Quick Questions Thread

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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

Sertorius21 wrote: Sun Dec 21, 2025 2:37 pm Further questions as we are now in April 1943 and the weather was heavy rain + heavy mud across most of the map, with water levels at mostly 8 or 9. This shifts to cold. Do I read correctly the manual by assuming that this will translate into another turn of heavy mud? The reasoning is that the water level will change between -1 and +2, but not being higher than 6. Given that the starting points are 8 or more, all that part of the map should be at 6. Let me know if there is a doubt about this as I will not spend the same amount of time or have the same frontline with heavy mud or clear ground (even light mud may be useful for the vily Russian).
Changing from Air Heavy/Rain with Ground Heavy/Light Mud to Air Cold converts into either Ground Light Snow or Ground Clear. Afaik all Mud disappears (the water levels stay but have no effects).
I think the manual is missing a:
"Cold makes all Water Levels be ignored" remark for the Air Cold weather.

So from how far I can tell you can calculate with either Ground Clear or Ground Light Snow. Think this are all possible Ground Weathers after Heavy Rain+Mud(any) possible in your case.

EDIT: attached example
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Mud to Cold.jpg
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Sertorius21
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Re: Quick Questions Thread

Post by Sertorius21 »

Thanks, even without the rulebook, I would have thought that mud was still the most likely outcome but from what you have experienced and shown, I can't afford to get this wrong.
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Joel Billings
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Re: Quick Questions Thread

Post by Joel Billings »

Cold weather freezes all water (thus it is ignored). That means only the snow level matters. You can have a cold freeze that acts as clear until snow starts to fall.
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Adam1988
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Re: Quick Questions Thread

Post by Adam1988 »

How many Guards infantry corps could the Russians have at most in February 1943?
I’ve already counted twelve, and that’s frightening.
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Q-Ball
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Re: Quick Questions Thread

Post by Q-Ball »

Adam1988 wrote: Fri Dec 26, 2025 7:05 pm How many Guards infantry corps could the Russians have at most in February 1943?
I’ve already counted twelve, and that’s frightening.
In 1943 the Guards cap for Infantry is 25%. The Red Army at this stage probably has 400-ish Rifle Division equivalents, so the limit is a bit over 100. I can't recall the CORPS limit, IIRC maybe 69 is the CAP.

I am playing a game in March 1943, and I have about 40 Guards Rifle Corps
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

Adam1988 wrote: Fri Dec 26, 2025 7:05 pm How many Guards infantry corps could the Russians have at most in February 1943?
I’ve already counted twelve, and that’s frightening.
The maximum amount of GUARDs units depends on the total amount of Rifle Units.
Living Manual 1.32, p.87 wrote:4.11.6. Elite Units
[...]
Soviet elite combat units are mostly created as they win sufficient battles. There are
constraints on how many of particular types of unit (infantry, armour, mountain,
artillery, etc.) may become guards units. There is no limit on the number of cavalry or
airborne combat units that may become guards units. Heavy tank and rocket units are
automatically created with guards status. The limit for motorized type units is
approximately 35 percent.
For non-motorized type units, the approximate percentage limit varies by year as
follows: 1941 - 5 percent January - June 1942 -10 percent July - December 1942 - 25
percent 1943 - 25 percent 1944 - 30 percent.
Living Manual 1.32, p.499f wrote:27.5.6. Creation of Guards Units
Soviet Guards Armies are created according to the historical timescale.
Combat units may become guards if they have won sufficient battles with the
exception of the 1941 at-start Tank and Mechanized Divisions. This process will
commence from Turn 18 onwards.
There is no limit on the number of cavalry or airborne combat units that may become
guards units. Heavy tank and rocket units are automatically allocated guards status
when created.
Up to 35% of Motorized units can become Guards.
For non-motorized type units, the approximate percentage limit varies by year as
follows: 1941 - 5 percent; January - June 1942 -10 percent; July - December 1942 -
25 percent; 1943 - 25 percent; 1944 and 1945 - 30 percent.
The size of the unit impacts the percentages, with larger units taking up more of the
possible allocation than smaller ones. Thus a tank battalion that becomes a Guards
formation will take up less of the 35% cap than a tank corps would.
[...]
Adam1988
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Re: Quick Questions Thread

