Bottlenecks Mod: Updated Jan 16, 2026

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btd64
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Re: Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

Post by btd64 »

Hey LST, ANy kind of an update coming soon?....GP
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LargeSlowTarget
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Re: Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

Post by LargeSlowTarget »

Yaab wrote: Tue Jul 23, 2024 11:11 am So, I poked around Allied first turn a bit, and, oh boy, one special TF around Tahiti would make Anita Sarkeesian rage quit your mod at once!
Who the f*** is Anita Sarkeesian?

Seriously, I had to google the name to discover a whole polemic I have entirely missed. Jeez, nowadays you cannot say or do anything anymore without someone somewhere feeling offended. I'm against caveman behavior but heck, the human race would have gone extinct long ago without men admiring female assets. That special TF is just an Easter egg and virtual memorial for my old sigpic I had to retire in the name of pc. Funny it took so long for someone to find it and bring it up.
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LargeSlowTarget
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Re: Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

Post by LargeSlowTarget »

btd64 wrote: Tue Jul 23, 2024 5:25 pm Hey LST, ANy kind of an update coming soon?....GP
Not soon, sorry. I want to advance further into my pbem, there may be other things to fix down the road.
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btd64
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Re: Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

Post by btd64 »

LargeSlowTarget wrote: Sat Jul 27, 2024 9:43 am
btd64 wrote: Tue Jul 23, 2024 5:25 pm Hey LST, ANy kind of an update coming soon?....GP
Not soon, sorry. I want to advance further into my pbem, there may be other things to fix down the road.
Received and understood 👌 👍....GP
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derwho
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Re: Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

Post by derwho »

Just dropping you a note LST that we are at turn 655 with the1henson playing Bottlenecks v1.3 with simplified R&D.

No major issues with the mod so far. I'm playing Japan and after quite some effort I've now conquered the whole of China. We are engaged very seriously in the Marianas, Timor and and Burma with my worthwhile opponent pushing me very hard currently.

Supply is a constant problem for me but something I can live with, it just restrict what I can do. Oil is a very scarce resource but I'm able to still keep my industry running at 4300 HI.

Drop me a PM if you want some more detailed info/feedback.
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LargeSlowTarget
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Re: Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

Post by LargeSlowTarget »

Thanks for the feedback! In my game against Axe I'm struggling to keep enough resources flowing to the industries in the Home Islands, but I'm only at turn 253 (Aug 42) and just started to get my resource convoys organised after the initial expansion phase. So HI points and supplies are not exactly ample at the moment, which puts a brake on overly ambitious expansion plans - as it should be in this mod. No expansion at all in China. However, I have taken Darwin and Chittagong in order to kill Allied ground units and to delay Allied moves into the oil region for as long as possible. But instead of an Empire I am building a house of cards...
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Nazcatraz
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Re: Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

Post by Nazcatraz »

Hi. Thanks for the mod. I'm using it for the first time in a PBEM game. Can I just use the other map + graphics mods that I'm used to instead of the one provided by bottlenecks?
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Re: Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

Post by LargeSlowTarget »

Hello Nazcatraz,

my mod files contain modified map panels for the "Pacifica Bellum v2" map mod with adjustments reflecting the database changes I have made.
You can use other maps as longs as they have been made for the "extended" maps.
In that case you may notice a few inconsistencies for dot bases "swimming" in ocean hexes without land and regarding railroads and bridges.

For graphics mods for the GUI, anything goes, but I believe some of my changes might actually be useful (the coloured TF icons "Button3_X" for example).

You may need to add the ship "side" and "shil" files I have created (or permitted to import from other mods) to your setup because I have added many ship classes and you may suffer glitches if the side/shil files are not present in your setup.
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LargeSlowTarget
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Fresh version for testers

Post by LargeSlowTarget »

Hi,

I have uploaded updated Bottlenecks files on Dropbox

Nothing fancy, just some polishing, error-fixing and minor tweaking.

Incomplete change-log for version 2026A:
- corrected duplicate B-17 slots
- fixed recombination error of NZ division
- tweaks to road network in Malaya
- tweaks to base sizes / supply caps
- Singapore now light urban terrain to reduce defensive terrain bonus - balancing, in several tests / games I have had trouble capturing it with larger than historic forces and later than historic
- changed Clark back to clear terrain - same reason as for Singapore, balancing US-Phi defence which I found too effective with jungle terrain def bonus
- fixed withdrawal date error for AK Betelgeuse
- corrected Mine Mark 18 not being produced because set to 'can build = no' by error
- Mine Mark 6 set to produce 300 per month for the duration of the war - historic starting pool was 59.000 (!) and it remained in the USN inventory until 1985
- upped loading capacity of Daihatsu barges to be able to transport motorised support and light / medium tanks
- corrected industry slots error rendering certain bases immune for city bombing
- corrected Wasp air-group resizing error in order to stay with air capacity
- corrected error rendering base immune for ambhib attack - can't remember which one, think is was Cape D'Urville
- corrected VP value of Mengtze base (5, not 50)
- number of Japanese pilots in pools at start greatly reduced as Japan had gone "all in" and there was practically no reserve of trained pilots
- number of US pilots in pools at start have been increased, because US started to train more pilots in 1939 and 1940 due to events in Europe
- revised garrison requirements in India - only cities important enough to have their names shown on the map retain / gain a garrison requirement. At-start movement orders for garrison units adjusted.
- switch to Bellum Pacifica extended map v3, with some terrain modifications, but without the map symbols (oïl, repair yards etc.) I had added on the v2 version. Too much work and v3 has introduced some map symbols in a better way.
- only two scenario versions maintained, the "standard production" with the usual plethora of different Japanese engines and full R&D, and the "simplified production" version with generic "engine" device for Japanese planes and limited R&D.

These "preliminary version" is intended for testing and to allow my future PBEM opponent to familiarise himself with the changes before we launch our match.

Some work still needs to be done on the map ("southern border" is missing) and the documentation needs major reworking.
It seems some Allied ShipShils are missing as well.
But I am one game month into a H2H playtest and have seen no issues.
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Re: Bottlenecks Mod: Updated Jan 16, 2026

Post by derwho »

Appreciate the update and your efforts! We are down 900+ turns with Joshua on this mod and I thinnk it's quite enjoyable and bug free.
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Cavalry Corp
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Re: Bottlenecks Mod: Updated Jan 16, 2026

Post by Cavalry Corp »

Yep, understand all this and many of these things I have added to mine as well- good.
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