Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

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Jeremy Mac Donald
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Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turns out Chris has not played this scenario in a while. He was very surprised by the Coast Guns. Tells me he generally lands at Baltimore which is basically the only place the Coast Guns make it near impossible to land.
We agree to allow unlimited airdropping and no restrictions on Deep Water Landings (outside of what the map restricts).
We only have an AAR from my (Allies) side but hopefully Chris will give us some insights on what was going on with the Axis over the course of this AAR.

Turn 1
Hmm… Well I want to be nice but I don’t think all that much of the Axis landing here. It is basically Norfolk and the northern port at Wilmington and that is it. I can see why loss of access to Baltimore is not Chris’ favourite. If I was just going to land in one smallish area I would choose Baltimore as well. There are airborne drops around Northern Virginia meant to slow down a counterattack from the North.

However, I think an attack on Norfolk requires close support from the airborne. Here I literally just take the Division out of Norfolk and cut Christ off. He could have connected the airborne up in such a way that I don’t think I could cut his supplies though I am not 100% positive I could not have found a way. Norfolk is just easy to cut off.

This landing is vulnerable I think because it is easy to arrange very good defensive lines for the Allies in every direction but south. I’d have added a landing at Boston or Quebec I think to make it a giant Pincer movement. In fact, thinking about this, I’d go for both Boston and Quebec as well as Wilmington. If it was just going to be the East I think I would want to come in from every direction as hard and fast as possible.

In any case I am being leisurely with Western Reinforcements given how far everything needs to travel but I do start with the counter attack out of the north immediately and even manage to destroy one Airborne Division near Washington D.C. with constant armoured assaults and heavy bomber support.
Axis Land on the southern part of the East Coast
Axis Land on the southern part of the East Coast
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 2
Well that is a twist… Turns out there is a 2nd prong after all. Chris hits Portland in Maine and quickly grabs the supply point there. Risky. I think I could have covered the landing hex last turn but did not prioritize it as I was not expecting an attack here.

His assaults work out for Norfolk and Wilmington as well putting the Axis into supply. Well except for a bunch of the German paratroopers. I manage to bash my way through Richmond with an Armoured Division and troops arriving on the scene find the southern flank open. I soon manage a loose cordon around three Axis paratroop Divisions.
Otherwise, the Canadians all turn around and start racing for Portland. It is an interesting invasion point. Not as close to all the tasty morsels but maybe more difficult to cut off and you can probably outflank around most of the rivers from here.
Axis 2nd Prong hits the beach at Portland Maine
Axis 2nd Prong hits the beach at Portland Maine
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 3
The Axis blast their way out of the immediate vicinity of Portland. A solid drive south has me concerned about Boston. The advances to the west and north open up the wilderness of Quebec. Here I can’t decide if it makes more sense to abandon Nova Scotia and try and fall back through the wilderness or hope I can eventually find enough units to try and lock this down nearer Portland. For the moment I’m hoping the nearer Portland option stays on the table. Chris will be feeling short of pieces same as me. He might not be reinforcing this area.

In the south the Axis try and free up their paratroopers before they are overrun while I am trying to kill them before the Axis relief operation arrives. It is a mixed bag. One Division gets driven back along with the paratrooper HQ. Two are destroyed in a pocket and one survives assaults from all sides but does not look great. That one will likely be the focus of an Axis relief effort next turn.

The whole area is now loosely boxed in. The North part of the line, in particular, has excess units. The line is hardly super solid but that is more because I’m busy trying to kill Paratrooper Divisions.

The Chesapeake is now cleared of Coast Guns. Can’t say I feel like the beach defenders here could stop an Axis attack and yet I question if Chris would launch one. It might be hard to shift me out of Baltimore where the supply point is and anyway I kind of doubt he chose Baltimore.

