Campaign - Units stuck in Transport

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

Moderator: MOD_Flashpoint

Post Reply
ColMendoza
Posts: 8
Joined: Fri Jul 13, 2018 11:58 pm

Campaign - Units stuck in Transport

Post by ColMendoza »

Hello All,

Playing We Fly to work, during the Mission Traffic Stop, I unfortunately did not time a transport correctly and 3 Arty Elements with drew within MI-26 Halos. They were not reported lost or down just went off map at the time of the with drawn window for the Transports.

I did not load back at the time and now in All That Glitters, the same elements are in purgatory.
Screenshot 2025-12-13 130441.png
Screenshot 2025-12-13 130441.png (832.26 KiB) Viewed 219 times
The 1/ the 2/ and the 3/ of the Arty/35 ODShBR are reported as live and active, but are not on the map and all reported to be InTransport and invisible on the map.

Is there a resolution to this? I do not want to revert back to the last level and replay it since time is limited.

Any help would be appreciated. I was unsure of console commands or editing a save file would allow these units to be placed normally.

Thanks
User avatar
WildCatNL
Posts: 921
Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

Re: Campaign - Units stuck in Transport

Post by WildCatNL »

The arty elements withdrawing together with their transport is by design. What we failed to envision is how this could go haywire as part of a transition between campaign scenarios (possibly in combination with the transports not being core units).

Please send us the save files (preferably the final Mission Traffic Stop save, and the All That Glitter save), so we can easily investigate the bug, and modify your save file so you can continue.
(A .zip file in a private message would work, as would posting the save files simply in this thread).
William
On Target Simulations LLC
ColMendoza
Posts: 8
Joined: Fri Jul 13, 2018 11:58 pm

Re: Campaign - Units stuck in Transport

Post by ColMendoza »

WildCat,

I really appreciate your response, I was not surprised the units left when I miss timed the transport I just was worried when they did not arrive in the new mission.

Attached are the save files in a zip.

Thank you again!
Attachments
Saved.zip
(5.87 MiB) Downloaded 5 times
User avatar
WildCatNL
Posts: 921
Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

Re: Campaign - Units stuck in Transport

Post by WildCatNL »

There you go. I cancelled the flights for 1, 2, and 3/Arty/35 ODShBR, and they are at your disposal again. Let me know if you hit further troubles.

Next step for our team is to prevent this from happening.
fixed_ussr2-sn4 limbo arty units.zip
(1.04 MiB) Downloaded 12 times
William
On Target Simulations LLC
ColMendoza
Posts: 8
Joined: Fri Jul 13, 2018 11:58 pm

Re: Campaign - Units stuck in Transport

Post by ColMendoza »

WildCat,

Thank you so much for your assistance. I really appreciate it.

I am a big fan the game series and just love the WEGO system.

I hope you have a good rest of your Sunday!
Post Reply

Return to “Flashpoint Campaigns: Cold War”