Build 1776: Exception Errors in log that arent crashing the game

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BDukes
Posts: 2707
Joined: Wed Dec 27, 2017 12:59 pm

Build 1776: Exception Errors in log that arent crashing the game

Post by BDukes »

Hi All
Log is catching a silenced exception error consistently. Game is not crashing but thought you should know.

Error:

28/11/2025 19:40:07 -- Bv1.09 Beta - Build 1776 -- Object reference not set to an instance of an object. -- Scen : -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: at (Object , Boolean )
at SMrANi8LtOIp5HkfV2Ft.qLd8ynxTUEn(Object , Boolean , SMrANi8LtOIp5HkfV2Ft )
at Command.UnitSensors.BuildForm_Detailed()
Call Stack & Error details:
Error at 200107B: Object reference not set to an instance of an object.Map received message to paint while painting.

It doesn't seem to happen at scenario load but later. I couldn't correlate an event with it (drone draws etc).
Save file attached. DLZ seems a little late
Attachments
coyote test.zip
(9.1 KiB) Downloaded 8 times
Don't call it a comeback...
Nikel
Posts: 2354
Joined: Tue Mar 24, 2009 10:51 am

Re: Build 1776: Exception Errors in log that arent crashing the game

Post by Nikel »

It is similar to the one that caused a fuse error in Varangian save.

https://forums.matrixgames.com/viewtopi ... 9#p5250699
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blu3s
Posts: 1169
Joined: Fri Jul 08, 2022 9:45 am

Re: Build 1776: Exception Errors in log that arent crashing the game

Post by blu3s »

Be able to repro in Nikel's scenario

Logged 0017090
bzegmag
Posts: 4
Joined: Wed Dec 03, 2025 1:21 pm

Re: Build 1776: Exception Errors in log that arent crashing the game

Post by bzegmag »

I would like to report a serious bug that has been recurring recently. The game does not crash, but the save file is corrupted and it is impossible to continue (only some of the units on the map are loaded). This happens in both community and DLC missions (for example, Operation Ardent Shield or Operation Broken Shield 300). Below, I am sending the ExceptinLog and images with the error. I am also adding the mission settings that I have adjusted. Compared to the original scenario, I have enabled some additional features, such as communication interference, unavailable submerged submarines, etc.

I have noticed that this error occurs in complex scenarios. I have not encountered it in the few less complex ones so far.
Attachments
obrázek 1.jpg
obrázek 1.jpg (47.43 KiB) Viewed 67 times
Obrázek2.jpg
Obrázek2.jpg (39.06 KiB) Viewed 67 times
ExceptionLog_2025_12_03.txt
(120.36 KiB) Downloaded 3 times
Nikel
Posts: 2354
Joined: Tue Mar 24, 2009 10:51 am

Re: Build 1776: Exception Errors in log that arent crashing the game

Post by Nikel »

bzegmag wrote: Wed Dec 03, 2025 4:41 pm I would like to report a serious bug that has been recurring recently. The game does not crash, but the save file is corrupted and it is impossible to continue (only some of the units on the map are loaded). This happens in both community and DLC missions (for example, Operation Ardent Shield or Operation Broken Shield 300). Below, I am sending the ExceptinLog and images with the error. I am also adding the mission settings that I have adjusted. Compared to the original scenario, I have enabled some additional features, such as communication interference, unavailable submerged submarines, etc.

I have noticed that this error occurs in complex scenarios. I have not encountered it in the few less complex ones so far.

The devs prefer that you create a new thread for a different bug.

https://forums.matrixgames.com/viewtopic.php?t=255656
thewood1
Posts: 10179
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Build 1776: Exception Errors in log that arent crashing the game

Post by thewood1 »

Not only that, but you are submitting the issue under build 1676 and the OP was using 1776. So not only might the issue not be the same, but the build in this thread is completely different.
bzegmag
Posts: 4
Joined: Wed Dec 03, 2025 1:21 pm

Re: Build 1776: Exception Errors in log that arent crashing the game

Post by bzegmag »

Thanks for letting me know, I'll create a new thread.
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