Norfolk Falls = 90%
Allied counter attack to try and kill the vulnerable German paratroopers
Allied counter attack to try and kill the vulnerable German paratroopers
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 4
OK I am definitely being put on the back foot here and worse is yet to come. The remaining paratroopers are saved and there is a pretty clear hard drive north out of Virginia and something of a push south out of the Portland beachhead. Though here it feels like the beachhead is being expanded in every direction while the southern beachhead really feels like it is all about holding everywhere and pushing north.

Chris takes two hits to supply and one to replacements for three boosts to Transportation. So, I’d very much call this a survive the storm type match. Can’t blame him with a strong attack on the Northeast being the plan.

The sketched out front lines that felt good enough last turn really don’t feel at all adequate this turn. Part of that is the Axis starting to feel more directed and aggressive – like they are ready to push out of the bridge heads but maybe a larger part of it is that the troops from the East have almost all shown up. I am at the stage where maybe I can find two Divisions to throw into the line on one beach head and just one on the other. These sketched out lines need a lot more than that and I don’t have it.

Allied Loss Rate = 23
Axis Loss Rate = 15
Spread = 8

Axis push off the Portland Beachhead
Axis push off the Portland Beachhead
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

So when describing some of the key numbers in a scenario I will often talk about the Spread which is the difference between the Axis and Allied loss penalty in VPs. The scenario has exactly 1000 VPs on the map and the Loss rate for both sides has been doubled from default. What that means in practice is if one side has lost their whole army they would incur a 1000 VP penalty. It also means that if one side has a loss rate of 100 VP then they have lost 10% of their army.

Another number I often discuss is the replacement rate. That starts at 100% and falls by 10% every time an Industrial City falls. It falls by 20% if a major Industrial City falls. It is worth pointing out that this number is a percentage so if the Allies lose an Industrial City their replacement rate will fall to 90% but if they lose another city it would be -10% of 90% which is 81% not 80%. The Allies also get a boost of 50% to their replacement rate every 10 turns.

All of this is a big deal because this is literally the replacement rate for all the Allied equipment so they lose and gain rifle squads, artillery pieces and tanks per turn when this number goes up or down.

I neglected to note that Norfolk had fallen on turn 3 and now the Replacement Rate is 90%. I'll go back and edit that in.
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Telumar »

Jeremy Mac Donald wrote: Sun Nov 30, 2025 4:23 am
Can’t blame him with a strong attack on the Northeast being the plan.
I maybe should know this after follwing your previous AAR lol but so I assume there will be no further Axis landings or does Chris still have an option to invade at a third, maybe fourth etc. location at this stage of the scenario?

Also, thank you for another AAR of this scenario. I followed your AAR of the game with Ben which has been an interesting read especially as both of you let us take part in your thoughts.
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

To be fair to Chris (as I am somewhat disparaging on turn 1) has a habit of kicking in the door with naval invasions when and where I least expect it.

There is a different view of the meta going on here. I am terrified of naval invasions. When I kick them off it is the end result of many turns of preparation and looks like Normandy. I've had to many instances where the assault failed and 12 Divisions and 5 HQs go to the bottom.

Thing is maybe these are nightmares from older versions or some such. Ben and I went over the West Coast like crazy to increase the chance of successful Axis invasions like 10+ Versions ago but it has been a long while since I actually saw one fail. I have seen a couple of units get left at sea though. Not fun but the price to pay.

Chris is aggressive with his landings and will make invasions I probably would not be willing to risk.

From a game point of view very early in the game the Axis player must choose 3 ports that will have supply points. The rest of the ports have their supply points removed. However on or about turn 12 all those supply points return and now it is open season if you can get past whatever the Allied Player has dug in.
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Telumar »

Thank you for the explanation of the sce mechanics.

So, also as you describe Chris ;) , we are still in for some interesting surprises :)
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 5
We are in something of a theme at this point. The northern beachhead’s primary attack direction is south toward Boston. Lots of powerful Axis Panzers making short work of my defences which I am pretty desperate in rebuilding. Other attacks are more just as opportunity presents but I have no real line in the North. I pull back from Nova Scotia this turn. I can hold the ithmus with one Division freeing another to enter the fray.