Post by Adam1988 »

“Is this calculated correctly? My starting CV is higher.”
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

Adam1988 wrote: Sat Dec 27, 2025 7:31 pm “Is this calculated correctly? My starting CV is higher.”
Not sure what you mean? You are Soviet, right?
You start with ~1.5:1CV and end with 2.1:1CV.
The final Odds are always given as "attacker:defender", so you have to ignore left/right side (yes it is confusing at first).
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Re: Quick Questions Thread

Post by Adam1988 »

“I am German, and my final combat value was higher; nevertheless, I lost.”
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

The Soviet final CV is missing a digit.
1540:726→2.12:1
Rexzapper
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Re: Quick Questions Thread

Post by Rexzapper »

I believe that result is missing a digit. The correct number is most likely 154X, which is 2.1 times 726.
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56ajax
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Re: Quick Questions Thread

Post by 56ajax »

By the end of 1942 how many Soviet Rifle Divisions should I safely have in my OOB? Do I go for max?

Thx
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DrHiramTemple
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Re: Quick Questions Thread

Post by DrHiramTemple »

56ajax wrote: Sun Dec 28, 2025 1:57 am By the end of 1942 how many Soviet Rifle Divisions should I safely have in my OOB? Do I go for max?

Thx
I'm assuming this is in regards to the build quantity for divisions dropping off in 43?

Checking out my past couple games against the AI, I coincidentally wound up at 316 and 317 rifle divisions at the end of 42. One of these i played into mid 44, and the other I'm currently in may 43, and i haven't felt particularly short on divisions in either campaign. i generally try to build infantry divisions when i feel I have the manpower and admin points to spare, and I can't say where i would have scrounged up the admin points and manpower to even come close to filling out the remaining capacity.

Also, for what it's worth, you can always directly build rifle corps if you find yourself needing more infantry counters. Yes, they're about twice the cost of the equivalent in infantry divisions, but you have less to spend points on as time goes on, and you're probably looking to make more rifle corps at that point anyways.

So in short, I don't think you have to worry about building out to max capacity.
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

56ajax wrote: Sun Dec 28, 2025 1:57 am By the end of 1942 how many Soviet Rifle Divisions should I safely have in my OOB? Do I go for max?

Thx
Shupov's take is to calculate with Divisional equivalents.

Source: From Q-Ball's Soviet Army Thread. You can access the original post the quote is from by clicking the arrow on the right side of the username.
Shupov wrote: Tue Jul 29, 2025 7:59 pm
56ajax wrote: Sat Jul 26, 2025 10:43 am Help suggestions please.

The weather is on the improve in 1942. My Army is large and the constraint will probably be trucks. I want to make the Army stronger, not necessarily bigger.

1. What units should i build from scratch.
The discussion provides excellent information and guidance. But always keep in mind the Red Army will primarily derive its strength from infantry divisions and corps. In 1942 you will mostly still be playing defense. The Rifle Corps provides concentrated power where needed for offense and defending key objectives but in many cases individual Rifle Divisions up to stacks of three can hold the line.

