Desert lack of supply death trap

Strategic Command WWII World at War Tech Support
Post Reply
ElGlobo
Posts: 30
Joined: Mon Nov 21, 2022 9:21 am

Desert lack of supply death trap

Post by ElGlobo »

Hi,

In every play I did I have seen the same problem. Computer units keep trying to reach Khartoum from Lybia through the desert where they always lack of supply and ultimately got killed or stay stucked, or going back and coming again on the same circled red zone (see picture).

They should stay on the road or at least in sufficient supplied hexes.

I've been playing this game for years, but this annoying pathfinding still exists.

Please correct it : at the minimum, 0 supplied hexes of desert could be set unpracticable, even by paradrop errors,.
Attachments
Desert Lack of supply.jpg
Desert Lack of supply.jpg (401.15 KiB) Viewed 255 times
User avatar
Hubert Cater
Posts: 6060
Joined: Mon Jul 22, 2013 11:42 am
Contact:

Re: Desert lack of supply death trap

Post by Hubert Cater »

Could you confirm the units? e.g. Italian and/or German are doing this?
ElGlobo
Posts: 30
Joined: Mon Nov 21, 2022 9:21 am

Re: Desert lack of supply death trap

Post by ElGlobo »

Hubert Cater wrote: Mon Dec 15, 2025 1:20 pm Could you confirm the units? e.g. Italian and/or German are doing this?
I didn't played recently, but I used to play a lot, with any side. From memory I think it's all the AI units, and in every game. When I play german I think I have seen british units doing this and when I play british Afrika Korps should be the same.

It's a pathfinding problem linked to 0 supply routine.

In fact every unit try to take a shortcut to khartoum, then when they're out of supply they move back at one hex limitation, then they reach minimum supply then they go again in a loop.

So that means that the involved units are out of action endlessly.
User avatar
Hubert Cater
Posts: 6060
Joined: Mon Jul 22, 2013 11:42 am
Contact:

Re: Desert lack of supply death trap

Post by Hubert Cater »

Thanks and that was the question which AI side because I run a method of excluding positions from the AI default planning, and there are lists for the Axis side and for the Allied side, that help with this kind of issue.

The path finding for an ideal path for this kind of situation with longer distances and what ends up as just one option is very expensive, time wise, and a simpler method is just to tell the AI to ignore those types of death traps all together, e.g. unless specifically scripted.

I'll make some changes to the Axis AI planning by excluding some of the suspect positions it is going for and then go from there.
ElGlobo
Posts: 30
Joined: Mon Nov 21, 2022 9:21 am

Re: Desert lack of supply death trap

Post by ElGlobo »

Hubert Cater wrote: Mon Dec 15, 2025 3:55 pm Thanks and that was the question which AI side because I run a method of excluding positions from the AI default planning, and there are lists for the Axis side and for the Allied side, that help with this kind of issue.

The path finding for an ideal path for this kind of situation with longer distances and what ends up as just one option is very expensive, time wise, and a simpler method is just to tell the AI to ignore those types of death traps all together, e.g. unless specifically scripted.

I'll make some changes to the Axis AI planning by excluding some of the suspect positions it is going for and then go from there.
Thank you. But I'm almost sure I've seen british desert rat doing the same.... If you can check british too....
BenurH99
Posts: 21
Joined: Thu Jun 05, 2025 10:45 am

Re: Desert lack of supply death trap

Post by BenurH99 »

Hubert Cater wrote: Mon Dec 15, 2025 1:20 pm Could you confirm the units? e.g. Italian and/or German are doing this?
Allied units do same, once Khartoum was taken by the Italians, the Canadian Tank embarked in Canada and disembarked in Guinea and headed towards the oasis but remained in the dead zone, although sometimes it approached Tobruk.
Post Reply

Return to “Tech Support”