptop. I am able to get most games from the past 20 years running and new games are certainly all fine.
One approach i thought might be to use the Dxwnd program to run the game through, as it can allow one to emulate features not in windows anymore, but the game wont even start in Dxwnd, something i have never seen before,
I also have the game patched to be version 1.03.
So it seems either I turn off video acceleration and the map textures are all broken whihc makes the game unplayable, or I turn on video acceleration and the game crashes as soon as a scenario starts, but at least the map textures were there.
- Hubert Cater
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Re: Strategic Command WW2 Pacific Theater
Can you try running the game in non full screen mode to see if that helps?
A mix of these options may get you going, e.g. full screen, not full screen, video acceleration on, video acceleration off etc
A mix of these options may get you going, e.g. full screen, not full screen, video acceleration on, video acceleration off etc
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- Hubert Cater
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Re: Strategic Command WW2 Pacific Theater
The game uses DirectX 7 to run, that is why that DLL is there
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- Hubert Cater
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Re: Strategic Command WW2 Pacific Theater
You can also try right clicking on the shortcut, or EXE and running as an Administrator, to see if that helps too
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- Hubert Cater
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Re: Strategic Command WW2 Pacific Theater
There is also a wrapper for old DirectX games to modern Direct3D calls, that might work. It is called dgVoodoo2
I have never tried it, and I am not officially endorsing it in any way, but looking it up, it seems that some general PC players have had some success with it to help get older games, like the old Strategic Command games running.
I have never tried it, and I am not officially endorsing it in any way, but looking it up, it seems that some general PC players have had some success with it to help get older games, like the old Strategic Command games running.
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- Agathosdaimon
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Re: Strategic Command WW2 Pacific Theater
thanks for your reply - i have tried Dgvoodoo, but for some reason i cannot figure out, the game just wont pick it up - i use Dgvoodoo often for old games and usually it works great, but this pacific theater title so far seems resistant to any kind of wrappers
- Agathosdaimon
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Re: Strategic Command WW2 Pacific Theater
if i switched to windowed and with video acceleration the game throws up a Directsound Failed message when a scenario starts and crashes - why would directsound have anythng to do with the screen resolution?
- Agathosdaimon
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Re: Strategic Command WW2 Pacific Theater
here is the error log for the recent efforts to make the game run
- interestingly i got the annoying Segmentation error message (what does this even mean?) to say "failed to draw map from buffer" when changed compat resolution to 640x480 and the game resolution to 1366x768
[11/06/2025 12:58:03 DIRECTSOUND FAILED(change_cooperative_level): dserr_unsupported
[11/06/2025 12:58:03; 6.2.9200; 1024x768x32(0); v1.01] FAILED(lost_surfaces): Unhandled exception
[11/06/2025 12:58:13 DIRECTSOUND FAILED(make): dserr_unsupported
[11/06/2025 12:58:46 DIRECTSOUND FAILED(make): dserr_unsupported
[11/06/2025 1:04:29; 5.1.2600; 1024x768x32(1); v1.01] FAILED(draw_map_to_screen): Segmentation violation
[11/08/2025 12:25:44; 6.2.9200; 1366x768x32(1); v1.01] FAILED(draw_map_to_screen): Segmentation violation
[11/08/2025 12:26:53; 6.2.9200; 1366x768x32(1); v1.01] FAILED(draw_map_to_screen): Segmentation violation
[11/08/2025 12:33:51; 6.2.9200; 1366x768x32(1); v1.02] FAILED(draw_map_to_screen): Segmentation violation
[11/08/2025 12:36:35; 6.2.9200; 1366x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/13/2025 9:08:00 DIRECTSOUND FAILED(change_cooperative_level): dserr_unsupported