Southern Beach head is heavy attacks to the north. Moderate attacks to the west and we are not even in contact to the south. Here there still is no full line but its closer. The attack to the north keeps breaking up my defenders though its mostly holding on. As the assault direction is so identifiable I am keen to transfer artillery and Heavy Tank Battalions up here to add to the Axis death toll but I am still faced with a pretty raggedly line.

No movement at all for El Salvador. Once rail power gets to excess I’ll send a Mexican force down this way to clear the country before redeploying them to the West Coast.
Strategic Perspective from the Allied side turn 5
Strategic Perspective from the Allied side turn 5
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turns may be a bit slow being posted. I post when a get a new turn (30 turns ahead of the AAR) in the actual game and the regular games pace has slowed.

Turn 6
Well that is an absolute crap load of Axis units landing. I suppose that is about 32,000 sea transport. Looks like its all German Infantry or various flavours of Axis minors. German Infantry is fed into the southern beachhead and all aimed directly north so far as I can tell. Italians and Venezuelans are to advance into the wilderness of Quebec while Columbians are to hold the southern front in the Carolinas.

It is all pretty concerning but I hit 16,000 rail transport this turn and am skipping over Armour and Heavy Armour for the moment just in order to get as much transported east as possible. Basically, everything is far from perfect, but I have so been able to begin to throw together a semblance of a line. Lots of odds and sods that have no business holding a line are on the front but I can just begin to imagine that becoming less the case. I even managed to pull a single Engineer off of front line defence in the south and get it on speeding up digging in to Fortified. This is good because these secondary fronts can get by with a Battalion dug in on Fortified so once I start to get this to start happening I should be able to start relieving armour and the like and finally building back up some kind of armoured force for counter attacks. I’ve been super quiet since my last attack against the paratroops fizzled out and that is because it is everything I can do to just have warm bodies on the front lines. I hate using tanks for this but just can’t seem to avoid it.

Axis on a bit of a rampage this turn. Charlotte fell and Boston as well, though I was able to get most of the units there to escape. Not actually all that many Industrial Cities falling all that fast. So far it feels like I know where the main schwerpunkt of the Axis attacks are headed and the plan remains to try and get the lines put together of course but also to get an absolute ton of Artillery and Heavy Tank Battalions too the areas where the Axis are pushing and just try and keep the attrition high.

Charlotte Falls = 81%
Axis capture Charlotte but the main advance is north
Axis capture Charlotte but the main advance is north
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 7
Chris comments that he feels his advance has been a bit sluggish. I’d say I agree with him. I am feeling more comfortable than I usually do as the Allies at this stage. Also, I jump to 24,000 rail transport and an absolute horde of Allied Infantry transports east. Starting next turn I will have to begin shifting armour as well I think.

I am able to throw together reasonably solid new defences in New England south of Boston, which is extremely heavily reinforced by Axis Panzers this turn. I am also really beginning to get the line in South Carolina together. Some units have now fortified and an Engineer is running around speeding up that process. So, I could see this begin to sort out and release Armoured Divisions and the like for other parts of the front.

All that said I am somewhat concerned here. I felt that the northern part of the line in Virginia was more or less under control and even managed to feed in some good artillery to help with ongoing attrition but now that I look at it after my turn I really should have found at least some fresh units here. Though I don’t really expect a major disaster because the terrain here hampers any kind of large breakout.

Boston Falls = 73%

Frontline in the north has yet to really solidify
Frontline in the north has yet to really solidify
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 8
Ok that hurt a bit. Chris – with the help of some airborne, cuts off a whole stack of the generally routed rabble that is the northern part of the line in Virginia. I lose a lot of good artillery here in particular which I am not happy about.