If the Soviets are doing reasonably well in 1942 then manpower is plentiful. Build enough Rifle Division equivalents (Brigade = ½, Division = 1, Corps = 3) to reach 450-500 (On-Map and SR) before 1943, when the RD build limit reduces to 8. Don’t spend the 5 AP for Rifle Corps except where necessary. In 1943 it will cost 11 AP to get three RD including the 5 AP for the RC so don’t get caught short.
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Von Weber
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Re: Quick Questions Thread

Post by Von Weber »

Two things from Wite1 that I can not find in Wite2
1.Do the security divisions have some garrison value or they don't benefit you if you put them to any of garrison boxes?
2.Where can I look for captured equipment? In Wite 1 it could be found in production screen but in Wite2, may be from some reports :?:
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

1. Soviet Garrison TB the SEC units should have higher (IIRC double their) CV.
2. Production Screen if you scroll down to the bottom of the list (there needs to be a certain selection of countries....either all Axis or German only for it to show up, can't remember which one of the two it is).
Adam1988
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Re: Quick Questions Thread

Post by Adam1988 »

Does the Soviet player receive any bonuses during the winter of 1942/43? Or does the German side suffer any penalties? And does this situation change in the summer of 1943?
It is said that fortifications can be built up to level 1 if there is no contact with the enemy — what is the rationale behind this rather controversial mechanic?
Why is it possible to attach relatively large support units in the form of brigades to mobile units? This can result in “monster” formations, for example cavalry units reaching a strength of 23,000 men.
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Von Weber
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Re: Quick Questions Thread

Post by Von Weber »

Wiedrock wrote: Sun Dec 28, 2025 10:41 pm 1. Soviet Garrison TB the SEC units should have higher (IIRC double their) CV.
2. Production Screen if you scroll down to the bottom of the list (there needs to be a certain selection of countries....either all Axis or German only for it to show up, can't remember which one of the two it is).
Thanks, Have found everything by clicking at the country. Every Axis country may have its own pool of captured equipment.
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Q-Ball
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Re: Quick Questions Thread

Post by Q-Ball »

Adam1988 wrote: Mon Dec 29, 2025 7:43 am Does the Soviet player receive any bonuses during the winter of 1942/43? Or does the German side suffer any penalties? And does this situation change in the summer of 1943?
It is said that fortifications can be built up to level 1 if there is no contact with the enemy — what is the rationale behind this rather controversial mechanic?
Why is it possible to attach relatively large support units in the form of brigades to mobile units? This can result in “monster” formations, for example cavalry units reaching a strength of 23,000 men.
There are no inherent Soviet bonuses or German penalties in the 42/43 winter, or summer '43 campaigns. Germans are prepared for the Russian winter of '42/'43 (and at any rate it was not as harsh). However, you should notice that Soviet morale is rising, first in Sept '42, and later in Sept '43, while German morale is falling....so in that sense there are changes in overall capability

As far as attachments to Corps....this is totally WAD, as Soviets had alot of unit density. It's a key mechanic the Soviet player should be taking advantage of
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Re: Quick Questions Thread

Post by Adam1988 »

Q-Ball wrote: Mon Dec 29, 2025 11:53 pm
Adam1988 wrote: Mon Dec 29, 2025 7:43 am Does the Soviet player receive any bonuses during the winter of 1942/43? Or does the German side suffer any penalties? And does this situation change in the summer of 1943?
It is said that fortifications can be built up to level 1 if there is no contact with the enemy — what is the rationale behind this rather controversial mechanic?
Why is it possible to attach relatively large support units in the form of brigades to mobile units? This can result in “monster” formations, for example cavalry units reaching a strength of 23,000 men.
There are no inherent Soviet bonuses or German penalties in the 42/43 winter, or summer '43 campaigns. Germans are prepared for the Russian winter of '42/'43 (and at any rate it was not as harsh). However, you should notice that Soviet morale is rising, first in Sept '42, and later in Sept '43, while German morale is falling....so in that sense there are changes in overall capability

As far as attachments to Corps....this is totally WAD, as Soviets had alot of unit density. It's a key mechanic the Soviet player should be taking advantage of
“But how do you explain a situation where a cavalry corps, which is a mobile/fast unit, receives slow infantry brigades?”
“Or when the core unit itself is… weaker than every supporting unit?”

“I’m playing a game where, in March 1943, my opponent already has 42 Guards Infantry Corps. In a game like that, you simply lose all motivation. I conceded the game.”
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