[1.27c] New zone initial worker number does not consider maintenance needs

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alocritani
Posts: 61
Joined: Mon Jun 05, 2023 3:12 pm

[1.27c] New zone initial worker number does not consider maintenance needs

Post by alocritani »

Not sure if it's a proper bug or more a suggestion

When you create a new zone the initial population is just the number of workers needed for production: the workers for maintenance are not transfered to the new zone.
This means that next turn that asset will be at lower efficiency

Example:

initial asset's status
Image

A new zone is created but only 1000 workers are transfered (notice che 1300 public jobs)
Image

Next turn, productivity is lowered
Image
alocritani
Posts: 61
Joined: Mon Jun 05, 2023 3:12 pm

Re: [1.27c] New zone initial worker number does not consider maintenance needs

Post by alocritani »

file added
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Vic
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Re: [1.27c] New zone initial worker number does not consider maintenance needs

Post by Vic »

thx a big bunch! true bug. Will be fixed upcoming open beta!
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