Can’t really say I do much to fix the situation this turn either. I have two fresh Infantry Divisions that arrived here last turn and by splitting them into Brigades I can close up the gap that formed here. From that point to the Atlantic however its just a mass of broken rabble and I don’t have forces to really help. I don’t even find much during the turn either. A whole bunch of American Heavy Tank Battalions arrive in the area which helps but you don’t actually want to depend on them to hold ground. The southern part of the line continues to fortify and I have begun to break the forces here down to Brigades that will themselves fortify. The area gets a second Engineer Battalion to speed the process as it does mean I can find more to transfer to the fighting in Virginia.

Meanwhile the American line west of Boston is looking pretty solid at the moment. Lots of units forming back up into Divisions. The British and Canadians keep getting relieved and are ending up in Quebec which is basically a wilderness. Because the Canadians have mostly their own replacement pool I can’t really have them just play defence here. Also the Commonwealth forces such as Free British and Free French units are the highest Allied proficiency units in the game. Its an armour heavy force as well. Bit of a wilderness but Chris is fighting in the area mainly with mountain infantry. Their terrain bonuses here are not really going to compensate for poor anti-tank capabilities, I don’t think. My plan is going to be to get organized and launch a counter attack here toward Portland. Either I distract Chris or I shorten the front significantly. I’ll take either for the moment.

All that said I made a mistake here and really the Americans should be holding the northern part of the line while the Canadians are in on the really heavy fighting in the south. I just don’t think I can switch at the moment.


Allied Loss Rate = 35
Axis Loss Rate = 24
Spread = 11

Trying to hold on in Virginia
Trying to hold on in Virginia
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 9
Hmm… Chris does another push with a small airdrop in Virginia. What really stands out for me is a whole stack of my units retreat the wrong way and he never bothers to cut them off. He basically drives this 9 high stack of rabble back to my own lines. This is actually pretty common. Instead of destroying my units they are knocked around but ultimately sent back to me. I don’t get it?

The airdrops look like they are kind of a way to help skip forward. I am not 100% on the thinking here but I sort of think it’s a way to quicken the pace of the advance. Make it two hexs turn instead of one or three instead of two. It is the east – your never that far from something important.

I click the theatre option to get the New York Supply Point this turn. Probably should have done that earlier as my units in Virginia are trying to retreat to Montgomery Alabama I think.

My own turn is hampered by a failed proficiency check pretty early in the turn and that is probably the worst here where my front is a mess. All I have to try and fix the line are a bunch of Heavy Armour Battalions I brought in last turn. I don’t expect much from them on the defence so the plan is a solid counter attack. However I never get to that counter attack so now not only have I not attacked but I also have not dug in.

Meanwhile Chris suddenly sends a bunch of German Infantry to South Carolina. I am guessing soon this will be the starting point of a new offencive. Can’t think why they are here otherwise.

Up in Quebec it is a similar story but here its Panzertruppen. Interestingly it smacks right into my own counter attack. Not sure how this will play out. Axis can always ultimately win at this stage in the game but is he willing to devote the resources? I kind of suspect yes just because Montreal feels like an obvious target right along with Boston if you land at Portland. Early turn ending has me mildly out of sorts up here but it is not too bad I think.

Chris does not really advance on the southern part of the line he does ravage my Divisions here enough that I find myself breaking Divisions down to Brigades just to form up a whole line once again however.

Loses remain within about 10 points of each other. The spread might start to grow much more significantly once I start running out of steady reinforcements however.
Axis pushing north and south from the Portland Beachhead
Axis pushing north and south from the Portland Beachhead
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 10
Axis reinforcements are primarily directed to the new Axis drive that is advancing toward Montreal though the push north out of Virginia gets some as well.

I am really knocked around a lot this turn but otherwise the Axis just push forward a few hexs. When I get to my turn I identify the front between Boston and New York as being especially bad and focus all my reinforcements there, but of course that just means next turn I’ll be able to do something about the situation.

