FC CW

The new game by Brian Kelly, sequel to Desert War: 1941-1942
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bairdlander2
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Joined: Sat Mar 28, 2009 9:25 am
Location: Toronto Ontario but living in Edmonton,Alberta

FC CW

Post by bairdlander2 »

How does this WEGO system/game compare to FC CW?
StuccoFresco
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Joined: Fri Sep 17, 2004 10:56 am
Location: Italy

Re: FC CW

Post by StuccoFresco »

bairdlander2 wrote: Fri Dec 05, 2025 3:02 am How does this WEGO system/game compare to FC CW?
I only played the first game (Red Storm) so if they changed something I can't say.

FC uses an asymmetric WEGO system, because each side has a command cycle measured in hours that can also change during the battle (losing HQs makes your command cycle longer). This means the side with the shorter command cycle (usually NATO) will end up reacting much faster to events, and be able to issue more commands than the other side. This makes "hunting" HQs very important, and your intelligence will sometimes tell you there's probably an HQ in some hex (the more commands a side gives, the more likely it is to be intercepted and "spotted").

It's very very neat.

Stalingrad has a fixed command cycle, but each side's unit has a chance to not react to your orders based on a fixed value determined at the start of the scenario (I don't know if it can change during the battle). So you may issue 10 orders but 2 of them don't actually go through.
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