Air Assault BPs

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Tazak
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Joined: Sat Sep 03, 2011 11:57 am

Air Assault BPs

Post by Tazak »

Putting together a air assault BP making a few mistakes but kinda enjoying figuring out how it works. I do have a couple of questions while I rebuild my scenario after making a complete mess of things

FM5 says that embarkation affects the whole scenario, I figure that means that loading troops into helicopters before creating the BPs, which would then limit the same troops to the same helicopters for every BP, Question - can I manually disembark troops and embark them on different helicopters for each BP or is this likely to break things.

Having created BP1 in which I kept the forces in the same locations as originally deployed in the setup. Got the BP to work as expected after a couple of attempts and would say I have enough understanding to create a BP in another scenario with no issues.

Creating BP2 I then choose to 'un-deploy' all forces to select a different area of the map for them to start from. However this tags the troops as undeployed which the scenario editor will normally flagged as a issue that needs addressing before the scenario is finished - Question is, does being embarked disregard the 'undeployed' tag
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CapnDarwin
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Re: Air Assault BPs

Post by CapnDarwin »

Kicked this over to the BP gurus. Hopefully, you get answers soon.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Tazak
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Joined: Sat Sep 03, 2011 11:57 am

Re: Air Assault BPs

Post by Tazak »

Thanks CD,
Question is, does being embarked disregard the 'undeployed' tag
got a 2nd BP working and the scenario editor allowed it so the question is now, is this correct or have i missed/messed something
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cbelva
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Re: Air Assault BPs

Post by cbelva »

Tazak wrote: Sun Jan 11, 2026 7:26 pm Putting together a air assault BP making a few mistakes but kinda enjoying figuring out how it works. I do have a couple of questions while I rebuild my scenario after making a complete mess of things

FM5 says that embarkation affects the whole scenario, I figure that means that loading troops into helicopters before creating the BPs, which would then limit the same troops to the same helicopters for every BP, Question - can I manually disembark troops and embark them on different helicopters for each BP or is this likely to break things.
When I first read this, my initally reaction was that, "no you can't". However, I realized that I never tried to do that myself. So I took the First Dance scenario and created a new BP and disembarked a couple of the assault plts and moved them to a different location and then loaded them on different helos. When I ran it, the BP worked. So, it appears that you can do that.
Tazak wrote: Sun Jan 11, 2026 7:26 pm Having created BP1 in which I kept the forces in the same locations as originally deployed in the setup. Got the BP to work as expected after a couple of attempts and would say I have enough understanding to create a BP in another scenario with no issues.

Creating BP2 I then choose to 'un-deploy' all forces to select a different area of the map for them to start from. However this tags the troops as undeployed which the scenario editor will normally flagged as a issue that needs addressing before the scenario is finished - Question is, does being embarked disregard the 'undeployed' tag
Don't "un-deploy" them if you just want to move them "disembarked" to a new location. Hover your mouse over the hex where the helo and embarked assault units are located and select the assault unit (infantry) you want to disembark and select "disembark". It will then be unloaded and you can then move it to the location on the map that you desire.

I hope this answered your question.
Charles Belva
On Target Simulations LLC
Tazak
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Joined: Sat Sep 03, 2011 11:57 am

Re: Air Assault BPs

Post by Tazak »

thanks Charles, spot on with the info

trying to create a WP mixed ground and heliborne assault so ideally looking to have the forces appear from different locations and take different routes in each BP
AUCTO SPLENDORE RESURGO
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WildCatNL
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Re: Air Assault BPs

Post by WildCatNL »

Tazak wrote: Sun Jan 11, 2026 7:26 pm FM5 says that embarkation affects the whole scenario, I figure that means that loading troops into helicopters before creating the BPs, which would then limit the same troops to the same helicopters for every BP, Question - can I manually disembark troops and embark them on different helicopters for each BP or is this likely to break things.
We didn't envision this and thus did not test for this situation. I would expect the "new BP" to work, but the old one to be potentially broken, especially when you change load units from different task forces on the helicopters for the new BP.
William
On Target Simulations LLC
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