[11/13/2025 9:08:00; 6.2.9200; 1024x768x32(0); v1.03] FAILED(lost_surfaces): Segmentation violation
[11/13/2025 9:08:31 DIRECTSOUND FAILED(make): dserr_unsupported
[11/13/2025 9:14:45; 6.2.9200; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/13/2025 9:15:58; 6.1.7600; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/13/2025 9:21:07 DIRECTSOUND FAILED(change_cooperative_level): dserr_unsupported
[11/13/2025 9:21:47 DIRECTSOUND FAILED(make): dserr_unsupported
[11/13/2025 9:22:41; 5.1.2600; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/14/2025 9:52:42; 5.1.2600; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/14/2025 9:53:35; 6.2.9200; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/14/2025 9:54:59; 6.2.9200; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/24/2025 1:22:42; 6.2.9200; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/24/2025 1:23:14 DIRECTSOUND FAILED(change_cooperative_level): dserr_unsupported
[11/24/2025 1:30:52 DIRECTSOUND FAILED(make): dserr_unsupported
[11/24/2025 1:34:25; 6.2.9200; 1366x768x32(1); v1.03] FAILED(draw_map_to_screen_from_buffer): Segmentation violation
[11/24/2025 1:36:33; 6.2.9200; 1366x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
- interestingly i got the annoying Segmentation error message (what does this even mean?) to say "failed to draw map from buffer" when changed compat resolution to 640x480 and the game resolution to 1366x768
[11/06/2025 12:58:03 DIRECTSOUND FAILED(change_cooperative_level): dserr_unsupported
[11/06/2025 12:58:03; 6.2.9200; 1024x768x32(0); v1.01] FAILED(lost_surfaces): Unhandled exception
[11/06/2025 12:58:13 DIRECTSOUND FAILED(make): dserr_unsupported
[11/06/2025 12:58:46 DIRECTSOUND FAILED(make): dserr_unsupported
[11/06/2025 1:04:29; 5.1.2600; 1024x768x32(1); v1.01] FAILED(draw_map_to_screen): Segmentation violation
[11/08/2025 12:25:44; 6.2.9200; 1366x768x32(1); v1.01] FAILED(draw_map_to_screen): Segmentation violation
[11/08/2025 12:26:53; 6.2.9200; 1366x768x32(1); v1.01] FAILED(draw_map_to_screen): Segmentation violation
[11/08/2025 12:33:51; 6.2.9200; 1366x768x32(1); v1.02] FAILED(draw_map_to_screen): Segmentation violation
[11/08/2025 12:36:35; 6.2.9200; 1366x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/13/2025 9:08:00 DIRECTSOUND FAILED(change_cooperative_level): dserr_unsupported
[11/13/2025 9:08:00; 6.2.9200; 1024x768x32(0); v1.03] FAILED(lost_surfaces): Segmentation violation
[11/13/2025 9:08:31 DIRECTSOUND FAILED(make): dserr_unsupported
[11/13/2025 9:14:45; 6.2.9200; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/13/2025 9:15:58; 6.1.7600; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/13/2025 9:21:07 DIRECTSOUND FAILED(change_cooperative_level): dserr_unsupported
[11/13/2025 9:21:47 DIRECTSOUND FAILED(make): dserr_unsupported
[11/13/2025 9:22:41; 5.1.2600; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/14/2025 9:52:42; 5.1.2600; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/14/2025 9:53:35; 6.2.9200; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/14/2025 9:54:59; 6.2.9200; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/24/2025 1:22:42; 6.2.9200; 1024x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
[11/24/2025 1:23:14 DIRECTSOUND FAILED(change_cooperative_level): dserr_unsupported
[11/24/2025 1:30:52 DIRECTSOUND FAILED(make): dserr_unsupported
[11/24/2025 1:34:25; 6.2.9200; 1366x768x32(1); v1.03] FAILED(draw_map_to_screen_from_buffer): Segmentation violation
[11/24/2025 1:36:33; 6.2.9200; 1366x768x32(1); v1.03] FAILED(draw_map_to_screen): Segmentation violation
- Hubert Cater
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Re: Strategic Command WW2 Pacific Theater
Just adding this for future reference, apparently installing Microsoft Visual C++ 2008 redistributable solves this issue
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- Agathosdaimon
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Re: Strategic Command WW2 Pacific Theater
thanks though i went and downloading that and it appears i already have it installed because the only setup options are for me to either repair or uninstall it
- Hubert Cater
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Re: Strategic Command WW2 Pacific Theater
Maybe try uninstalling and reinstalling the redistributable to see if that helps?
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