Possible Incorrect Road Hex on Gersfeld Map

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rmeckman
Posts: 134
Joined: Sun Aug 18, 2019 3:57 pm
Location: Idaho

Possible Incorrect Road Hex on Gersfeld Map

Post by rmeckman »

While playing the It Begins scenario using the 3.0.1.10230s beta, I noticed that units ordered to stay on roads end up going through the wooded hex 1812 rather than the road hex 1813 (Gersfeld map). Below is one example with a mortar unit. Not sure if this means the road really goes through 1812 or there is some other issue. The image comes from the attached save file.
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Hex1812 It Begins.png
Hex1812 It Begins.png (929.16 KiB) Viewed 218 times
RoadHex.zip
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cbelva
Posts: 2221
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

Re: Possible Incorrect Road Hex on Gersfeld Map

Post by cbelva »

You are correct, the road is off in that hex. It is running thru 1812 and should be in hex 1813. Also the stream is coded wrong too. It is running around the top of 1812 and should be running around the bottom.
Charles Belva
On Target Simulations LLC
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WildCatNL
Posts: 911
Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

Re: Possible Incorrect Road Hex on Gersfeld Map

Post by WildCatNL »

We are recreating that map to address problems with roads and inconsistent cover/concealment values between similar looking hexes, aiming to include it in the first update of 2026.
William
On Target Simulations LLC
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Tcao
Posts: 598
Joined: Thu Oct 10, 2013 2:52 pm
Location: 盐城

Re: Possible Incorrect Road Hex on Gersfeld Map

Post by Tcao »

I also post a screenshot in discord channel regarding map's bug

Soviet Campaign Mission 3 map: Urban Hex 1616 only has 12%/23% defense/concealment rating.
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