Otherwise it is also a turn of heavy counter attacks for me. I think the Commonwealth forces in the north with their large excess of Armour and artillery do pretty well. I am a little less happy with American counter attacks in the south which accomplish less. In one case open a hole in my line when some Infantry Brigade evaporates and really rack up losses.

The last part in particular has me wondering whether this counter attacking is the correct move.

We are on turn 10 and this Axis landing is straightforward. I am being crushed in a pincer that is an advance out of Virginia and an advance out of Boston. There are no landings anywhere else and the only thing that is a bit out of left field here is Portland.

I have never seen a landing at Portland before, and it is interesting in that it does offer a way to threaten both Canada and New England. If I where thinking up an Axis invasion it dawns on me that Portland offers a pretty good way to threaten a lot, more than Boston or Quebec do, while leaving open two other landings for some other plan. Here though it is just a part of this eastern strategy.

I am not feeling in a ton of danger. However, as the losses mount that is the danger. We started my turn with a 10 point spread at 35 at 45 in the Axis favour. Not too bad. We end it at 42 and 54 Axis favour. Not the end of the world by any means but I am raising my losses kind of quickly. See on turn 30 if my Loss Rate is much past 200 experience tells me my armies will start falling apart.

Really the bottom line here is things are mainly under something that resembles control. I need to be more deliberate as the Allies. Make my counter attacks more armour and artillery heavy. Snap counter attacks need to be about dealing with a situation that is out of hand on the map. At the moment the Commonwealth counter attack comes close to being what I should be looking to do but most of the American counter attacks probably should not have taken place with the exception of a small scale one where I was throwing in an Armoured Division and a Heavy Armoured Brigade to help try and free a cut off unit. That is a pretty good snap counter attack. There is another where I might get punished on the reverse and in that case a counter attack was a good idea because of good flanking opportunities but I need to recognize that at this stage in the game I should have made that a very limited move,

Allied Industrial Boost = 109%
The Strategic Situation on turn 10.
The Strategic Situation on turn 10.
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 11
OK that was pretty bad. By turns end there is now a 17 point spread, meanwhile Chris blasted gaps in my line that where pretty sizable and then exploited through those gaps. By turns end he is clearly at approaching Albany and Baltimore while the first assaults on Hartford begin.

Just to get these huge gaps closed off I’m forced to stretch myself thin and it is back to breaking Armoured Divisions into Brigades and holding the line with those. Even the line I finally reform with is shaky in places. For the first time in the scenario I find myself really hoping that another boost to rail comes real soon. There are loads of Axis landing and it does not feel like nearly as many Allies are arriving.
The line reals north and it is everything I can do to hold it together
The line reals north and it is everything I can do to hold it together
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 12
The point spread continues to climb. It is up to 19 this turn, though part of that was I lost a lot of bombers this turn wiping out the Chilean Navy off the coast of Baltimore.

Otherwise the number of offencives the Axis are involved in keeps climbing at this point. The southern beachhead now has a drive toward the south pretty near the coast as well as one aimed roughly at Pittsburg and a more general drive north that is nearly on top of Baltimore. The northern offencive has a clear offencive toward Hartford and Albany as well as a northern one toward Montreal and maybe some skirmishing on the flank in northern Quebec.

The high Axis sea Transport is beginning to be felt. My line is not ripped apart as bad as last turn but it is badly pummeled and in some locations a 200 KM gap torn open. It is frustrating because all my basic defencive platitudes or maybe guidelines are tossed out. In the south I had been building a nice fortified line. Sure I am stilly digging in frantically everywhere but the part where I was shifting forces out to the north, which had happened on a small scale earlier is no longer possible. I am also breaking Divisions down to hold more ground which does not bother me too much with reasonably fresh and full strength American Infantry Divisions. Keeping them as a full Division is important only if they have no supplies or readiness because then they are prone to being pushed back.
It is however a big deal and a problem when I find myself holding the line with Tanks. I really want to start massing them back with artillery for use as a counterattack force and yet here all I can do is use them to plug the gaps being opened in the line.

