CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
50
22%
Custom drawing on map
19
8%
Ground operations: Make units recognize and use roads
34
15%
Tacview - AAR mode
26
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
4
2%
Scriptless downed/stranded crew (for CSAR)
13
6%
Scriptless carry-over of units between scenarios
7
3%
Weather/Day-night affects air sorties
32
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
7
3%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
7
3%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
3%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
7
3%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 231

trevor999
Posts: 63
Joined: Sun Jun 01, 2008 9:19 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by trevor999 »

Greetings!

Just a few of suggestions:
1. Ability to copy loaded amphib and/or air transport units. Ability to copy helo compliment and magazine loadings on ships. Ditto for assigned boats.

2. Ability to launch a missile on bearing only then activate ground radar to guide it

3. Ability to activate SAM guidance radar without launching missile

4. Option to include SAM set up time if SAM has moved positions. For example Patriot takes about 2 hours to set up

5. Ability to change aircraft call sign outside of editor

6. Ability to see base location on map before placing

7. Sub that are just under the layer can deploy trailing hydrophones above the layer

Cheers!
FifthDomain
Posts: 494
Joined: Wed Aug 05, 2020 7:39 pm
Location: United Kingdom

Re: CMO RUNNING POLL - Gameplay feature requests

Post by FifthDomain »

Could i request text wrap for naming on facilities please as i like to state what is based within and end up with very long labels.

Thank You
thewood1
Posts: 10247
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO RUNNING POLL - Gameplay feature requests

Post by thewood1 »

I would like a little more tactical flexibility in WRAs, especially in AA engagements. There are a couple of ways to do this:

1) WRAs with minimum and maximum ranges defined. Can default to db minimum for players that don't want to bother. This is most basic approach.

2) Build AA/ASW/ASuW zones that provide zone-based weapon assignments. You could have an outer/mid/inner AA zone that used SM-6/SM-2/ESSM engagements. See below pic.

Screenshot 2025-12-31 185819.jpg
Screenshot 2025-12-31 185819.jpg (69.86 KiB) Viewed 194 times

The entire purpose is to not waste LR weapons in short ranged engagements where you have usable weapons that are better suited for those shorter ranges. Mixed in with missions would create a very powerful and flexible system, especially for the AI as Opfor.

I can kludge this together today using hot swapping missions and also using lua. But its very rough and a huge amount of work. Its also not easily transferable between units and scenarios.
User avatar
Nikel
Posts: 2518
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Nikel »

Add a red font "Reloading" to the right of the reloading weapon with a timer, in this case the torpedo Fizik-1.

2 torpedos in this case, so "Reloading (2)"

After it is done, a green font "Ready", that vanishes in a few seconds.

R.png
R.png (71.07 KiB) Viewed 80 times
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