Odd ship movement after combat

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Chris21wen
Posts: 7627
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Odd ship movement after combat

Post by Chris21wen »

V26b
At the top is a mini sub, the other is it's carrier.

In the turn just executed I'd set the carrier with mini to move from one hex off of Newcastle and to patrol one hex off of Brisbane, where the mini sub is. At the highlighted hex it was attacked by a DD suffering 24 sys and 43 float damage rendering it a cripple. The mini sub has ended up patrolling the hex I'd set but it does not have the speed, nor critically the range to get there under it's own steam.

ASW attack near Newcastle at 95,166

Japanese Ships
SS I-24, hits 8

Allied Ships
xAK Tjikarang
DD Taylor

SS I-24 is sighted by escort
DD Taylor fails to find sub, continues to search...
DD Taylor attacking submerged sub ....
DD Taylor fails to find sub, continues to search...
DD Taylor fails to find sub, continues to search...
DD Taylor attacking submerged sub ....
Escort abandons search for sub
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Chris21wen
Posts: 7627
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Odd ship movement after combat

Post by Chris21wen »

Further, the mini subs current TF is shown as a midget sub carrier. I can aslo mege the crippled sub's TF the this TF but I cannot merge the other way round.
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RangerJoe
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Re: Odd ship movement after combat

Post by RangerJoe »

If you can turn the damaged submarine around, it might be able to load the mini-submarine.

You can have the mini-submarine patrol that hex until it can be recovered.
Seek peace but keep your gun handy.

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Chris21wen
Posts: 7627
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Odd ship movement after combat

Post by Chris21wen »

The merging bit is a minor problem, easy to get round. The real problem is the midget sub should not be in where it is, outside of brisbane. The attack damaged the carrier and in the process the mini sub became detached and should be still in the same hex or at least close to the carrier not 200 miles away.

The original move distance is 9 Hex the carrier dould in theory move that distant in one turn at max speed (23kt) but it's set to mission. The mini sub could not, its max speed is 9kt it could get not much further than where the carrier is now under it's own steam. Further I've compare the fuel the mini sub had before the attack and after and they are the same so it used no fuel 'teleporting' to its destination.

For me I think the routines have mixed up the subs, the carrier should be outside Brisbane not the mini and it was the mini sub that was damaged and force to detach. This is backed up by the TF 310 is shown as a midget sub carrier but has a mini sub in it.

I don't expect this to be fixed but be aware there is a problem.
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