This is a problem and I need to reverse it. My first chance to do that will hopefully come shortly when the rail transport bumps up again. The supply level is now pretty high and that along with an absolute load of troops arriving will hopefully allow me to start pulling armour off the line and into reserve.


Allied Loss Rate = 59
Axis Loss Rate = 40
Spread = 19

The quite in the south ends with an Italia-German offencive
The quite in the south ends with an Italia-German offencive
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 13
The Axis offensive continues and Baltimore falls this round. The line gets busted open in a number of places as well but it does not quite feel as troublesome to put things back together though there remain weak points in the line. Spread passes 20 this turn so that is a bit of a milestone against me but the replacement rate remains high so I am not super fussed.

I am really quite this turn just plugging the line and digging but rail transport really jumped and it feels like I got a ton of reinforcements and loads where shifted. Those dreams where I am able to plug the line with Infantry and pull the armour back to build some powerful counter attacking forces have returned. If that happens I think it will happen in the next 3-5 turns. After that I’ll presumably be out of forces to keep sending East and it will just be endless desperation from that point on.
Axis advance in the north against stiffening Allied resistance
Axis advance in the north against stiffening Allied resistance
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Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 14
OK that was really unexpected. Chris kicks the door in at Vera Cruz. Not surprised he got ashore but it always seems so risky with a chance that units gets left at sea with no movement after the amphibious assault.
Anyway, I now have to deal with a landing in Mexico. Very heavy on the Panzers as well. The Mexicans are not going to have much luck against that but unless a bunch more lands their supply line is vulnerable. I’m setting up loosely in the vicinity and a lot of my rail transport is bringing all the Mexicans to the area. I move an American Armoured Division down here as well just to give me something with some umph.
Otherwise Axis advances continue with particularly the Canadians and the whole northern line from Baltimore to just east of the Ohio River being really torn up. Interestingly the drive out of the South Carolina along the coast is not really very active and the Axis assault on the American line from the Atlantic to up around Albany also not feeling all that aggressive.
An absolute ton of rail movement this turn, Mexicans are light after all but I am concerned about my dreams of assembling a real armoured punch. Once again it was all I could do just to put Humpty Dumpty back together again and I don’t think I have many turns of heavy reinforcements left.
I do manage a small armoured counter attack against SS Polzie to save a cut off stack. As the OOB is mostly mine I know Polzie, despite being a super well equipped SS Mechanized Infantry Division is actually not very good. One of the lowest proficiencies for a German unit in the scenario. The unit was made up of German Police and historically performed poorly despite there being high hopes for it. Apparently, police don’t make good soldiers.
My counter attack works, more or less, not all units manage to advance out of the pocket but at least it is back to being attached to my line again.
The spread dropped back to around 10 even with the fall of Baltimore. I am under attack all over the map and taking quite the pounding but mostly holding up I think.

Baltimore Falls = 98%
Allies fight their way out of a pocket just west of Harrisonburg
Allies fight their way out of a pocket just west of Harrisonburg
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Last edited by Jeremy Mac Donald on Sat Jan 10, 2026 6:47 pm, edited 1 time in total.
Necesse est multos timeat quem multi timent

"He whom many fear, fears many"
Jeremy Mac Donald
Posts: 303
Joined: Tue Nov 07, 2000 10:00 am
Location: Toronto, Ontario, Canada

Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 15
My confidence begins to pick up this turn. It is, after all turn 15 and the spread is below 10 and maybe more importantly the replacement rate holds at 98%. There is a reasonable amount in range but I don’t think so close that the replacement rate is likely to really collapse. My loses seem reasonably under control. Still lots of Rifle Squads of various types in the piggy bank so I think I can keep putting the army in the field for a while longer.

