CMO Quick Battles

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thewood1
Posts: 10239
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO Quick Battles

Post by thewood1 »

A little thread necro, but for a good cause. I want to call out boogabooga for the work he did on quick battles. I have been playing them a lot as I read unit histories and watch videos of less famous aircraft. For example, I'll read something on the USN Cutlass early jet and it makes me want to check it out in CMO. And guess what? Its in the QB menu. This has happened to me at least a dozen times. So great job in creating many options and making them work. I have spent hour upon hour enjoying those setups.
boogabooga
Posts: 998
Joined: Wed Jul 18, 2018 12:05 am

Re: CMO Quick Battles

Post by boogabooga »

Thanks.

The rosters are about a year behind the latest database, so please report any issues.
Probably affects the modern stuff the most.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
thewood1
Posts: 10239
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO Quick Battles

Post by thewood1 »

I don't use quick battles much with the modern stuff. The contrived-ness of the set ups really stand out in modern (post 1990) settings. Cold War setups seem more plausible and playable.
boogabooga
Posts: 998
Joined: Wed Jul 18, 2018 12:05 am

Re: CMO Quick Battles

Post by boogabooga »

Try going in with a 5th Gen and sneaking up on a bunch of 4th Gen and hitting them with heaters.

I agree though, the scenarios don't make as much sense sense in the modern era where "cooperative" is paramount.

Was thinking of adding ground radars or AWACS platforms to make the CEC stuff possible, at least (?)
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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