Ship art models?

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Jorgen_CAB
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Joined: Wed Mar 17, 2010 7:53 pm

Ship art models?

Post by Jorgen_CAB »

Are there any way to get access to the ship models of the game so you can add/modify weapon mounts that you can't modify in the XML files?
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ChrisGb
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Re: Ship art models?

Post by ChrisGb »

Jorgen_CAB wrote: Sun Jan 11, 2026 4:51 pm Are there any way to get access to the ship models of the game so you can add/modify weapon mounts that you can't modify in the XML files?
of course, install Stride, unpack the bundles then load them ships up..
The devs used Autodesk Maya 2020 but Blender should work I guess

There is a video in Distant Wolrds 2/Manuals/DW2 - Ship Modding Tutorial
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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Jorgen_CAB
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Joined: Wed Mar 17, 2010 7:53 pm

Re: Ship art models?

Post by Jorgen_CAB »

Thanks... I have both Stride and Blender installed as I understood you need them both to do it... but did not really know how to get the actual models.
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ChrisGb
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Re: Ship art models?

Post by ChrisGb »

Jorgen_CAB wrote: Wed Jan 14, 2026 9:40 pm Thanks... I have both Stride and Blender installed as I understood you need them both to do it... but did not really know how to get the actual models.
The bundle unpack tool is pinned in a topic on Discord ;)
Not sure if Stride would also allow for unpacking .
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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Jorgen_CAB
Posts: 885
Joined: Wed Mar 17, 2010 7:53 pm

Re: Ship art models?

Post by Jorgen_CAB »

ChrisGb wrote: Wed Jan 14, 2026 10:03 pm
Jorgen_CAB wrote: Wed Jan 14, 2026 9:40 pm Thanks... I have both Stride and Blender installed as I understood you need them both to do it... but did not really know how to get the actual models.
The bundle unpack tool is pinned in a topic on Discord ;)
Not sure if Stride would also allow for unpacking .
I managed to download and extract some of the files in a bundle... but to be honest I have no idea to actually get them into for example Blender. I assumed there would be some fbx files there but there are none... but of course i could rename some and see what happens.
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