Once again loads of rail movement. Probably have excess next turn but not by much I don’t think. Turn after that is where I’ll start sweating who gets the reinforcements.

I do manage to pull some armour off the front this turn. That is helped by a weaker Axis turn that seems to struggle to make much of a dent in the line. The Canadians are having some significant trouble in their sector but the Americans mostly hold on in front of Albany and Hartford and the line from the Atlantic to the Ohio does not really crumble to badly.

Down in Mexico another Panzer Division shows up along with some Italians and where they attack the Mexicans it is easy victories. I’m back behind good terrain trying to threaten the flanks however. Basically, forcing ever more Axis units to be fed into the front just to hold the expanding front. The more that gets drawn into Mexico the better for me in the long run I think.

Somewhat unusually Chris deliberately cut off and wiped out a stack of my units this turn. If he can keep that up I’ll eventually have problems.
The Strategic Situation
The Strategic Situation
Jer Allies Turn STR 15.jpg (1.08 MiB) Viewed 254 times
Necesse est multos timeat quem multi timent

"He whom many fear, fears many"
Jeremy Mac Donald
Posts: 303
Joined: Tue Nov 07, 2000 10:00 am
Location: Toronto, Ontario, Canada

Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)

Post by Jeremy Mac Donald »

Turn 16
Chris really rips the line apart on his turn and even manages to open the way for some small break outs where Axis forces sweep out and get to the suburbs of Philidelphia in particular.

This, however, proves to be something of an opportunity for me. I don’t really have to much trouble getting things back together except with the Canadians where I am badly stretched thin and some units have managed to get themselves caught behind enemy lines (they are retreating to New York I think).

Last turn a lot of Divisions arrived, particularly National Guard Divisions so I could plug gaps and shift forces to plug more gaps. The more exciting parts however are a counter attack near Hartford with a lot of artillery that blasted the smithereens out of a 9 high overstack of Germans. A counter attack West of Philadelphia that cuts off 8 Infantry Divisions. Chris will have no trouble getting them back in supply next turn but this should still cause delays and potentially open an opportunity for more counter attacks in the vicinity of Philadelphia.

The most exciting and maybe suicidal move I make is I fling the very powerful 12th Armoured Division I had in Mexico at 1st Brigade of 14th Panzer and basically drive it back a number of hexs until I can suddenly just shove it around with push backs. I Chase it all the way to Vera Cruz and then out of the city (surprisingly Chris has a stack of Italians beside the city but not in it. I thought I cut everything in Mexico off and If I had realized this attack would end with me in Vera Cruz. Chris will be able to draw a crazy trace of supply from El Salvador. I can, and could have blocked that with an Infantry and a Cavalry Division that started the turn near the headwaters of the Rio Grivjalda as its really easy to occupy two hexs here and make sure the trace can’t get north but I had no idea I’d be Vera Cruz when I moved those units. I really should just make a habit of cutting this supply trace – like always. It can literally resupply Axis forces in like Quebec.

Still the turn ends with the spread flipping in my favour. My replacements remain high and the clock keeps ticking for Chris to do real damage. My outlook at this moment is very positive but there is at least one major storm cloud on the horizon. The turn ends with more then 6,000 unused rail transport. The endless reserves from the west are gone. This turn the 2nd National Guard Corp railed east and that is the last of these forces. I’ll still get reinforcements of course and replacements for rebuilding units remain substantial. Plus I have been shifting Reserve Divisions out to the beaches as they are activated and that will, for a time help with reinforcements but the heavy reinforcements are coming to an end and the endless horde of Axis will keep landing for a lot of turns yet.


Allied Loss Rate = 78
Axis Loss Rate = 81
Spread = -3

Americans Partying in beautiful Vera Cruz
Americans Partying in beautiful Vera Cruz
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Necesse est multos timeat quem multi timent

"He whom many fear, fears many"
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